r/OnePieceTC • u/DestroChis J-328,381,978/G-269,693,372 • Jun 21 '19
JPN Discussion [JP Discussion] Kizuna post 16 teams
Original thread contained mostly teams before we knew about the additional effects that happen post wave 16 so I thought I would make a new thread, specially for those of us who don't own Koala/sabo or uni/Neko.
Additional effects after wave 16:
DEX
• Paralyzes bottom row for 5 turns
• Silence friend captain for 99 turns
• Give a 1.5x orb boost (also clears buffs, so no bringing a 3 turn orb boost)
INT
• Rewind left column specials by 2 turns (1 turn counting preemptive)
• 2 turn damage reduction
PSY
• 2 Hit Perfect Barrier
Teams posted very appreciated.
7
u/Fideliast Jun 21 '19
/u/lvankov posted an excellent 6+ Magellan team that can clear the INT version.
Germa 66 ship, Double 6+ Magellan, SW Usopp, V1 Fuji, Invasion Garp and LRR Carrot.
Carrot can be replaced with Ambush Linlin, and SW Usopp should be on the right side to avoid the Special Rewind.
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u/PM_ME_UR_HOT_SISTERS Gorosei Jun 21 '19
As a GLB player why did I sell my SW Usopp. Gotta teach myself to stop selling units for RP even if they're inferior/powercrept.
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u/lvankov Jun 21 '19
I used to do that too, then that multi server blitz happens, boosted all the old Whitebeard batch unit and i was like oh....well.
Now i happily keep everything, dupes uncluded for the support stuff, my box is full hah...
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u/FateOfMuffins Doktah Carrot Muffins Jun 21 '19 edited Jun 21 '19
Lots of substitutions available, it's not a rigid team. Just need 4 turn bind and 3 turn delayer for PSY/QCK (including GPU+)
Edit: In fact, can replace Garp with Sugar and use STR slot for bind reducer
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u/Fideliast Jun 21 '19
To be fair, I've only ever seen him/used him on Magellan teams.
One to farm Colo Kid, one to clear a Garp challenge and now this one for Kizuna Kessen.
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Jun 21 '19 edited Jun 21 '19
I lurked around Youtube since this morning and settled with these:
Dex
https://www.youtube.com/watch?v=g-o7hZ8MKRg
Note: Switch Rayleigh with Colo Enel
Stage 1: Stall
Stage 2: Pop Friend G4v2
Stage 3: Pop Carrot > Enel > Linlin > G4v2 > Hatchan
Int
https://www.youtube.com/watch?v=AJwKVRqXhoo <— The video’s by /u/FateOfMuffins, apparently
Stage 1: Stall!
Stage 2: Turn 1 miss, Turn 2 kill
Stage 3: Turn 1 Usopp, Turn 2 Linlin > Fuji, Sanji/Zoro < 30% pop Young Garp
Psy
https://www.youtube.com/watch?v=9IGyZJWWVdE
Stage 1: Only use Shira
Stage 2: Pop Shanks > Akainu > Doffy - Kill
Stage 3: Pop Shanks/Beckman - Kil
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u/ZirconLynx [Imagine awesome flair text] [JP 873726232] Jun 21 '19
Wouldn't it be better to change the Dex Stage 3 Special usage to Carrot > Enel > Linlin > G4v2 > Hatchan to also get the matching rcv orb on Enel?
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Jun 21 '19
Yes, I missed that, been trying with different combinations and never get that one right. Thanks! Edited.
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u/Bibinho63 Yohohohohohohoooo Jun 21 '19 edited Jun 21 '19
Isn't Doffy-trebol better than Carrot since he is boosted?
EDIT: Nevermind, the RCV sailor ability... learned the hard way XD
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u/Junk3tsu Jpn 124313543 Jun 21 '19 edited Jun 21 '19
Yep the combination of special is correct. enel >carrot > big mom>g4 > hatchan
You don't know how many times I searched something to change Carrot, or using the zunisha ship :V Ah, enel can be replaced by Bonney Lrr.
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u/DestroChis J-328,381,978/G-269,693,372 Jun 21 '19
Guessing Magellan can't be replaced by brook ? He's like the oldest legend I don't have
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Jun 22 '19
And DEX team stopped working past 44 mio HP… I’m at a loss on how many dead ends this Kizuna offers.
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u/amrihab Promising Rookie Jun 21 '19
For dex im using Double bigmom6*+ v1 Katav1 usopptm (red 1 ) Shira dex. Benshanks tm
Procedure 1st turn bigmom friend sp activation all great attack with mama
2nd turn bigmom greats
Boss 1st turn usopp to remove the given orb booost bigmom sp activation then kata + shira to remove paralysis 2nd turn benshanks sp and burst
For int (for me hardest one ,still searching for another team)
Inu/neko friend. Kata v1 cpt
Kuma colo reuji summer
Opera psy (cracker legend would be better). Aladdin
Boss aladdin & reuji remove lock ,kata to get the 1cd back then inu neko cracker kuma activation Normal attacks until its dead u have 3 turns to kill
For Psy
Snakeman. Benshanks tm Doffy raid v2. Higg cerebral attack Lucci tm croco 6*+
Stage 2 lucci croco snake man in same order then doffy
Stage 3 Benshanks burst
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u/inaderantaro Will you die? Or will you fight? Jun 21 '19 edited Jun 22 '19
No Magellan and double Brook is kinda screwed by rewinds. So here is Magellan/Brook team for INT.
Edit: Forgot that the Germa ship reduce CD by 2 so Double Brook can clear INT YAY!
80M to DEX Luffy/Law and Sabo/Koala FC. All units are not replaceable.
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u/DestroChis J-328,381,978/G-269,693,372 Jun 22 '19
The germa ship hasn't been back since it came out right ?
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5
Jun 21 '19
DEX one is just straight up bullshit. Like... Complete BS. The PSY one isn't TOO bad if all he does is have a meager Perfect barrier.
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u/Fideliast Jun 21 '19
Yeah, that's by far the worst one for me.
I've been testing 6+ Magellan teams against the PSY variant, and have consistently managed to get them down to 30%.
That PERFECT barrier perfectly pun intended screws him over, as if that wasn't there/we had another turn to do 1 more HP cut before they put up the cancer debuff, we'd be able to consistently clear it like the INT variant.
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u/FateOfMuffins Doktah Carrot Muffins Jun 21 '19 edited Jun 25 '19
Yeah unfortunately even if we have 2 Magellan teams vs PSY and INT, it doesn't matter if they scale infinitely if we can't clear DEX...
But how's your Magellan team vs PSY going? Can't you just break the perfect barrier?
Edit: /u/Fideliast
I'm at the point where it's better to use a Magellan team that gets PSY down to 33% than my 140M team ._.
Anyways, at this point, you can't tank Zanji's first hit RIP my run left at over 150M HP, no one can help me:'(, so you have to use Inazuma special on stage 2 (must kill turn 2 otherwise he rewinds). I swapped out Garp for STR Colo Kinemon + you need level 3 on Inazuma's CD LB + Germa ship (max CD LB can forego Germa ship or Kinemon OR frees you up a spot for say SW Franky to get rid of 5 turn blind). PSY Barto has no use (another option for blind removal?) To think 6* Jack would be useful here on stage 2 to open up other DMG reducers.
Same with my team vs DEX (replaced Garp with a STR delayer and using RR PSY Kuma just in case he OHKO's).
At the end, despite being nerfed, Magellan still deals more damage than other teams lol
Edit2 for PSY team: Can get to 22%-28.65% with Brook friend (BUT NO GARP TO FINISH HIM OFF). It doesn't seem like he puts up the normal damage only debuff again after revive. What's BS is that his barrier bugs out when Brook revives, so you can't use Brook special for damage reduction cause he heals to full on HP cut. STR/PSY special to survive turn 2. STR/PSY special to survive turn 4 (post revive).
If you have LRR Judge max double special you can technically survive turn 5 as well, which brings him to 16.8% but again, no Garp.NO WAY to survive turn 5, his post attack interrupt is no longer a % HP cut but MASSIVE 300K+ nuke. No 2 turn damage nullifiers in the game, and no 2 turn+ threshold damage will be enough because your health will already be low from turn 4's HP cut & no healing.~~2x Brook should be able to survive turn 2 (Brook special), turn 4 (any STR DR), die turn 5 (but use a DR special to survive his normal hit so you die to his post attack interrupt), then you die after you do your HP on turn 6. Which should get you down to 22.3%, about the same as above.
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u/Fideliast Jun 21 '19
Yeah, I didn't do too good a job of explaining the problem.
Basically Magellan health cuts + V1 Fuji is all it takes to get him to 30%, but if we had the initial 20% cut that wasn't blocked by the barrier or an additional turn before the bullshit, it'd be a done deal.
The special limiter also stops any V1 Law shenanigans unfortunately.
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u/FateOfMuffins Doktah Carrot Muffins Jun 21 '19
What's your PSY and QCK units? You die after 2 turns?
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u/Fideliast Jun 21 '19 edited Jun 21 '19
TM Doffy and Raid Barto, both for damage reduction.
Barto's most definitely replaceable.
Using just Doffy, it's quite easy to live until they put up the NAO bullshit (this debuff needs a proper name tbh).
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u/FateOfMuffins Doktah Carrot Muffins Jun 21 '19
Turn 1 Doffy? -> Fuji? Can you use PSY Law?
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u/Fideliast Jun 21 '19
PSY characters don't have their cooldowns reduced, which makes using them difficult.
Law can be used, but not on turn 1 from memory.
There's a 1 Special Limit turn 1, and a 2 Special Limit turn 2, which helps make things troublesome.
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u/FateOfMuffins Doktah Carrot Muffins Jun 21 '19
What are you using turn 1? Doffy or Fuji?
How about PSY Mr 1 instead? Can use him anytime later
Might be able to use Invasion Sengoku too if you stall 2 turns stage 2
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u/Fideliast Jun 21 '19
V1 Fuji.
Good suggestion though. Mine's not special maxed, so I haven't thought to try it.
You wanna try a run, or do I need to sacrifice a few almighties? :P
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u/RayhemRS Jun 21 '19 edited Jun 21 '19
Ah, unless my maths is off, turn 3 you get him under 25% using Fuji special on turn 2.
Turn 1 - 100.85.85 = 72.25.
Turn 2 - 72.25.85.85*.8 = 41.7605.
Turn 3 - 41.7605.85.85*.8 = 24.14.
So on the 4th turn you Garp it.
1st turn use qck/psy dr reducer (RR Inazuma best unit here). 2nd turn Fuji. Damage reducing special on 2nd or 3rd turn if necessary. 4th turn Garp.
Am I missing an interrupt mechanic during the fight that makes this fail?Nvm that crap. 1. He heals to full on %cut so using Law to bypass barrier won't help. 2. The Attack Only debuff gets applied after the second turn. How did you even get him to 30%?
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u/Fideliast Jun 22 '19
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u/RayhemRS Jun 22 '19
Ah, right. Hmm, I think a V2 Kata sub could maybe change the equation a bit, but obviously that limits it to people w/ V2 Kata. I'll try giving it a go on my next PSY variant help request.
Yea, there's absolutely no way to clear the DEX variant. The special effect cancellation + 90% cut really fucks you over.
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u/Fideliast Jun 22 '19
Good luck man, not sure how useable V2 Kata will be since he doesn't get cooldown reduction.
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Jun 21 '19
What's the strategy for Magellan to cheese the INT one?
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u/Fideliast Jun 21 '19
LRR Carrot/Ambush Linlin and V1 Fuji on the left, SW Usopp and Garp on the right.
Pop SW Usopp turn 1, turn 2 pop Linlin/Carrot and V1 Fuji, then attack normally. Once he's at 25% or below (the same turn he gives the 50 despair and NAO bullshit), pop Garp and GG.
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Jun 21 '19
So you need an LRR Carrot friend?
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u/FateOfMuffins Doktah Carrot Muffins Jun 21 '19
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Jun 21 '19
Oh I misunderstood Fideliast apparently. So that and PSY are still... possible at least.
What exactly are we supposed to do for the DEX one? Cry and lube up?
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u/Fideliast Jun 21 '19
That's what I'm doing.
I've been using a double Snakeman team for it, but the damage limit for that team is just about reached.
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u/FateOfMuffins Doktah Carrot Muffins Jun 21 '19
Question for the DEX variant - Does Zanji apply the NAO debuff only after revive or whenever you don't have it? What if you use a health reducer and die with Brook on stage 2?
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u/Fideliast Jun 21 '19
I haven't tested it out, so I can't answer.
I'd say it's 50/50 either way, but my money's on it being a revival counter, considering they tried to nerf Magellan it makes sense they'd do the same with Brook.
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u/lvankov Jun 21 '19
Nice video!
I also kinda enjoy the fact it's suddenly easier to find Magellan friend captain!
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u/jjlinx Jun 22 '19 edited Jun 22 '19
BB ship ok for this team? I didn't buy the Hoe.
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u/FateOfMuffins Doktah Carrot Muffins Jun 22 '19
Tbh you don't even need the -1 CD, since as you see in the video Garp had 1 extra turn to spare. BB ship without the attack boost might not be enough damage to clear Zeo (unless lots of matching orbs or swap Linlin for RR Carrot).
No Germa ship?
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u/jjlinx Jun 22 '19
No Germa ship. I thought this team had the requirements for the bb ship boost.
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u/FateOfMuffins Doktah Carrot Muffins Jun 22 '19
It's OK, team doesn't need the -1 CD anyways, use whatever ship you want.
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u/FateOfMuffins Doktah Carrot Muffins Jun 21 '19 edited Jun 21 '19
Can someone with Brook test a variation of this team vs DEX stage? Or replace Robin with GPU+ (not sure if he does massive damage on his attack after delay or 90% HP cut). Also not sure if he interrupts healing (might be able to use Brook special).
Goal is to DIE on stage 2 with Enel special to remove the normal attack only debuff. Chances are, they might only apply this debuff on stage 3 as a revive interrupt, so if we revive BEFORE stage 3...
Edit: Found a Brook friend. You CAN remove that debuff on stage 2, but Zanji puts it back up after turn 2 with his interrupt 90% HP cut (not blockable by Robin) + no heal debuff + clear all buffs. Their first 2 attacks aside from the 90% HP cut seems to be normal so you can just tank it (not 100% sure on the 2nd attack, Robin was active trying to block the 90% HP cut). He doesn't counter healing. This can bring him to ~37%.
Problem - I don't know if initial reports of him applying the normal attack only debuff was because of revive or because he applies it on his 90% HP cut attack. I think we can test a double Brook team - revive once on stage 2, revive once after his 90% HP cut (see if he actually counters revive or he just does this fixed attack pattern).
Problem Problem even if he doesn't counter revive - he clears buffs with his 90% HP cut (Fuji end of turn only lasts 2 turns in this case), so even if you survive for 2 turns afterwards, you'll only bring him to 27.5% > Garp's threshold. So you'll need to survive 3 turns.
Problem Problem Problem - Don't know if his 90% HP cut interrupt is every turn after turn 2, or just a one time thing.
Although by ~90M HP, you'll be better off getting DEX down to 37% rather than using other teams to do ~50M flat
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u/Fideliast Jun 22 '19
Goddamn, this really is the stage where they went all out against Magellan and Brook.
Congratulations on getting so close, I'd given up hope on the DEX variant tbh.
Based on patterns from the last Kizuna, his 90% HP cut likely happens every turn, and no doubt the Cancer/Anti-Skiill debuff and buff clearing along with it.
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u/FateOfMuffins Doktah Carrot Muffins Jun 22 '19
And that's the thing - they only need to go all out on 1/3 stages to pretty much shut down Magellan & Brook
Tho at some point it's better off do use Brook/Magellan than some other team that deals a fixed 50M damage
Also if people would like to spend 15 min resetting the game, with Shiryu & Barto you'll have a 69.25% to kill in 3 turns and a 79.24% for 4 turns. Could do it this way as well
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u/regretz7 JPN- 345 186 362 Jun 21 '19
Rip I have like 0 friend with Neko/Inu eventho I might have the team for int version. Ugh time to clean up my friendlist I guess
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u/lvankov Jun 21 '19 edited Jun 21 '19
Edit: Just found a video showcasing 3 teams so i'll add that here
- DEX, starting to struggle with most of the teams there.
Using this 2x Snakeman for now, does around 46M damage. Using colo Enel instead of Ray though.
V1 Big Mom team, guide in the video up top
- INT, guess this one won't come as a surprise by now:
2x Magellan team that has infinite damage potential
Snakeman + 6+ Franky with LRR Urouge and Carrot, guide in the video up top
- PSY, Probably the easiest fight of the 3 fight:
Never reached the last hit but it's probably able to reach 70M+, it's obviously even stronger if you use Sabo/Kola FC.
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u/Sushimada Promising Rookie Jun 21 '19
Against DEX:
Double Snakeman, Streussen, Legend Cracker, Sanji/Judge, Raid Lucci, Hoe ship
Stall, pop left Snakeman on stage 2, switch Sanji/Judge and pop all specials on stage 3.
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u/Vedie Jun 22 '19
Is there a translation of the „drop“ list of the last stage?
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u/DestroChis J-328,381,978/G-269,693,372 Jun 22 '19
Haven't seen one this time round but it might be similar to the first one, just with reduced rewards not sure though
Original: https://www.reddit.com/r/OnePieceTC/comments/bm7kxq/kizuna_kessenbond_battle_overview
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u/lmassinha Promising Rookie Jun 23 '19
Dex (+- 80m damage) FC Judge Sanji / snakeman Kaido / cracker Big mom (sup flampe) / niji v2
Int (76m damage, 38kk 2 turn) FC inu neko / snakeman Mr1 / cracker Rayleigh v1 / katakuri v1
Psy (90m damage? More? ) FC sabo koala / shanks ben backman Brannew / croco Robin Tm lucci / raid doflamingo v2
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Jun 21 '19 edited Jun 21 '19
PSY Version: 100 Mio+ Damage
Sabo&Koala/Shanks&Ben Beckman/ TM Lucci/Raid Doffy INT/ Luffy&Law/Legend Shirahoshi
DEX Version: Around 40 Mio Damage
Snakeman/Snakeman/ STR RR Carrot/TM Big Mom/ PSY RR Hatchan/V1 Legend Rayleigh
INT Version: Around 45 Mio Damage
Inu&Neko Legend/Warco/ PSY RR Hina/Psy 6+ Reiju/ INT RR Ain/ Psy 5+ Nico Robin
This Teams should help you to get all the Limit Break Materials. Beside the Team for the PSY Version you probably have to change some characters in the other teams to reach higher Levels.
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u/DestroChis J-328,381,978/G-269,693,372 Jun 21 '19
Can you tell me the order of the Int team please
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Jun 21 '19
Inu&Neko as friend captain, Warco as your captain. Nico Robin has to be on the right side to avoid the Special rewind. Then use her to rewind the specials back. The order of the other characters is not important.
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u/FateOfMuffins Doktah Carrot Muffins Jun 21 '19 edited Jun 25 '19
Thanks! I was actually going to post a thread tomorrow if no one had already done so!
Here are my teams:
DEX
V1 BM team- good up to ~50MBETTER V1 BM team - ~85M (can get 88M if crit)
V2 Kata with Judge-San friend - still testing this one out. Alternatively put Flampe on Kata and an ATK supp on BM and switch to Hoe for CD. Stall 6 turns on turtles. Stall 2 turns on 2nd stage. Should have all specials ready. Swap, then all specials (BM last or not at all depending on Flampe).Based off of this Snakeman variation, I noticed Hajrudin is unnecessaryThis one deals ~52MNew and improved version! Snakeman lead with Judge-San friend
Hoeor Zunisha (Zunisha fails if you get a certain special stage 2 that doesn't let you stall). Edit: No Hoe for this variation.INT
Hallelujah! Magellan isn't dead! Thanks to /u/Ivankov. See here for how it works + other units
"Normal" team I was using before Magellan with FC Inu/Neko About 60M
Other teams also with Inu/Neko
PSY
Luffy/Law with FC Sabo/Koala - Should last well ~140M damage, Zunisha for more damage
This one's the easiest (well non-Magellan wise)
Edit: TFW you're only using LRR Carrot in 1 team (and it's the one where any bind reducer works ._.)
**Edit: I have some other hypothetical teams that can be used vs SUPER high level (aka 100-200M+ indefinitely) with very reasonably high success rates, but I'm not going to post them until next Kizuna in case Bandai tries to nerf it (and it's a bit late for this Kizuna anyways). PM me if you're curious.