r/OnePieceTC J-328,381,978/G-269,693,372 Jun 21 '19

JPN Discussion [JP Discussion] Kizuna post 16 teams

Original thread contained mostly teams before we knew about the additional effects that happen post wave 16 so I thought I would make a new thread, specially for those of us who don't own Koala/sabo or uni/Neko.

Additional effects after wave 16:

DEX

• Paralyzes bottom row for 5 turns

• Silence friend captain for 99 turns

• Give a 1.5x orb boost (also clears buffs, so no bringing a 3 turn orb boost)

INT

• Rewind left column specials by 2 turns (1 turn counting preemptive)

• 2 turn damage reduction

PSY

• 2 Hit Perfect Barrier

Teams posted very appreciated.

35 Upvotes

102 comments sorted by

9

u/FateOfMuffins Doktah Carrot Muffins Jun 21 '19 edited Jun 25 '19

Thanks! I was actually going to post a thread tomorrow if no one had already done so!

Here are my teams:

DEX

INT

PSY

Edit: TFW you're only using LRR Carrot in 1 team (and it's the one where any bind reducer works ._.)

**Edit: I have some other hypothetical teams that can be used vs SUPER high level (aka 100-200M+ indefinitely) with very reasonably high success rates, but I'm not going to post them until next Kizuna in case Bandai tries to nerf it (and it's a bit late for this Kizuna anyways). PM me if you're curious.

2

u/regretz7 JPN- 345 186 362 Jun 21 '19

For psy, what is the order of the special? And with what fc? Oh and for int, v1 fuji is not replaceable right?

2

u/FateOfMuffins Doktah Carrot Muffins Jun 21 '19

PSY

  • Take 2 turns to clear stage 1 by tapping Luffy only

  • Stage 2 - INT Sabo/Koala special, QCK Luffy/Law special, Croc special, Doffy special

No replacements for V1 Fuji in Magellan team. See edit for some other "normal" teams vs INT

2

u/Moncefkassa Moncef Jun 21 '19

you switch to koala and law in stage 2 ?

2

u/Moncefkassa Moncef Jun 21 '19

and what about shanks/beckman and shira ?

2

u/FateOfMuffins Doktah Carrot Muffins Jun 21 '19

Yes. Use Koala special before switching to Law. Just use Shanks/Beckman on stage 3. No need to use Shirahoshi at all, just keep all rainbow orbs except Luffy/Law.

2

u/Gurkenbaum1337 825-236-001 Jun 21 '19

For the V2 Kata /Judge-San team for dex: any specific reason for the Brulee support, or just for stats? Don't have her on supp lvl 5.

1

u/FateOfMuffins Doktah Carrot Muffins Jun 21 '19

Just stats

2

u/RayhemRS Jun 21 '19

For INT, if you have LRR v2 Urouge (PSY) and 5th anni Ace -

FC LRR Carrot / 6+ TSL

LRR Urouge / 6+ v2 Boa (or RR Hina)

5th anni Ace / LRR Carrot

Either Hoe or Law ship if you want the perfect help.

Does ~88m over 2 turns w/o LB stats and CC. Should reach 120m+ w/ everything. Missing LRR Carrot so can't do it myself.

1

u/Bibinho63 Yohohohohohohoooo Jun 21 '19

How much damage do you go up to with your V2 Kata / Sanji-Judge team against DEX? Is it better than the V1 BM team?

1

u/FateOfMuffins Doktah Carrot Muffins Jun 21 '19

~52M, so not quite better. But I'm testing out another team (don't have the coins atm) by using Snakeman captain and swapping out Kata for TM Kaido (see if he can remove the 1.5x orb and replace it with Judge-San's 2x).

0

u/Bibinho63 Yohohohohohohoooo Jun 21 '19

Hmm ok, I settled on:

double Snakeman, TM Big Mom, Psy Hatchan, Str Carrot, Colo Enel

I think I can do more damage but would have to confirm the exact number

1

u/lvankov Jun 21 '19

I gave up on the V1 Big Mom team rather early, do you burst with the 1.5 orb boost and kill in 2 turns ?

1

u/FateOfMuffins Doktah Carrot Muffins Jun 21 '19

Yeah over 2 turns gets close to 50M. Just blow all your specials turn 1.

1

u/lvankov Jun 21 '19 edited Jun 22 '19

Just found a video with 3 teams for the later levels, one using the Usopp rewarded during TM Doffy i think.

The V1 Big Mom deals over 55M and that's without adding any extra dps.

2

u/FateOfMuffins Doktah Carrot Muffins Jun 22 '19 edited Jun 22 '19

Updated Snakeman/Judge-San friend team (details in my original comment).

Deals ~80M damage. Gonna test that BM team once I get the coins to see if it can do more than that over 2 turns (can hit Hajrudin -> BM -> BM -> Shanks/Beckman to eat 1 Semla turn 1 and also attack with 2 BMs with ATK/Orb/Conditional boosts while having their 2 Semla orbs locked).

Man I wish the game auto recorded runs (and auto deleted if you don't save) so that if you were just testing things but the run went really smoothly, you'd still have the video, like some other games. Cause by the time my DEX stage rolls back again, 80M isn't going to be enough to clear...

Edit: Not 100% accurate but that BM team should be hitting in the 80-85M range. The Snakeman team with Legend Cracker would do more but sadly I don't have him...

1

u/lvankov Jun 22 '19

Tried the Big Mom team, i dealt around 79M over 2 turns, which will last a little while, then it'll most likely be time to play as bandai intended, die painfully and ask for help.

The Big Mom team might be able to get some more dps, i didn't use the Big Mom ship on my last run but Zunisha instead, that event finally made me do the Big Mom forest so i'll try that next time.

1

u/FateOfMuffins Doktah Carrot Muffins Jun 22 '19

Yup goes up to ~85M, 88M if both crit

And that's the highest my DEX team can go it seems, time to rely on friends...

1

u/Superbz79 zheahahaha Jun 22 '19

How you get red Usopp please?

2

u/lvankov Jun 22 '19

He was a TM reward, probably the TM Doflamingo one, but i'm afraid there's no way to get him at the moment.

I checked the shop but it doesn't seems to be anywhere, no Evolution skulls etheir actually, which is unfair to newer player.

Can only hope they decide to introduce a way to get Skulls or special characters like Usopp at some point but as of now, there isn't.

1

u/Superbz79 zheahahaha Jun 22 '19

thank u very much bro

1

u/[deleted] Jun 22 '19

Any teams for DEX that don't involve Snakeman or BM?

Also add for PSY:

Shanks/Beckman + V2 Shanks, Shirahoshi, V2 Akainu, V2 Doflamingo Raid, and... I think I use WB/M for stats. I think it does up to 70m or something? Take 2 turns to beat Wave 1, only using units adjacent to Shira or Shira herself. Wave 2, use Shira to make all orbs rainbow again (since you only used the ones near her), V2 Akainu, V2 Shanks, and V2 Doffy Raid. Then clear wave. Wave 3 use Shanks/Beckman special and kill.

1

u/FateOfMuffins Doktah Carrot Muffins Jun 23 '19

Do you have V2 Niji? And/or Ichiji?

1

u/[deleted] Jun 23 '19

Yes and yes.

1

u/FateOfMuffins Doktah Carrot Muffins Jun 23 '19 edited Jun 23 '19

This variation of my Snakeman/Judge-San team could work Stall 6 turns stage 1 and 3 turns on stage 2 (you'll fail if you get the special stage cause it doesn't let you stall 3 turns). Akainu is just beatstick. I think that's enough turns stalling to use Zunisha or BM ship. If not use Hoe. Cracker's CD is so damn high as captain.

Alternatively replace the STR beatstick with V2 Kata and use V2 Kata as captain. If you use Zunisha or BM ship for extra damage, there's a chance to fail if you get special stage which doesn't let you stall 1 turn. But 100% success if you use Hoe.

Should be in the 50-60M damage range.

1

u/[deleted] Jun 23 '19

It seems to work at about 50m, so... won't work for too much longer but it's better than nothing. At least friends can finish it off for me, and I can help finish others.

The Perfects though... :( So many flashy effects. My device is really bad and lags like crazy.

1

u/FateOfMuffins Doktah Carrot Muffins Jun 23 '19

Eh... can't do anything about your device xD

Wait actually, if you ever reach >80M HP vs DEX and your best team only does ~50M, then you should switch over to a Brook/Magellan team with invasion Garp, V1 Fuji & a health reducer like raid Enel. 2nd stage use Enel and die to get rid of normal attack only debuff. Use Fuji and get rid of barrier with 2 goods on 2nd turn.

Gets you to 37% (which is better than 50M once you hit 80M HP) & no tapping issues.

1

u/radicalbyte Jun 23 '19 edited Jun 23 '19

For the Snakeman/Judge variant with the Hoe how do you do so much damage? I struggle to do 15 mill over three turns.

It'll work great with the Zunisha because then the TND orbs are matching.

With the Hoe TND aren't matching because you don't match the criteria for the Sanji/Judge CA (the team isn't rainbow).

EDIT: you don't get matching TND orbs with Cracker as a sub either. You also need to stall 2 turns with Cracker, not 1 turn. Did you test this team with Hoe?

1

u/FateOfMuffins Doktah Carrot Muffins Jun 23 '19 edited Jun 23 '19

Hmm you're right, I got used to the fact that Sanji made TND beneficial. Then this particular version needs Zunisha. V2 Kata version doesn't.

Legend Cracker shouldn't need the Hoe if you're using him as sub (he has sailor that reduced his CD when you use other powerhouse specials). If you're using a variation with Legend Cracker lead, you'll need the Hoe (with TS Sanji sub for TND beneficial).

So these teams do run the risk of facing a special stage 2 and failing.

1

u/lvankov Jun 23 '19

Stall 6 turns stage 1, stall 1 turn stage 2, stage 3 Kaido -> Judge-San swap & special -> BM -> Niji/Smoothie (Legend Cracker is a better sub than Smoothie) -> Snakeman.

Do you use Zunisha for this one ? 1 turn of stall on stage 2 shouldn't be enough to have Judge ready.

1

u/FateOfMuffins Doktah Carrot Muffins Jun 23 '19

Yeah Zunisha for the TND matching as someone pointed out.

2 turns CD, 1 turn Snakeman, 6 turns stage 1, 2 turn stage 2, 3 turns preemptives = 14 turns.

Maybe I worded badly, kill on 2nd turn stage 2. Or 3rd turn, doesn't really matter. The special stage flees after turn 1 anyways.

Anyways, I'm at the point where it's actually better to use a Brook/Magellan than an 85M team to DEX :|

7

u/Fideliast Jun 21 '19

/u/lvankov posted an excellent 6+ Magellan team that can clear the INT version.

Germa 66 ship, Double 6+ Magellan, SW Usopp, V1 Fuji, Invasion Garp and LRR Carrot.

Carrot can be replaced with Ambush Linlin, and SW Usopp should be on the right side to avoid the Special Rewind.

0

u/PM_ME_UR_HOT_SISTERS Gorosei Jun 21 '19

As a GLB player why did I sell my SW Usopp. Gotta teach myself to stop selling units for RP even if they're inferior/powercrept.

2

u/lvankov Jun 21 '19

I used to do that too, then that multi server blitz happens, boosted all the old Whitebeard batch unit and i was like oh....well.

Now i happily keep everything, dupes uncluded for the support stuff, my box is full hah...

2

u/FateOfMuffins Doktah Carrot Muffins Jun 21 '19 edited Jun 21 '19

Lots of substitutions available, it's not a rigid team. Just need 4 turn bind and 3 turn delayer for PSY/QCK (including GPU+)

Edit: In fact, can replace Garp with Sugar and use STR slot for bind reducer

1

u/Fideliast Jun 21 '19

To be fair, I've only ever seen him/used him on Magellan teams.

One to farm Colo Kid, one to clear a Garp challenge and now this one for Kizuna Kessen.

5

u/[deleted] Jun 21 '19 edited Jun 21 '19

I lurked around Youtube since this morning and settled with these:

Dex

https://www.youtube.com/watch?v=g-o7hZ8MKRg

Note: Switch Rayleigh with Colo Enel

Stage 1: Stall

Stage 2: Pop Friend G4v2

Stage 3: Pop Carrot > Enel > Linlin > G4v2 > Hatchan

Int

https://www.youtube.com/watch?v=AJwKVRqXhoo <— The video’s by /u/FateOfMuffins, apparently

Stage 1: Stall!

Stage 2: Turn 1 miss, Turn 2 kill

Stage 3: Turn 1 Usopp, Turn 2 Linlin > Fuji, Sanji/Zoro < 30% pop Young Garp

Psy

https://www.youtube.com/watch?v=9IGyZJWWVdE

Stage 1: Only use Shira

Stage 2: Pop Shanks > Akainu > Doffy - Kill

Stage 3: Pop Shanks/Beckman - Kil

4

u/ZirconLynx [Imagine awesome flair text] [JP 873726232] Jun 21 '19

Wouldn't it be better to change the Dex Stage 3 Special usage to Carrot > Enel > Linlin > G4v2 > Hatchan to also get the matching rcv orb on Enel?

2

u/[deleted] Jun 21 '19

Yes, I missed that, been trying with different combinations and never get that one right. Thanks! Edited.

3

u/Bibinho63 Yohohohohohohoooo Jun 21 '19 edited Jun 21 '19

Isn't Doffy-trebol better than Carrot since he is boosted?

EDIT: Nevermind, the RCV sailor ability... learned the hard way XD

1

u/Junk3tsu Jpn 124313543 Jun 21 '19 edited Jun 21 '19

Yep the combination of special is correct. enel >carrot > big mom>g4 > hatchan

You don't know how many times I searched something to change Carrot, or using the zunisha ship :V Ah, enel can be replaced by Bonney Lrr.

1

u/DestroChis J-328,381,978/G-269,693,372 Jun 21 '19

Guessing Magellan can't be replaced by brook ? He's like the oldest legend I don't have

1

u/[deleted] Jun 22 '19

And DEX team stopped working past 44 mio HP… I’m at a loss on how many dead ends this Kizuna offers.

3

u/amrihab Promising Rookie Jun 21 '19

For dex im using Double bigmom6*+ v1 Katav1 usopptm (red 1 ) Shira dex. Benshanks tm

Procedure 1st turn bigmom friend sp activation all great attack with mama

2nd turn bigmom greats

Boss 1st turn usopp to remove the given orb booost bigmom sp activation then kata + shira to remove paralysis 2nd turn benshanks sp and burst

For int (for me hardest one ,still searching for another team)

Inu/neko friend. Kata v1 cpt

Kuma colo reuji summer

Opera psy (cracker legend would be better). Aladdin

Boss aladdin & reuji remove lock ,kata to get the 1cd back then inu neko cracker kuma activation Normal attacks until its dead u have 3 turns to kill

For Psy

Snakeman. Benshanks tm Doffy raid v2. Higg cerebral attack Lucci tm croco 6*+

Stage 2 lucci croco snake man in same order then doffy

Stage 3 Benshanks burst

2

u/amrihab Promising Rookie Jun 21 '19

Credits for one of my friends on twitter

1

u/Doffy-Mingo Mingo!!!!! Jun 24 '19

Kuma replacement?

3

u/inaderantaro Will you die? Or will you fight? Jun 21 '19 edited Jun 22 '19

No Magellan and double Brook is kinda screwed by rewinds. So here is Magellan/Brook team for INT.

Edit: Forgot that the Germa ship reduce CD by 2 so Double Brook can clear INT YAY!

80M to DEX Luffy/Law and Sabo/Koala FC. All units are not replaceable.

1

u/DestroChis J-328,381,978/G-269,693,372 Jun 22 '19

The germa ship hasn't been back since it came out right ?

1

u/inaderantaro Will you die? Or will you fight? Jun 22 '19

Cant remember.

5

u/[deleted] Jun 21 '19

DEX one is just straight up bullshit. Like... Complete BS. The PSY one isn't TOO bad if all he does is have a meager Perfect barrier.

1

u/Fideliast Jun 21 '19

Yeah, that's by far the worst one for me.

I've been testing 6+ Magellan teams against the PSY variant, and have consistently managed to get them down to 30%.

That PERFECT barrier perfectly pun intended screws him over, as if that wasn't there/we had another turn to do 1 more HP cut before they put up the cancer debuff, we'd be able to consistently clear it like the INT variant.

1

u/FateOfMuffins Doktah Carrot Muffins Jun 21 '19 edited Jun 25 '19

Yeah unfortunately even if we have 2 Magellan teams vs PSY and INT, it doesn't matter if they scale infinitely if we can't clear DEX...

But how's your Magellan team vs PSY going? Can't you just break the perfect barrier?

Edit: /u/Fideliast

I'm at the point where it's better to use a Magellan team that gets PSY down to 33% than my 140M team ._.

Anyways, at this point, you can't tank Zanji's first hit RIP my run left at over 150M HP, no one can help me:'(, so you have to use Inazuma special on stage 2 (must kill turn 2 otherwise he rewinds). I swapped out Garp for STR Colo Kinemon + you need level 3 on Inazuma's CD LB + Germa ship (max CD LB can forego Germa ship or Kinemon OR frees you up a spot for say SW Franky to get rid of 5 turn blind). PSY Barto has no use (another option for blind removal?) To think 6* Jack would be useful here on stage 2 to open up other DMG reducers.

Same with my team vs DEX (replaced Garp with a STR delayer and using RR PSY Kuma just in case he OHKO's).

At the end, despite being nerfed, Magellan still deals more damage than other teams lol

Edit2 for PSY team: Can get to 22%-28.65% with Brook friend (BUT NO GARP TO FINISH HIM OFF). It doesn't seem like he puts up the normal damage only debuff again after revive. What's BS is that his barrier bugs out when Brook revives, so you can't use Brook special for damage reduction cause he heals to full on HP cut. STR/PSY special to survive turn 2. STR/PSY special to survive turn 4 (post revive). If you have LRR Judge max double special you can technically survive turn 5 as well, which brings him to 16.8% but again, no Garp. NO WAY to survive turn 5, his post attack interrupt is no longer a % HP cut but MASSIVE 300K+ nuke. No 2 turn damage nullifiers in the game, and no 2 turn+ threshold damage will be enough because your health will already be low from turn 4's HP cut & no healing.

~~2x Brook should be able to survive turn 2 (Brook special), turn 4 (any STR DR), die turn 5 (but use a DR special to survive his normal hit so you die to his post attack interrupt), then you die after you do your HP on turn 6. Which should get you down to 22.3%, about the same as above.

2

u/Fideliast Jun 21 '19

Yeah, I didn't do too good a job of explaining the problem.

Basically Magellan health cuts + V1 Fuji is all it takes to get him to 30%, but if we had the initial 20% cut that wasn't blocked by the barrier or an additional turn before the bullshit, it'd be a done deal.

The special limiter also stops any V1 Law shenanigans unfortunately.

1

u/FateOfMuffins Doktah Carrot Muffins Jun 21 '19

What's your PSY and QCK units? You die after 2 turns?

1

u/Fideliast Jun 21 '19 edited Jun 21 '19

TM Doffy and Raid Barto, both for damage reduction.

Barto's most definitely replaceable.

Using just Doffy, it's quite easy to live until they put up the NAO bullshit (this debuff needs a proper name tbh).

1

u/FateOfMuffins Doktah Carrot Muffins Jun 21 '19

Turn 1 Doffy? -> Fuji? Can you use PSY Law?

1

u/Fideliast Jun 21 '19

PSY characters don't have their cooldowns reduced, which makes using them difficult.

Law can be used, but not on turn 1 from memory.

There's a 1 Special Limit turn 1, and a 2 Special Limit turn 2, which helps make things troublesome.

1

u/FateOfMuffins Doktah Carrot Muffins Jun 21 '19

What are you using turn 1? Doffy or Fuji?

How about PSY Mr 1 instead? Can use him anytime later

Might be able to use Invasion Sengoku too if you stall 2 turns stage 2

1

u/Fideliast Jun 21 '19

V1 Fuji.

Good suggestion though. Mine's not special maxed, so I haven't thought to try it.

You wanna try a run, or do I need to sacrifice a few almighties? :P

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1

u/RayhemRS Jun 21 '19 edited Jun 21 '19

Ah, unless my maths is off, turn 3 you get him under 25% using Fuji special on turn 2.

Turn 1 - 100.85.85 = 72.25.

Turn 2 - 72.25.85.85*.8 = 41.7605.

Turn 3 - 41.7605.85.85*.8 = 24.14.

So on the 4th turn you Garp it.

1st turn use qck/psy dr reducer (RR Inazuma best unit here). 2nd turn Fuji. Damage reducing special on 2nd or 3rd turn if necessary. 4th turn Garp.

Am I missing an interrupt mechanic during the fight that makes this fail?

Nvm that crap. 1. He heals to full on %cut so using Law to bypass barrier won't help. 2. The Attack Only debuff gets applied after the second turn. How did you even get him to 30%?

1

u/Fideliast Jun 22 '19

Turn 1 Fuji, making sure to break the barrier for Magellan HP Cuts, turn 2 TM Doffy & whatever else you have, again making sure to break the barrier.

You're talking about the PSY variant right? Because as far as I can tell Magellan has no hope on the DEX one.

1

u/RayhemRS Jun 22 '19

Ah, right. Hmm, I think a V2 Kata sub could maybe change the equation a bit, but obviously that limits it to people w/ V2 Kata. I'll try giving it a go on my next PSY variant help request.

Yea, there's absolutely no way to clear the DEX variant. The special effect cancellation + 90% cut really fucks you over.

1

u/Fideliast Jun 22 '19

Good luck man, not sure how useable V2 Kata will be since he doesn't get cooldown reduction.

1

u/[deleted] Jun 21 '19

What's the strategy for Magellan to cheese the INT one?

2

u/Fideliast Jun 21 '19

LRR Carrot/Ambush Linlin and V1 Fuji on the left, SW Usopp and Garp on the right.

Pop SW Usopp turn 1, turn 2 pop Linlin/Carrot and V1 Fuji, then attack normally. Once he's at 25% or below (the same turn he gives the 50 despair and NAO bullshit), pop Garp and GG.

1

u/[deleted] Jun 21 '19

So you need an LRR Carrot friend?

3

u/FateOfMuffins Doktah Carrot Muffins Jun 21 '19

1

u/[deleted] Jun 21 '19

Oh I misunderstood Fideliast apparently. So that and PSY are still... possible at least.

What exactly are we supposed to do for the DEX one? Cry and lube up?

1

u/Fideliast Jun 21 '19

That's what I'm doing.

I've been using a double Snakeman team for it, but the damage limit for that team is just about reached.

1

u/FateOfMuffins Doktah Carrot Muffins Jun 21 '19

Question for the DEX variant - Does Zanji apply the NAO debuff only after revive or whenever you don't have it? What if you use a health reducer and die with Brook on stage 2?

1

u/Fideliast Jun 21 '19

I haven't tested it out, so I can't answer.

I'd say it's 50/50 either way, but my money's on it being a revival counter, considering they tried to nerf Magellan it makes sense they'd do the same with Brook.

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1

u/[deleted] Jun 21 '19

Does Snakeman bypass that orb debuff? Or are you using Shirahoshi?

1

u/Fideliast Jun 22 '19

No, unfortunately, and I've been using Ambush Linlin for the RCV orbs.

1

u/lvankov Jun 21 '19

Nice video!

I also kinda enjoy the fact it's suddenly easier to find Magellan friend captain!

1

u/jjlinx Jun 22 '19 edited Jun 22 '19

BB ship ok for this team? I didn't buy the Hoe.

1

u/FateOfMuffins Doktah Carrot Muffins Jun 22 '19

Tbh you don't even need the -1 CD, since as you see in the video Garp had 1 extra turn to spare. BB ship without the attack boost might not be enough damage to clear Zeo (unless lots of matching orbs or swap Linlin for RR Carrot).

No Germa ship?

1

u/jjlinx Jun 22 '19

No Germa ship. I thought this team had the requirements for the bb ship boost.

1

u/FateOfMuffins Doktah Carrot Muffins Jun 22 '19

It's OK, team doesn't need the -1 CD anyways, use whatever ship you want.

Here's another Magellan/Brook team

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1

u/FateOfMuffins Doktah Carrot Muffins Jun 21 '19 edited Jun 21 '19

Can someone with Brook test a variation of this team vs DEX stage? Or replace Robin with GPU+ (not sure if he does massive damage on his attack after delay or 90% HP cut). Also not sure if he interrupts healing (might be able to use Brook special).

Goal is to DIE on stage 2 with Enel special to remove the normal attack only debuff. Chances are, they might only apply this debuff on stage 3 as a revive interrupt, so if we revive BEFORE stage 3...

/u/Fideliast

Edit: Found a Brook friend. You CAN remove that debuff on stage 2, but Zanji puts it back up after turn 2 with his interrupt 90% HP cut (not blockable by Robin) + no heal debuff + clear all buffs. Their first 2 attacks aside from the 90% HP cut seems to be normal so you can just tank it (not 100% sure on the 2nd attack, Robin was active trying to block the 90% HP cut). He doesn't counter healing. This can bring him to ~37%.

Problem - I don't know if initial reports of him applying the normal attack only debuff was because of revive or because he applies it on his 90% HP cut attack. I think we can test a double Brook team - revive once on stage 2, revive once after his 90% HP cut (see if he actually counters revive or he just does this fixed attack pattern).

Problem Problem even if he doesn't counter revive - he clears buffs with his 90% HP cut (Fuji end of turn only lasts 2 turns in this case), so even if you survive for 2 turns afterwards, you'll only bring him to 27.5% > Garp's threshold. So you'll need to survive 3 turns.

Problem Problem Problem - Don't know if his 90% HP cut interrupt is every turn after turn 2, or just a one time thing.

Although by ~90M HP, you'll be better off getting DEX down to 37% rather than using other teams to do ~50M flat

1

u/Fideliast Jun 22 '19

Goddamn, this really is the stage where they went all out against Magellan and Brook.

Congratulations on getting so close, I'd given up hope on the DEX variant tbh.

Based on patterns from the last Kizuna, his 90% HP cut likely happens every turn, and no doubt the Cancer/Anti-Skiill debuff and buff clearing along with it.

1

u/FateOfMuffins Doktah Carrot Muffins Jun 22 '19

And that's the thing - they only need to go all out on 1/3 stages to pretty much shut down Magellan & Brook

Tho at some point it's better off do use Brook/Magellan than some other team that deals a fixed 50M damage

Also if people would like to spend 15 min resetting the game, with Shiryu & Barto you'll have a 69.25% to kill in 3 turns and a 79.24% for 4 turns. Could do it this way as well

1

u/regretz7 JPN- 345 186 362 Jun 21 '19

Rip I have like 0 friend with Neko/Inu eventho I might have the team for int version. Ugh time to clean up my friendlist I guess

1

u/lvankov Jun 21 '19 edited Jun 21 '19

Edit: Just found a video showcasing 3 teams so i'll add that here

  • DEX, starting to struggle with most of the teams there.

Using this 2x Snakeman for now, does around 46M damage. Using colo Enel instead of Ray though.

V1 Big Mom team, guide in the video up top

  • INT, guess this one won't come as a surprise by now:

2x Magellan team that has infinite damage potential

Snakeman + 6+ Franky with LRR Urouge and Carrot, guide in the video up top

  • PSY, Probably the easiest fight of the 3 fight:

Shanks/Beckman with TM lucci

Never reached the last hit but it's probably able to reach 70M+, it's obviously even stronger if you use Sabo/Kola FC.

Sabo/Koala + Snakeman, guide in the video up top

1

u/Sushimada Promising Rookie Jun 21 '19

Against DEX:

Double Snakeman, Streussen, Legend Cracker, Sanji/Judge, Raid Lucci, Hoe ship

Stall, pop left Snakeman on stage 2, switch Sanji/Judge and pop all specials on stage 3.

1

u/Vedie Jun 22 '19

Is there a translation of the „drop“ list of the last stage?

1

u/DestroChis J-328,381,978/G-269,693,372 Jun 22 '19

Haven't seen one this time round but it might be similar to the first one, just with reduced rewards not sure though

Original: https://www.reddit.com/r/OnePieceTC/comments/bm7kxq/kizuna_kessenbond_battle_overview

1

u/Vedie Jun 22 '19

Thanks :D

1

u/lmassinha Promising Rookie Jun 23 '19

Dex (+- 80m damage) FC Judge Sanji / snakeman Kaido / cracker Big mom (sup flampe) / niji v2

Int (76m damage, 38kk 2 turn) FC inu neko / snakeman Mr1 / cracker Rayleigh v1 / katakuri v1

Psy (90m damage? More? ) FC sabo koala / shanks ben backman Brannew / croco Robin Tm lucci / raid doflamingo v2

1

u/[deleted] Jun 24 '19

Niji v2

Can Niji be replaceable?

1

u/[deleted] Jun 21 '19 edited Jun 21 '19

PSY Version: 100 Mio+ Damage

Sabo&Koala/Shanks&Ben Beckman/ TM Lucci/Raid Doffy INT/ Luffy&Law/Legend Shirahoshi

DEX Version: Around 40 Mio Damage

Snakeman/Snakeman/ STR RR Carrot/TM Big Mom/ PSY RR Hatchan/V1 Legend Rayleigh

INT Version: Around 45 Mio Damage

Inu&Neko Legend/Warco/ PSY RR Hina/Psy 6+ Reiju/ INT RR Ain/ Psy 5+ Nico Robin

This Teams should help you to get all the Limit Break Materials. Beside the Team for the PSY Version you probably have to change some characters in the other teams to reach higher Levels.

1

u/DestroChis J-328,381,978/G-269,693,372 Jun 21 '19

Can you tell me the order of the Int team please

1

u/[deleted] Jun 21 '19

Inu&Neko as friend captain, Warco as your captain. Nico Robin has to be on the right side to avoid the Special rewind. Then use her to rewind the specials back. The order of the other characters is not important.