r/OnePieceTC • u/DestroChis J-328,381,978/G-269,693,372 • Jun 21 '19
JPN Discussion [JP Discussion] Kizuna post 16 teams
Original thread contained mostly teams before we knew about the additional effects that happen post wave 16 so I thought I would make a new thread, specially for those of us who don't own Koala/sabo or uni/Neko.
Additional effects after wave 16:
DEX
• Paralyzes bottom row for 5 turns
• Silence friend captain for 99 turns
• Give a 1.5x orb boost (also clears buffs, so no bringing a 3 turn orb boost)
INT
• Rewind left column specials by 2 turns (1 turn counting preemptive)
• 2 turn damage reduction
PSY
• 2 Hit Perfect Barrier
Teams posted very appreciated.
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u/amrihab Promising Rookie Jun 21 '19
For dex im using Double bigmom6*+ v1 Katav1 usopptm (red 1 ) Shira dex. Benshanks tm
Procedure 1st turn bigmom friend sp activation all great attack with mama
2nd turn bigmom greats
Boss 1st turn usopp to remove the given orb booost bigmom sp activation then kata + shira to remove paralysis 2nd turn benshanks sp and burst
For int (for me hardest one ,still searching for another team)
Inu/neko friend. Kata v1 cpt
Kuma colo reuji summer
Opera psy (cracker legend would be better). Aladdin
Boss aladdin & reuji remove lock ,kata to get the 1cd back then inu neko cracker kuma activation Normal attacks until its dead u have 3 turns to kill
For Psy
Snakeman. Benshanks tm Doffy raid v2. Higg cerebral attack Lucci tm croco 6*+
Stage 2 lucci croco snake man in same order then doffy
Stage 3 Benshanks burst