r/OnePieceTC J-328,381,978/G-269,693,372 Jun 21 '19

JPN Discussion [JP Discussion] Kizuna post 16 teams

Original thread contained mostly teams before we knew about the additional effects that happen post wave 16 so I thought I would make a new thread, specially for those of us who don't own Koala/sabo or uni/Neko.

Additional effects after wave 16:

DEX

• Paralyzes bottom row for 5 turns

• Silence friend captain for 99 turns

• Give a 1.5x orb boost (also clears buffs, so no bringing a 3 turn orb boost)

INT

• Rewind left column specials by 2 turns (1 turn counting preemptive)

• 2 turn damage reduction

PSY

• 2 Hit Perfect Barrier

Teams posted very appreciated.

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5

u/[deleted] Jun 21 '19

DEX one is just straight up bullshit. Like... Complete BS. The PSY one isn't TOO bad if all he does is have a meager Perfect barrier.

1

u/Fideliast Jun 21 '19

Yeah, that's by far the worst one for me.

I've been testing 6+ Magellan teams against the PSY variant, and have consistently managed to get them down to 30%.

That PERFECT barrier perfectly pun intended screws him over, as if that wasn't there/we had another turn to do 1 more HP cut before they put up the cancer debuff, we'd be able to consistently clear it like the INT variant.

1

u/FateOfMuffins Doktah Carrot Muffins Jun 21 '19 edited Jun 25 '19

Yeah unfortunately even if we have 2 Magellan teams vs PSY and INT, it doesn't matter if they scale infinitely if we can't clear DEX...

But how's your Magellan team vs PSY going? Can't you just break the perfect barrier?

Edit: /u/Fideliast

I'm at the point where it's better to use a Magellan team that gets PSY down to 33% than my 140M team ._.

Anyways, at this point, you can't tank Zanji's first hit RIP my run left at over 150M HP, no one can help me:'(, so you have to use Inazuma special on stage 2 (must kill turn 2 otherwise he rewinds). I swapped out Garp for STR Colo Kinemon + you need level 3 on Inazuma's CD LB + Germa ship (max CD LB can forego Germa ship or Kinemon OR frees you up a spot for say SW Franky to get rid of 5 turn blind). PSY Barto has no use (another option for blind removal?) To think 6* Jack would be useful here on stage 2 to open up other DMG reducers.

Same with my team vs DEX (replaced Garp with a STR delayer and using RR PSY Kuma just in case he OHKO's).

At the end, despite being nerfed, Magellan still deals more damage than other teams lol

Edit2 for PSY team: Can get to 22%-28.65% with Brook friend (BUT NO GARP TO FINISH HIM OFF). It doesn't seem like he puts up the normal damage only debuff again after revive. What's BS is that his barrier bugs out when Brook revives, so you can't use Brook special for damage reduction cause he heals to full on HP cut. STR/PSY special to survive turn 2. STR/PSY special to survive turn 4 (post revive). If you have LRR Judge max double special you can technically survive turn 5 as well, which brings him to 16.8% but again, no Garp. NO WAY to survive turn 5, his post attack interrupt is no longer a % HP cut but MASSIVE 300K+ nuke. No 2 turn damage nullifiers in the game, and no 2 turn+ threshold damage will be enough because your health will already be low from turn 4's HP cut & no healing.

~~2x Brook should be able to survive turn 2 (Brook special), turn 4 (any STR DR), die turn 5 (but use a DR special to survive his normal hit so you die to his post attack interrupt), then you die after you do your HP on turn 6. Which should get you down to 22.3%, about the same as above.

2

u/Fideliast Jun 21 '19

Yeah, I didn't do too good a job of explaining the problem.

Basically Magellan health cuts + V1 Fuji is all it takes to get him to 30%, but if we had the initial 20% cut that wasn't blocked by the barrier or an additional turn before the bullshit, it'd be a done deal.

The special limiter also stops any V1 Law shenanigans unfortunately.

1

u/FateOfMuffins Doktah Carrot Muffins Jun 21 '19

What's your PSY and QCK units? You die after 2 turns?

1

u/Fideliast Jun 21 '19 edited Jun 21 '19

TM Doffy and Raid Barto, both for damage reduction.

Barto's most definitely replaceable.

Using just Doffy, it's quite easy to live until they put up the NAO bullshit (this debuff needs a proper name tbh).

1

u/FateOfMuffins Doktah Carrot Muffins Jun 21 '19

Turn 1 Doffy? -> Fuji? Can you use PSY Law?

1

u/Fideliast Jun 21 '19

PSY characters don't have their cooldowns reduced, which makes using them difficult.

Law can be used, but not on turn 1 from memory.

There's a 1 Special Limit turn 1, and a 2 Special Limit turn 2, which helps make things troublesome.

1

u/FateOfMuffins Doktah Carrot Muffins Jun 21 '19

What are you using turn 1? Doffy or Fuji?

How about PSY Mr 1 instead? Can use him anytime later

Might be able to use Invasion Sengoku too if you stall 2 turns stage 2

1

u/Fideliast Jun 21 '19

V1 Fuji.

Good suggestion though. Mine's not special maxed, so I haven't thought to try it.

You wanna try a run, or do I need to sacrifice a few almighties? :P

1

u/FateOfMuffins Doktah Carrot Muffins Jun 21 '19

Hmm... 13 turns should be good enough right? Maybe Sengoku would do the trick without sacrificing books

Anyways, I'll definitely be trying it out, but prob tmr. I'm waiting to see if anyone will help out my 50M HP SOS after I failed executed the INT Magellan team on my first try lol

1

u/Fideliast Jun 21 '19

Well it's certainly better than my base 17 xD

I'll let you try it out. Good luck man.

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1

u/RayhemRS Jun 21 '19 edited Jun 21 '19

Ah, unless my maths is off, turn 3 you get him under 25% using Fuji special on turn 2.

Turn 1 - 100.85.85 = 72.25.

Turn 2 - 72.25.85.85*.8 = 41.7605.

Turn 3 - 41.7605.85.85*.8 = 24.14.

So on the 4th turn you Garp it.

1st turn use qck/psy dr reducer (RR Inazuma best unit here). 2nd turn Fuji. Damage reducing special on 2nd or 3rd turn if necessary. 4th turn Garp.

Am I missing an interrupt mechanic during the fight that makes this fail?

Nvm that crap. 1. He heals to full on %cut so using Law to bypass barrier won't help. 2. The Attack Only debuff gets applied after the second turn. How did you even get him to 30%?

1

u/Fideliast Jun 22 '19

Turn 1 Fuji, making sure to break the barrier for Magellan HP Cuts, turn 2 TM Doffy & whatever else you have, again making sure to break the barrier.

You're talking about the PSY variant right? Because as far as I can tell Magellan has no hope on the DEX one.

1

u/RayhemRS Jun 22 '19

Ah, right. Hmm, I think a V2 Kata sub could maybe change the equation a bit, but obviously that limits it to people w/ V2 Kata. I'll try giving it a go on my next PSY variant help request.

Yea, there's absolutely no way to clear the DEX variant. The special effect cancellation + 90% cut really fucks you over.

1

u/Fideliast Jun 22 '19

Good luck man, not sure how useable V2 Kata will be since he doesn't get cooldown reduction.