r/OnePieceTC J-328,381,978/G-269,693,372 Jun 21 '19

JPN Discussion [JP Discussion] Kizuna post 16 teams

Original thread contained mostly teams before we knew about the additional effects that happen post wave 16 so I thought I would make a new thread, specially for those of us who don't own Koala/sabo or uni/Neko.

Additional effects after wave 16:

DEX

• Paralyzes bottom row for 5 turns

• Silence friend captain for 99 turns

• Give a 1.5x orb boost (also clears buffs, so no bringing a 3 turn orb boost)

INT

• Rewind left column specials by 2 turns (1 turn counting preemptive)

• 2 turn damage reduction

PSY

• 2 Hit Perfect Barrier

Teams posted very appreciated.

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u/[deleted] Jun 23 '19

Yes and yes.

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u/FateOfMuffins Doktah Carrot Muffins Jun 23 '19 edited Jun 23 '19

This variation of my Snakeman/Judge-San team could work Stall 6 turns stage 1 and 3 turns on stage 2 (you'll fail if you get the special stage cause it doesn't let you stall 3 turns). Akainu is just beatstick. I think that's enough turns stalling to use Zunisha or BM ship. If not use Hoe. Cracker's CD is so damn high as captain.

Alternatively replace the STR beatstick with V2 Kata and use V2 Kata as captain. If you use Zunisha or BM ship for extra damage, there's a chance to fail if you get special stage which doesn't let you stall 1 turn. But 100% success if you use Hoe.

Should be in the 50-60M damage range.

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u/[deleted] Jun 23 '19

It seems to work at about 50m, so... won't work for too much longer but it's better than nothing. At least friends can finish it off for me, and I can help finish others.

The Perfects though... :( So many flashy effects. My device is really bad and lags like crazy.

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u/FateOfMuffins Doktah Carrot Muffins Jun 23 '19

Eh... can't do anything about your device xD

Wait actually, if you ever reach >80M HP vs DEX and your best team only does ~50M, then you should switch over to a Brook/Magellan team with invasion Garp, V1 Fuji & a health reducer like raid Enel. 2nd stage use Enel and die to get rid of normal attack only debuff. Use Fuji and get rid of barrier with 2 goods on 2nd turn.

Gets you to 37% (which is better than 50M once you hit 80M HP) & no tapping issues.