r/OnePieceTC • u/DestroChis J-328,381,978/G-269,693,372 • Jun 21 '19
JPN Discussion [JP Discussion] Kizuna post 16 teams
Original thread contained mostly teams before we knew about the additional effects that happen post wave 16 so I thought I would make a new thread, specially for those of us who don't own Koala/sabo or uni/Neko.
Additional effects after wave 16:
DEX
• Paralyzes bottom row for 5 turns
• Silence friend captain for 99 turns
• Give a 1.5x orb boost (also clears buffs, so no bringing a 3 turn orb boost)
INT
• Rewind left column specials by 2 turns (1 turn counting preemptive)
• 2 turn damage reduction
PSY
• 2 Hit Perfect Barrier
Teams posted very appreciated.
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u/[deleted] Jun 21 '19 edited Jun 21 '19
I lurked around Youtube since this morning and settled with these:
Dex
https://www.youtube.com/watch?v=g-o7hZ8MKRg
Note: Switch Rayleigh with Colo Enel
Stage 1: Stall
Stage 2: Pop Friend G4v2
Stage 3: Pop Carrot > Enel > Linlin > G4v2 > Hatchan
Int
https://www.youtube.com/watch?v=AJwKVRqXhoo <— The video’s by /u/FateOfMuffins, apparently
Stage 1: Stall!
Stage 2: Turn 1 miss, Turn 2 kill
Stage 3: Turn 1 Usopp, Turn 2 Linlin > Fuji, Sanji/Zoro < 30% pop Young Garp
Psy
https://www.youtube.com/watch?v=9IGyZJWWVdE
Stage 1: Only use Shira
Stage 2: Pop Shanks > Akainu > Doffy - Kill
Stage 3: Pop Shanks/Beckman - Kil