The trading system in POE2 is deeply flawed, and I think it could do with a small rework. Now don't get me wrong, I am aware of what they have been aiming for with the current system. For those unaware, currently system is designed to give item interactions more “substance,” to make trading feel more like an "actual" experience instead of just a quick transaction of a listed and forgotten item. In theory, this works as it encourages real player interaction and forces us to engage with others directly, like visiting their hideouts and getting a glimpse of their MTX collection. This trade experience has the flow on effect of getting players to experience other players MTX in-game; creating player desire for those effects to encourage MTX purchases.
That said, while I get these ancient design principles, I think there’s a simpler, more effective way to improve it for everyone. Here’s my idea: Why not streamline the process while keeping that “substance” feeling intact?
Imagine a system where players could directly visit a seller’s hideout or shop, where they could check out the seller’s MTX, experience their hideout, and then complete the transaction right there from the sellers avatar, thus eliminating the need for the seller to be present inside the hideout when selling the item. In this case, the seller’s avatar could even be decked out in their best MTX, giving the buyer a full experience of the intended MTX viewing experience.
Similarly, the seller can then head to the avatar and collect the currency made off the sold item similar, with the buyers avatar having similar visual effects to how Alva works in poe2.
Honestly, this kind of system would add substance without the current frustration of having to leave maps, get ghosted, or go through a lot of convoluted trade steps with a lot of waiting before being able to purchase something instead of just being able to purchase a listed item directly. Sure, it could be improved further, but I’m ready for anything that makes trading feel less like a chore.
On a separate note, if the current trade system has been kept the way it is primarily for MTX viewing, then I believe there could be many different and better ways to illustrate those MTX effects, which IMO is simply not being done enough in this game compared to other games like league which did add more exposure to MTX in the last few years and ease in purchasing, although obviously they are different games. For POE2, if players are able to test out the MTX available directly from character selection, then won't it provide more exposure on those MTX to everyone of those millions of players logging in every day?
Thoughts?
TL;DR: Good item search engine but forced bartering instead of direct purchase. Needs separation of MTX exposure away from just trade. Implementation of a shop, that can be visitable to buy items. Improved method of retaining 'substance' design principle where buyer can visit a sellers hideout, interact and purchase from buyers avatar. Then the seller can collect a sales currency from the buyers avatar waiting for them in the sellers shop once they return from mapping etc. Makes it a better experience for buyers and sellers with improve MTX exposure.