To Pre-face - Level 90 Gemling. 16+ hours grinding t14+ maps. Playing a Stat Stacking Pillar Build (original I know right?) I put Delirium/Breach/Ritual on whatever maps possible in range of towers. 4-6 mod maps + vaals.
My Premise is stated as such - People who got in early, if that was in groups or were able to flip currencies/use blantely overtuned mechanics pre-nerf to demolish everything (I know this is still the case but I'm talking like day 2-3) establish a base line of items/high end currency have pushed almost anything that most people actually want to use beyond the scope of what is reasonable. To be fair - I am currently seeking items for an EXTREMELY meta build - I am aware of this. The statement above is still relevant for points mentioned further down below.
I have gotten very lucky. By most peoples accounts. In those 16 or so hours I have found a Perfect Jewellers and an Audience with The King. Sold both combined for 10 divs. I move through most maps considerably fast, and at this point have hit the gear wall in terms of upgrades outside of the 3 BIG items.
Ingenuity, Morior Victus with Attributes and All Res, and Astramentis.
For context of just how out of reach those items currently are for someone who is in all purposes, done gearing outside of those items. I do as much Breach and Delirium as I possibly can in maps. I cannot run any Uber content because this game has a weird interaction where, and this is speculation, that when attacks or spells that haven't been rendered yet or cached in memory within the zone I am currently in - I get MASSIVE stuttering. 1-2 seconds of full stop chugging, where the server is still calculating that I am taking damage yet I can take zero game actions - including dodge rolling. This has lead to me full steam ahead running forward on my character (server side not on my client) INTO the 50+ on death mechanics + ground effects while I am spamming dodge roll to come back from the slide show to a dead character.
Tried doing Breach Boss once, he started firing his little ice beams and my game turned into a slide show. After it was done freezing I was dead. Cool 76 exalts gone. Now just imagine I go try and do the King of The Mist? Oh BOY - I get to either make 7 divs or lose 7 divs with zero chance at redemption. I wonder what MOST players in trade would take?
I have been grinding, hard and fairly quickly to generate as much currency as I can to finally get these things. I am liquidating all Deli/Breach things I get, selling many items per hour for like 5-50 ex depending on what it is. In 16 plus hours I have generated 19 divines with a SINGLE divine drop from lvls 1-90.
As it stands currently at time of writing this Divines are 76-77 exalt each.
Ingenuity for a 50%+ roll is 6 divs roughly. Within striking distance, really would need 70+ to make it worth. 70% plus is roughly 20 divs.
Morior Victus with Attributes and All Res - For a 5% Attributed/10% Res rolled 4 socket one is a minimum of 32 Divs.
Astramentis STARTS at 110 Divs. No matter what the rolls.
Rounding back to the earlier point made at the start that "early" hoarders have demolished the market. The Audience with the King item - something you need to get Ritual Atlas Skill tree points is 7 divs. You need at least 5 assuming you one shot them every single time to get all the skill points for your tree. 35 divs total for atlas tree (if you don't happen to find any). Breach Stones are 76 exalts, you lag once or the game crashes that's game over. Again need 5 for the atlas points - 380 exalt roughly for those as well.
To afford the next item upgrades that is actually going to make a meaningful difference, in this case with this SPECIFIC build it will more than likely 5x if not more my raw output. A massive increase, I am aware of this, I would have to spend at time of writing a minimum of 162 Divines. That is 8.5 times the total amount of value in currency I have been able to generate in 16 hours. If this continues at this pace - barring any insanely lucky drops like say an Astramentis, it would take me roughly 5.67 days of MORE currency making to afford it. This is assuming divs and ex stay the same price (ya right) and assuming the items stay the current price (this one is more than likely to go down, save Astramentis which I almost promise will continue to inflate in value.
To end this post - the game in it's CURRENT form is the epitome of why end-game in PoE 1 feels exactly the same way. Everything you need or want is ALWAYS moving further away from you faster than you can keep up. I am an above average player, I have made hundreds of divines in PoE 1 to afford mageblood/headhunter and other insanely expensive items. It feels like at the moment there are 3 humungous problems in PoE 2 endgame.
- Maps are excruciatingly painful to run. Too many things to slow you down, too much fluff. Not enough monsters outside of Breach (literally one Breach even with zero passives is 2-3x the monsters in an entire map depending on which one you run it on) It feels like I am grinding my eyeballs against sandpaper dealing with these HORRIFIC map layouts to make out with like 4 ex on average per map.
- Rarity being baseline the only stat to boost non-uber boss farming gains is indescribably painful to know. Nothing drops that is of value. Nothing. I can find 3-5 ex in a map sometimes and feel like I made zero progress. There is simply put, not enough stuff right now outside of GIGA expensive uber boss drops to make up for the lack of meaningful drops. I identify thousands of items a day. I sell on average 3-5.
- This is because it is EA - I know this will be improved. There is not enough mechanics in the game to generate anything of value. Essences might as well have been removed from the game. Strongboxes, oh sweet lord why did they do this Strongboxes. No Harby, no Alva, no Heist, no Blight, no Altars, no Meta-Crafting (side note, I despise meta-crafting) no Beasts.
The next step is multiple real life days worth of time away from me is soul-crushing. Let me say this, I could play something else. I know. But this is the build I like, I really like the mechanics of it and how it works. It's a shame that it's so out of reach and at this point, I think making a Spark Stormweaver chain farming t10's with 500% rarity will be many times more rewarding and many, many times less depressing to play.