r/pathofexile 2h ago

Discussion Questions Thread - December 27, 2024

2 Upvotes

Questions Thread

This is a general question thread. You can find the previous question threads here.

Remember to check the community wiki first.

You can also ask questions in any of the questions channels under the "help" category in our official Discord.

For other discussions, please find the Megathread Directory at this link.

The idea is for anyone to be able to ask anything related to PoE:

  • New player questions
  • Mechanics
  • Build Advice - please include a link to your Path of Building
  • League related questions
  • Trading
  • Endgame
  • Price checks
  • Etc.

No question is too big or too small!

We encourage experienced players to sort this thread by new.

We'd like to thank those who answered questions in the last thread! You guys are the best.


r/pathofexile 19d ago

Megathread [Megathread] Game Feedback

98 Upvotes

Hello. We are seeing a lot of very short posts with one to two sentences of feedback on the game. If you have something short (or long) to share, please post it here to help declutter the subreddit of the same types of posts. We currently have a huge backlog of posts and comments to go through and this megathread will go a long way to helping us out.

3rd and 4th Ascendancy Explained (thank you u/stickspike) - PSA: This is how to get 3rd and 4th ascendancies : r/PathOfExile2

Please continue to post bugs and login issues here: [Megathread] Bugs, Login Issues, and Other Game Breaking Things : r/pathofexile

Thank you!


r/pathofexile 5h ago

Discussion Uncomfortable truth: the (most likely) upcoming MF nerf will not make it easier for you to afford high end gear.

790 Upvotes

There are tons of people asking for MF nerfs, or a change of the economy in general, which is fine. But often it gets justified with many people being priced out of high value items, and expecting this to change, but it won't.

Prices of high end gear and chase items are, and always were, based around the performance of top tier blasters. The overall amount of raw drops doesn't matter.

It doesn't matter if high end players make 300ex per hour and you 30, or if they make 30 and you 3. The relation stay the same, and so will the relative prices.

So if you expect for prices to get better, temper your expectations.

That being said, they should absolutely find a better balance where MF and tablet stacking isn't mandatory to get to a satisfying level of currency drops.


r/pathofexile 3h ago

Game Feedback Magic Find is the biggest enemy of build diversity

278 Upvotes

If you want to thrive in a game with a competitive market and actually be able to afford the best items, you have to fit as much MF in your gear as possible. So rather than playing diverse and new builds, everyone will just want to play the proven builds that can handle end game and be able to "spare" as many affixes or item slots as possible to get the most out of Magic Finding.

This is absolutely the worst game design feature currently present in POE, something that was a flaw or wasn't really a big deal in Diablo 2 back in 2000, but for some reason GGG still cant let go of this.


r/pathofexile 11h ago

Discussion Campaign feels like POE2 but endgame feels like an old version of POE with less QOL and more tedious stuff. I don't think GGG can swift away from the fast paced gameplay. It's inevitable and impossible to achieve.

1.0k Upvotes

Wouldn't mind at all if we end up getting a more rounded POE1 with POE2 design and graphics.

Game is fun and I'm having a blast, but I don't see myself taking a brain milisecond to think what 4 skill combo I should make to kill a pack. Me see pack me bum bum.


r/pathofexile 7h ago

Game Feedback GGG, please don't leave my minions out of the boss arena :(

451 Upvotes

r/pathofexile 8h ago

Game Feedback Searching entire maps in campaign is getting tedious already.

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405 Upvotes

r/pathofexile 2h ago

Discussion Remember when GGG added a loud sound effect to volatiles spawning and made them huge and almost impossible to miss visually?

108 Upvotes

Aren't you glad we have these tiny, silent, barely perceptible purple orbs that spawn on death now in PoE 2? Really ups the engagement when I'm mapping.

It's not like ruining my entire experience or anything, but goddamn if it doesn't feel really backwards compared to what we have in PoE 1 at the moment. I can't remember the last time a volatile killed me in PoE 1, and I thought, "Oh, that's total bullshit."

Whereas in PoE 2, I literally cannot see the volatiles most of the time, and there are tons more of them. I just kind of spam roll away from anything I've killed in case a bunch spawned, and I can't see them over all the enemies and other effects happening.


r/pathofexile 4h ago

PoE2 TIL you can Instill Waystones with your hundreds of Distilled Emotions for more gains

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162 Upvotes

r/pathofexile 9h ago

Fan-Made I dropped an Exalted Orb in real life!

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355 Upvotes

So, I 3D Printed an Exalted Orb and then think where to put it? So I printed a base and paint it with the theme of one map. Can you guess what map is?

And yes, I consider the Exalted Orb still valuable, that's why the name is painted white/red like the lootfilter 😛

Idk if I can post external links, but if you want to know where I get the .STL:

  • "Warhammer Rock Base(63mm)" from Thingiverse
  • "Path of Exile Exalted Orb [Split Model No Supports Needed]" from Thingiverse
  • I get the "Exalted Orb" name lootfilter-like from an in-game .png and then imported in Cura program, change the size and done.

Painted with acrylic.


r/pathofexile 7h ago

data 100k Scarabs Vendored (3.25). Weighting and Gross Profit.

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217 Upvotes

r/pathofexile 1h ago

Fluff & Memes What do you guys think of the PoE beta so far?

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• Upvotes

r/pathofexile 16h ago

Lucky (Non-Crafted) Showcase Was farming for Voices and got this (PoE 1)

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601 Upvotes

r/pathofexile 19h ago

Game Feedback The economy of PoE 2 is so top heavy it makes engaging with it feel crushing and depressing.

866 Upvotes

To Pre-face - Level 90 Gemling. 16+ hours grinding t14+ maps. Playing a Stat Stacking Pillar Build (original I know right?) I put Delirium/Breach/Ritual on whatever maps possible in range of towers. 4-6 mod maps + vaals.

My Premise is stated as such - People who got in early, if that was in groups or were able to flip currencies/use blantely overtuned mechanics pre-nerf to demolish everything (I know this is still the case but I'm talking like day 2-3) establish a base line of items/high end currency have pushed almost anything that most people actually want to use beyond the scope of what is reasonable. To be fair - I am currently seeking items for an EXTREMELY meta build - I am aware of this. The statement above is still relevant for points mentioned further down below.

I have gotten very lucky. By most peoples accounts. In those 16 or so hours I have found a Perfect Jewellers and an Audience with The King. Sold both combined for 10 divs. I move through most maps considerably fast, and at this point have hit the gear wall in terms of upgrades outside of the 3 BIG items.

Ingenuity, Morior Victus with Attributes and All Res, and Astramentis.

For context of just how out of reach those items currently are for someone who is in all purposes, done gearing outside of those items. I do as much Breach and Delirium as I possibly can in maps. I cannot run any Uber content because this game has a weird interaction where, and this is speculation, that when attacks or spells that haven't been rendered yet or cached in memory within the zone I am currently in - I get MASSIVE stuttering. 1-2 seconds of full stop chugging, where the server is still calculating that I am taking damage yet I can take zero game actions - including dodge rolling. This has lead to me full steam ahead running forward on my character (server side not on my client) INTO the 50+ on death mechanics + ground effects while I am spamming dodge roll to come back from the slide show to a dead character.

Tried doing Breach Boss once, he started firing his little ice beams and my game turned into a slide show. After it was done freezing I was dead. Cool 76 exalts gone. Now just imagine I go try and do the King of The Mist? Oh BOY - I get to either make 7 divs or lose 7 divs with zero chance at redemption. I wonder what MOST players in trade would take?

I have been grinding, hard and fairly quickly to generate as much currency as I can to finally get these things. I am liquidating all Deli/Breach things I get, selling many items per hour for like 5-50 ex depending on what it is. In 16 plus hours I have generated 19 divines with a SINGLE divine drop from lvls 1-90.

As it stands currently at time of writing this Divines are 76-77 exalt each.

Ingenuity for a 50%+ roll is 6 divs roughly. Within striking distance, really would need 70+ to make it worth. 70% plus is roughly 20 divs.

Morior Victus with Attributes and All Res - For a 5% Attributed/10% Res rolled 4 socket one is a minimum of 32 Divs.

Astramentis STARTS at 110 Divs. No matter what the rolls.

Rounding back to the earlier point made at the start that "early" hoarders have demolished the market. The Audience with the King item - something you need to get Ritual Atlas Skill tree points is 7 divs. You need at least 5 assuming you one shot them every single time to get all the skill points for your tree. 35 divs total for atlas tree (if you don't happen to find any). Breach Stones are 76 exalts, you lag once or the game crashes that's game over. Again need 5 for the atlas points - 380 exalt roughly for those as well.

To afford the next item upgrades that is actually going to make a meaningful difference, in this case with this SPECIFIC build it will more than likely 5x if not more my raw output. A massive increase, I am aware of this, I would have to spend at time of writing a minimum of 162 Divines. That is 8.5 times the total amount of value in currency I have been able to generate in 16 hours. If this continues at this pace - barring any insanely lucky drops like say an Astramentis, it would take me roughly 5.67 days of MORE currency making to afford it. This is assuming divs and ex stay the same price (ya right) and assuming the items stay the current price (this one is more than likely to go down, save Astramentis which I almost promise will continue to inflate in value.

To end this post - the game in it's CURRENT form is the epitome of why end-game in PoE 1 feels exactly the same way. Everything you need or want is ALWAYS moving further away from you faster than you can keep up. I am an above average player, I have made hundreds of divines in PoE 1 to afford mageblood/headhunter and other insanely expensive items. It feels like at the moment there are 3 humungous problems in PoE 2 endgame.

  1. Maps are excruciatingly painful to run. Too many things to slow you down, too much fluff. Not enough monsters outside of Breach (literally one Breach even with zero passives is 2-3x the monsters in an entire map depending on which one you run it on) It feels like I am grinding my eyeballs against sandpaper dealing with these HORRIFIC map layouts to make out with like 4 ex on average per map.
  2. Rarity being baseline the only stat to boost non-uber boss farming gains is indescribably painful to know. Nothing drops that is of value. Nothing. I can find 3-5 ex in a map sometimes and feel like I made zero progress. There is simply put, not enough stuff right now outside of GIGA expensive uber boss drops to make up for the lack of meaningful drops. I identify thousands of items a day. I sell on average 3-5.
  3. This is because it is EA - I know this will be improved. There is not enough mechanics in the game to generate anything of value. Essences might as well have been removed from the game. Strongboxes, oh sweet lord why did they do this Strongboxes. No Harby, no Alva, no Heist, no Blight, no Altars, no Meta-Crafting (side note, I despise meta-crafting) no Beasts.

The next step is multiple real life days worth of time away from me is soul-crushing. Let me say this, I could play something else. I know. But this is the build I like, I really like the mechanics of it and how it works. It's a shame that it's so out of reach and at this point, I think making a Spark Stormweaver chain farming t10's with 500% rarity will be many times more rewarding and many, many times less depressing to play.


r/pathofexile 10h ago

Game Feedback Now I understand the frustration of playing melee

168 Upvotes

While playing LA Deadey and minion Infernalist, I never truly understood what's the big deal with on-death-effects and other mechanics that people were complaining about. Sure, on hasted rare that was annoying, but nothing serious.

Then I leveled up a monk and I finally understood. All those chaos/blood/poison pools, grenades, vomit, cold/lighting/fire auras, chaos balls from Volatile Plants, those ghosts that freeze you, and simply all the abilities that I never noticed on ranged character, became such a pain to deal with for melee.

Sure, I could shatter a pack and instantly teleport to another one with Ice Strike, but in maps with obstacles, there are always other mobs just out of reach spamming their abilities, and even if those who didn't deal much damage were at least preventing ES regen, which could turn fight with rares into a deadly one.

Edit: I forgot to add that instadeath abilities like the Water ball from River Hags should be completely removed from the game.

In short: melee is heavily penalized by the game mechanics that range characters can simply ignore.


r/pathofexile 19h ago

Game Feedback Did you see that?!! Neither did i...

801 Upvotes

r/pathofexile 17h ago

Discussion 4/4 ritual with all ritual nodes on tree, can't defer 10 div item, thanks.

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516 Upvotes

r/pathofexile 6h ago

Game Feedback Feedback bingo for POE2

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70 Upvotes

r/pathofexile 12h ago

Crafting Showcase Gwennen's special focus.

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185 Upvotes

r/pathofexile 9h ago

Game Feedback Mapping experience is abysmal

115 Upvotes
  1. Critical: I pay for 6 portals but can only die once (the worst idea ever)
  2. Major: Every other enemy has either on-death effects or corpse explosion abilities
  3. Major: Poor visibility of on-death effects on the ground
  4. Major: Trying new things is very difficult due to the fact that now you need to invest currency into single gems rather than into armour (which you could use with any gem after spending some chromes)
  5. Major: No orbs of alteration to reroll magic maps into something doable for your build
  6. Minor: Rare monsters instead of map bosses? I guess it's temporary

r/pathofexile 1d ago

Fluff & Memes Asala decides to stop shielding me to go kill boss herself

3.2k Upvotes

r/pathofexile 7h ago

Game Feedback Solution from Bloons TD 6 I would love to see implemented in PoE 1&2: visual effects scale option

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68 Upvotes

I can't imagine it ever getting implemented in either path of exile, but it would be great to be able to see the things that can kill me beneath my sea of flame walls, especially when the game won't tell me what specific hidden thing killed me.


r/pathofexile 14h ago

Information This is how to filter out the divine orbs trade offers

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257 Upvotes

r/pathofexile 21h ago

Fluff & Memes Gaming isn't easy.

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899 Upvotes

r/pathofexile 13h ago

Question | Answered What damage numbers can i trust in? 2x Level 19 Fire Balls dealing different DPS.

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170 Upvotes

r/pathofexile 17h ago

Game Feedback [POE2] As a new player I feel like skill points have so little impact

270 Upvotes

I am playing through my first character, I am lvl 46 or something and I just feel like it hardly matters what I do in my skill tree. Right now playing Fire Witch most of my points are in offense related to spell damage and fire damage. And it still feels like bosses take ages to kill, right now stuck on Viper in Act 3.

I have tried speccing more into defense but it hardly changes anything I am still losing that fight badly.


r/pathofexile 16h ago

Fluff & Memes Everything changes and yet everything stays the same

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179 Upvotes