r/truegaming • u/AutoModerator • 14d ago
/r/truegaming casual talk
Hey, all!
In this thread, the rules are more relaxed. The idea is that this megathread will provide a space for otherwise rule-breaking content, as well as allowing for a slightly more conversational tone rather than every post and comment needing to be an essay.
Top-level comments on this post should aim to follow the rules for submitting threads. However, the following rules are relaxed:
- 3. Specificity, Clarity, and Detail
- 4. No Advice
- 5. No List Posts
- 8. No topics that belong in other subreddits
- 9. No Retired Topics
- 11. Reviews must follow these guidelines
So feel free to talk about what you've been playing lately or ask for suggestions. Feel free to discuss gaming fatigue, FOMO, backlogs, etc, from the retired topics list. Feel free to take your half-baked idea for a post to the subreddit and discuss it here (you can still post it as its own thread later on if you want). Just keep things civil!
Also, as a reminder, we have a Discord server where you can have much more casual, free-form conversations! https://discord.gg/truegaming
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u/KualaDreams 14d ago
Not really an expert on using Reddit, felt like it was pretty harsh to delete my post instead of telling me to just correct it
I dunno man, just discourages new people from being involved, ppl just wanna use Reddit to have less reactionary conversations on topics of interest
Harsh rule inforcement and for what too?
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u/VFiddly 12d ago
Unfortunately the mods on this sub seem to think that the sub will only be perfect when literally nothing ever gets posted to it. Posts get removed for no reason whatsoever. A post can have hundreds of comments and users already engaged in thoughtful discussion and some mod will still delete it because they've decided it broke some silly rule they invented years ago.
And then the only thing that ever gets done about this is "We've noticed this sub doesn't get a lot of posts these days. We have decided to fix this by banning even more posts."
I rarely reply to anything anymore because at least half of the time when I do, the post will get deleted before I've finished typing my comment.
This used to be a good and reasonably active sub, but then the mods just murdered it stone dead for some reason.
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u/FunCancel 11d ago
Nah, this sub benefits from quality over quantity in every case imo. Everything that has been removed is a pretty blatant rule violation that the poster didn't take the time to familiarize themselves with. If you want to write an open journal entry or not actually take a meaningful stance about whatever topic you posted, then look to r/gaming, r/games, or the hundreds of game, game-genre, or game platform specific subs where you can post rants, list posts, and DAE posts as much as you desire.
This sub having low activity says more about the lack of interest in more substantial discussion around games than the rules being too strict. Blame the posters; not the mods.
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u/abir_valg2718 10d ago
It used to be a pretty active sub way back. Then it slowly started to get more and more of these... I dunno how to call them, "nebulous posts", let's say. It stopped being a place for more in-depth game discussion and got a more of a "I'm a first year English major and this is deep" kind of vibe.
I keep checking on this sub every couple of months and by this point it's down to 10 posts a week. Used to be a dozen a day or more when it was fresh, iirc.
Sad, patientgamers also dropped massively in engagement and also developed a certain... meta its posts, I'd guess as a result of overmoderation. /r/games used to a good sub, but it became what /r/gaming used to be when it was new.
Can't wait for the day when reddit shuts down. Although looking at modern web, we'd probably get some kind of tiktok/reddit abomination, there's no money in a quality discussion platform, it's all in silly memes and dumb imageboards.
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u/abir_valg2718 10d ago
The sub is dead. It used to be a good sub years ago, but over time the quality of the posts dropped and the engagement dropped as well. It went from a dozen posts a day to like 10 a week. patientgamers is going that way too - way fewer posts, way less engagement overall.
Harsh rule inforcement and for what too?
Yep, this is the end result - dead sub.
The problem with reddit is that end users have zero say with regards to what mods do. Even if you've been engaging in the sub (I dropped trugaming ages ago, but still), there's no automatic voting system of any kind. Reddit itself couldn't care less about these small discussion subs since I'm pretty sure the userbase is overwhelmingly in dumb imageboard subs.
It goes other way too - undermoderation. Hobby subreddits can be spammed by beginners with ultra lazy questions, lots of self-promotions, countless links to low quality YouTube video from 15 sub channels, and so on. But the issue is ultimately the same - you can't do anything about it. Only the mods can.
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u/TitanicMagazine 14d ago
This sub is really stupid about that. It isn't really worth engaging in unless you are in the mood to write a whole essay and play the sub's little game of obey the rules.
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u/Thaeldis 14d ago
Yeah I feel the same, discovered this sub quite recently and was like "Nice, there'll be ton of posts about gaming all the time, I'll have so much to read" and oh boy what a disappointment, there's not even a new one everyday wtf ! Expecting many new posts each day, seems like people just don't bother posting here or something.
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u/ArcaneChronomancer 13d ago
The fact of the matter is that Reddit is just not a place where there are lots of people capable of writing a post that will generate thoughtful discussion.
Even default subs only have lots of posts because it is just the actual news aggregation the site is meant for or because it is low effort memes.
On top of that is the issue that individual readers only care about a subset of topics. Even if you had 100 posts a day you'd probably end up in a situation where the average reader only cares about 5.
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u/mars_or_bust_420 14d ago
Not sure what to call it exactly. Let's call it the Oversteer Problem.
Imagine this: Playing an open world game, you are driving along in your suped up race car. It's time to turn, and of course, your high powered car kicks the rear end out. Being the hot shot driver you are, you drift right up to the far curb of your new road.
However, the pedestrians don't seem to understand what's happening. They of course are programmed to dodge out of the way of your car. But when you enter their 'dodge range', your car is going sideways, so they dodge out of the direction your car is pointing, directly into the street and get run over.
I've noticed it again and again, from GTA, to Cyberpunk 2077, and more. I wish and hope that future games will account for this. I imagine if I saw a car drifting dangerously IRL, I would run away from the road. Yet time and time again, these simulated NPCs do not seem to have that logic. Is it simply an oversight? Is it something that only I have an issue with? Maybe it's just not worth the CPU cycles to have NPCs calculate this more complex logic?
What do you think about the oversteer problem, r/truegaming? Am I the only one?
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u/ElcorAndy 11d ago
Do you remember when the Cyberpunk 2077's external inexperienced QA team flooded the devs with a bunch of pointless nitpicks because they were given a quota and the dev team didn't know which issues were actual issues that needed fixing?
This would be one example of it.
The average person playing the game isn't going to notice that an NPC dodged out of the way, but into traffic. There are much more important things for the devs to focus on.
You can always nitpick any games NPCs for not acting human enough.
Video games aren't a simulation of real life. Good enough is the best practice in most cases.
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u/VFiddly 12d ago
Is it simply an oversight?
Well, yes, because generally in these games running over pedestrians doesn't really matter at all and they're treated with little more thought than the fence posts and fire hydrants and streetlamps you'll plow through as well. So it isn't really worth having sophisticated AI for it.
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u/A_Confused_Cocoon 14d ago
My assumption would be not worth the effort overall and part of the “experience” of these games is sometimes the unintentional chaos and moments created from that. That being said, my assumption with advancing cpus and AI etc, there will be a large growth long term of stronger NPC reactions to open world games as it becomes more efficient and less performance intensive. That being said, I’m sure there’s several years of schlock we have in front of us that is going to suck (games trying to do AI generated side quests that feel like ass, etc. or MSFS 2024s terrible AI voices).
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u/A_Confused_Cocoon 14d ago
Side note but it’s been cropping up a lot this week - i wish the gaming community was more willing to compromise with devs. In this case specifically, when RPGs canonize decisions from earlier games. I get branching stories are your story and it’s fun, but for writers at a certain point there’s way too much to keep track of, people retiring quitting joining etc, and it makes things too difficult to manage. If you’ve ever made a choose your own adventure story, you might feel how quickly the workload increases.
I understand the frustration with story direction and you don’t agree as a player who decided in other ways, but the alternative is they at a certain point can’t make more games from that world because the story gets waaaay too unwieldy. If they canonize certain things, I don’t get flaming the devs or hating the next game for that because it’s just a necessary evil when you’re making multiple games in a series (Mass Effect, Dragon Age, and now the Witcher came to mind in recent discussions).
I also wish more people knew how difficult game dev is and how complicated games are to make. But that’s another thing.
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13d ago
[deleted]
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u/Testosteronomicon 13d ago
This was a bit of discourse I saw when the Until Dawn remake came out. This is a game that billed itself as having your choice matter. It's a pretty short game especially when compared to sprawling RPGs, with few characters. It's one and done so there's no worries of having choice propagate through future games.
And even that scope proved to be a bit too much, and needed a lot of behind the scenes trickery for the choice illusion to be kept. Selling that illusion for a massive epic RPG is just foolish.
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u/ArcaneChronomancer 13d ago
Well that is the problem that "narrative rpgs" got themselves into. You can make a fantasy simulation game with rpg mechanics and as long as you restrict yourself to maps and menus and maybe a combat screen you can have all sorts of cool choice and consequence. But it won't look sexy and it won't play well with tightly scripted plotlines. You can still have stories set in motion by devs with a decent amount of control, since you don't need voice lines and fancy 3d models and such.
In practical terms a "narrative rpg" with a highly scripted handwritten story obviously can't allow for choices and consequences. Now the "illusion" can hold fresh players with no understanding or experience through maybe even 4-5 games but after that you realize the truth. That's why it is all bittervets on sites like rpgcodex that rage about AAA games and no choice and consequence. New players can still fall for the illusion but anyone with more than 5 big expansive story rpgs under their belt will see through it.
Now some players don't care about seeing through it of course. Are they blessed while the cynics are cursed? Maybe in practical terms.
However selling those big expensive games requires marketing to claim you write your own story.
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u/Kxr1der 11d ago
Seeing the disgusting reaction to games every time one is announced with a female lead really makes me not want to follow this industry anymore.
I'm a straight white man but as an outsider to that discussion the whole thing just turns me off.
Even Concord, which I had no interest in ever playing, I found myself defending because of the awful things people would say about the character designs.
We are now seeing it again with Witcher 4 and the new Naughty Dog game and it just makes me sick to see all these "gamers" come out and rage/hate women.
I just... Don't want to do this anymore. It's too depressing.
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u/maestriaanal 10d ago
Most gamers are racist and misoginists, unfortunately. Youtube sometimes show me some of these people channels and its just disgusting.
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u/usaokay 14d ago
The Game Awards is nice since I have no expectations on what'll be announced or wishing what game I want to win.
I also noticed that Geoff Keighley has taken all the criticisms about not mentioning the layoffs and gave way to that with him mentioning it, featuring Amir Satvat helping laid-off devs find new jobs, and letting Swen give out a speech around it.