I want to start by saying Ann has good character potential. Ann’s character backstory and her role in the opening of the game is compelling, with a strong arc and a role in the plot to come. Her character encourages empathy towards victims of sexual abuse, challenging players to look past their assumptions and stereotypes about the hot girl who’s too friendly with her professors – and then immediately it tosses that in the trash in order to sexually objectify her in a manner which undermines her agency. I under why they did it – sex sells – but Persona 5 wants to have its cake and eat it too, and it frustrates myself and others to see how Ann’s character, in particular, is mistreated by the developers.
You likely know this character if you’re watching this, but for a quick recap. Ann Takamaki is introduced as a 16 year old girl being preyed upon and abused by her PE teacher: Kamoshida. Kamoshida’s palace is the first major area of the game, setting the tone and themes of the story. This palace’s overall theme is about confronting Kamoshida’s sexual abuse of his students, and makes it clear that Kamoshida’s leering and lustful behavior towards the high school girls on the volleyball team is wrong. His whole palace is adorned with headless girls in athletic clothing – their individuality simply does not matter to him. Kamoshida very literally objectifies these girls and the story condemns him for it – the characters of the story are willing to go as far as to risk murdering him to end his abuse and all the fallout that can come from killing him.
And then the game spends most of its extremely long run time objectifying those same girls, Ann especially. Hell – it happens before the game starts proper. The first clear shot of a character we get in the introduction song of Persona 5 Royal is a close-up of Ann’s behind. Before we ever see her face – the focus is drawn to the sexually abused girl dancing for the camera – and throughout the game we are treated to her in compromising poses, titillating positions and scenarios, and of course with a beach scene with the smallest bikini you can put on someone before raising the age rating.
There is an attempt to reconcile this dissonance where the game creates a subtext for Ann where her Persona is a sort of “dominatrix” type. Carmen, her Persona, is depicted as proudly displaying her chest while reigning in and controlling love struck men. Ann’s dominatrix theme is heavily used in her outfit and character design, with her outfit being predominantly fetish wear with zippers conspicuously placed around the crotch and chest, being totally skin-tight, while also showing cleavage. Moreover she awakens to her Persona while strapped, against her will, to an “X-cross” which is used in BDSM with the submissive usually strapped to the cross just as Ann is. In this scene she breaks out of her restraints – turning herself from the unwilling sub into the dom – or at least that’s the subtext. She’s “taking charge” of her own sexuality. She works as a model after all – a profession she enjoys, which is another way the game convinces us her displays are self-motivated.
Which is great, I like when people, preferably adults, feel able to express sexual agency on their own terms. That’s what it’s all about, isn’t it? Feeling empowered to express yourself in the way you decide. So the argument might be that Ann’s behavior is consistent since she offers herself in this way for the audience, both diegetically and not.
The problem is that Ann is not someone with true agency, she is a construction – someone designed, written, modeled, animated, and voiced by others. Fictional characters, while they may express the language of autonomy, do not have it in the same way real individuals do. This might seem obvious – but it’s an important consideration when talking about Ann’s objectification. The fantasy of the 16 year old sexually abused girl turning dominatrix in theory allows Ann to be sexually titillating and appealing to a heterosexual male audience, while sidestepping the growing critique of objectifying women in media.
So when Ann’s character idle stance in battle is a pin-up pose, her unique abilities revolve around skipping enemy turns by seducing them, and her role in the second “chapter” of the game is to use her naked body to bait a future party member … Well, it sure is convenient then that she wants to express that all herself - isn’t it?
But even then, her character sans this meta commentary is often against this portrayal and use of her body per her own words. Ann repeatedly protests against baiting someone by posing naked for them, and is pushed into it by her teammates, who one chapter earlier saved her from her abuser. This doesn’t happen just once either, it repeats itself throughout the game’s whole run time, with her making another appearance in her bathing suit to seduce an old womanizer on a boat as part of the mission – not her idea – not her wishes – but she’s pushed into it. The idea that “Ann is in charge of her sexuality” is undermined by the text where she is regularly coerced into such behavior, even her own outfit is something she explicitly does not choose and does not agree with at the start. Ann constantly objects to her being ogled – but the cast (and camera) rarely, if ever, respect her wishes. Ann often ends up caving to demands despite her protestations. If Ann is meant to be in charge – the game as a whole does not respect her agency.
I want to sort of segue to define Male Gaze for a moment. To keep it very brief, This is part of feminist theory where women are objectified for the sake of a heterosexual male audience’s pleasure. I’ve indirectly talked about it before, but it warrants defining. Persona 5 leans into male gaze for most of its female cast – but Ann is especially targeted despite the themes of her story. The desert car scene is a prime example, where the whole purpose of it seems to be giving an excuse to give the characters and audience a chance to see through Ann and Makoto’s tops to expose their underwear, again, explicitly against their wishes and interests. Male gaze generally helps explain the girl’s outfits and why they’re often so much more revealing than the boy’s.
Moreover, the story frequently excuses other characters who objectify Ann. How can I say that when I was just arguing that Kamoshida was a villain for this behavior? Well, Kamoshida is in media language clearly a bad guy and an enemy to defeat – but Yusuke and Ryuji both ogle Ann repeatedly, while Morgana borderline obsesses over Ann, constantly making comments about her appearance and coming on to her despite her clear disinterest in being seduced by a childish cat. These sex pests are the good guys, these are your party members. Regardless of their motivations – the rest of the cast doesn’t really stop or challenge it either. You, as the player, don’t get to object to this behavior. This is tacitly accepted and consequently endorsed. Ann’s protests are portrayed as little more than inconsequential nagging, something for the audience to hear but not internalize… Or worse – it’s played as a gag, something for you to find amusing, cute, endearing, or funny.
So, why does this matter? Why should you care? Some fictional character is objectified, no real person is affected, and we get to enjoy these high schooler’s sexy bodies (I hate that I wrote this) – why should anyone think twice about this?
There is research that establishes links between sexual objectification and various mental health and self image issues, and this affects women in particular - https://www.apa.org/education-career/ce/sexual-objectification.pdf. This type of objectification leads to a perception of women as valuable only for their bodies. But even if you don’t care about all that, it’s just bad for Persona 5’s story and Ann as a character. It’s genuinely confusing for her character, and undermines what could be a fairly clear and positive spin on the problems of sexual objectification the game itself identifies. I want the story to be its best – but it leaves a sour taste in my mouth when otherwise good character writing is undermined by a need for cheap T&A. This is doubly true since decisions like the opening cinematic I talked about is designed after the release of the game as part of its Royal edition, and P5’s spin offs largely continue the trend. The developers, instead of recognizing the problem, leaned into the cheap titillation – and no, the rest of the female cast is not spared this objectification either. It really feels like at least some people in the studio started out writing this game with the intent of addressing a societal problem very close to video games and Japanese culture, only for that culture to effectively takeover during production and in post.
Let me ask you, if you still wonder why I wrote this. Do you not feel a certain level of discomfort from this? Especially since – and I’ve repeated it a number of times throughout – we as the audience are made to act like the creep Kamoshida who’s whole thing was sexually objectifying and abusing the 16 year old high school girl? Does that not give you some level of Ann-xiety? (Sorry, I’ll see myself out)
Thanks for reading – let me know what you think. I will try to keep an open mind, so please try to do the same!