r/pathofexile POE2 is mildly DOGSHIT 22h ago

Game Feedback Feedback bingo for POE2

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112 Upvotes

77 comments sorted by

32

u/Bigboysama 19h ago

Bingo is meant to be easy reading man

25

u/leobat 15h ago

This is the most reddit bingo i've ever seen

57

u/Ionized-Cell 21h ago

Some of these will NEVER happen, especially the lvl 90+ exp one. They want lvl 100 to feel like an achievement that very few players will get.

16

u/AppleNo4479 21h ago

i agree 100 shouldnt be obtainable by everyone

-48

u/X_Luci POE2 is mildly DOGSHIT 21h ago edited 8h ago

We're 20 days in and we don't have a SINGLE person on lv 100.

It clearly needs an adjustment, nobody need lv 100 for their build to work but getting to 95 should be a possibility.

edit
What part of this comment do you guys misunderstood for "I want to get to lv 100 in the first week of the game?" Like for fuck's sake.

22

u/tldnn 20h ago

fwiw I think Poe2 has many many problems, maybe even some fundamental ones that are unfixable until they change their design philosophy, but... I dont think the lvl 100 grind is one of them. I've never gotten lvl 100 in Poe1 and it's still goated. Gotten many to 95-97 though, so maybe that's a more reasonable compromise

2

u/ToE_Space 19h ago

me too on PoE1 and it should stay like that on that game but PoE1 is a fast game, idk if it's really like that but it shouldnt have the xp rate at all, because for me it seems it's the same xp for level 100 when PoE2 is way slower.

8

u/xyzpqr 19h ago

you are using poe1 brain to try and understand poe2 time scaling; let it be a different game

4

u/ZTL TreyBee 19h ago

It took Havoc over 74 PLAYING DAYS to get the first ever lvl 100 on poe1. They've always wanted lvl 100 to be a massive achievement. 

-31

u/X_Luci POE2 is mildly DOGSHIT 18h ago

It's 2024.

That's a massive outdated take.

6

u/dmouze 14h ago

Get the fuck outta here lol

0

u/MwHighlander Slayer 20h ago

hard disagree.

it was always a grind to get to level 100 in D2 LOD and in Poe1 until like harbinger league.

making it trivial to get level 100 imo does nothing to improve the game.

however, I wish poe2 had more group play opportunities, which would work well with the potential slower more methodical pace of play if GGG can get that more balanced out.

0

u/Rapph 19h ago

Thats one of the few design choices I agree with tbh. I have a bunch of 100s in poe 1 and hitting 100 basically means reroll or quit the league. The soft level cap should be easily achievable for most players and hard cap should be incredibly difficult.

0

u/GentleMathem 17h ago

No it’s fine. It’s nice not being a requirement but still being a league challenge for being such an achievement.

-2

u/PrimeTimeInc 18h ago

You want to go back to 24 hour 100s? Wtf……

1

u/Cappabitch 11h ago

I'm sure there can be a compromise somewhere in the middle, my guy.

-3

u/X_Luci POE2 is mildly DOGSHIT 18h ago

And where in my statement do I say I want people to get to 100 in the first day of a league?

The only thing I want is to 95 to be a possibility.

0

u/xyzszso Pathfinder 16h ago

95 is possible tho, even with a few deaths here and there. Have tried to stop dying? I’m not memeing, ever since I started consciously thinking about NOT walking top of rares to pick up the shitty Exalt drop immediately I stopped dying. Basically flew from 75-92. Sure it gets slower after that but even at 94 the exp is totally fine, running breach t15s/t18s.

1

u/X_Luci POE2 is mildly DOGSHIT 9h ago edited 8h ago

I'm playing bloodmage with 6k HP and 3K ES I'm not dying that's not the problem. (I said I was 91 and I had 70% when I made this post I'm 92 now it took around 8+ HOURS to get 30% to level up)

It shouldn't take 200h+ to get to lv 95 that's INSANE.

1

u/xyzszso Pathfinder 34m ago

I obviously can’t tell what kind of maps you are running, or what your clear speed is, these can all affect this ofc, I can only speak from my experience. I’m getting around 1-2.5% per map at 94, and it takes about 5 minutes to clear a map with breaches, much less otherwise. So 30% XP would be a couple hours at best. 8 hours for 30% doesn’t sound right, but again, your clear speed could be vastly different from mine or others.

24

u/c235k 19h ago

After the first 8, it went into dreams and unrealistic expectations wtf lol

10

u/xyzpqr 19h ago

most of it is kinda bogus

11

u/Bandit997 20h ago

Most of these are never going to happen. Also what do you mean “update div/ex ratio”?

7

u/WaitDontShootMe 20h ago

Assuming it’s related to the trade site pushing divs way higher up on the listings than basically anything over like 5 exalts, causing what appears to be massively inflated prices to anyone who doesn’t know any better.

10

u/IrinaNekotari 20h ago

Outside of act 3 and maybe the Dreadnought, I don't think campaign maps needs that much of a rework, outside of maybe making corridor largers so summons are not useless in indoor maps, and maybe one or two world bosses that gives some ms ?

4

u/SherbetAlarming7677 11h ago

I’d like a boss fight in the towers. No trash mobs, no map to clear, just a boss room to fight in.

9

u/Typical-Scallion-985 20h ago

Give waystones an implicit 10% rarity increase per tier and then remove MF from gear.

3

u/xyzpqr 19h ago

The map death one should be that our options for survivability don't meet the challenge of mapping, not necessarily that the penalty needs to change

4

u/xyzpqr 19h ago

Also, crafting system will likely come with first league; imo focusing on crafting too much isn't good early access feedback when we know they will have crafting leagues; ggg knows about this already

2

u/DarkBiCin 17h ago edited 16h ago

O1 - that already happens…….. sometimes. And the sometimes is what pisses me off. Cause you never know if the ability will finish and kill you or if it will just disappear after its cast.

B2 - I think how it works now is okay. I dont think killing a boss should auto complete a map. I do think rares should show at all times, or make it so they show like they do now but you only need to kill say 7/10 of them to complete a map.

I2 - i dont think insta spawn is good mainly cause I like that if it has freeze you mod, by the time they spawn your unfrozen and needing the charm for mobs is already enough. I just think they should remove the fog and accelerate spawn rate by 200-300%

N2 - town/hideout auto refill is 10/10. Well is so obnoxious and punishes you for changing flasks/charm because most of the time you dont think “oh i equiped a new flask and it doesnt auto fill” and end up wasting a portal/time going back and filling it up.

G2 - towers are fine imo. They just need more density and less invisible wraiths. The reprieve from maps is nice occasionally. Plus lore wise you still need to clear the tower of the mobs to “restore the power” essentially so I think it works.

O2 - all they need to do is make omens more common and make it so ilvl of the item affects rollable mods. Every 20-25 ilvl it should cut off 1/6th of the lowest tier mods from being able to roll. That still leaves 1/2 the mod tiers by the time you are at ilvl 75 items.

B3/I3/O3 - im game

N4 - if they do N1 im fine without the bench. It was a stop gap that runes kinda fixed. They just also need to increase rune drop rates in the campaign

O4 - get rid of movement abilities imo and just fix game mechanics that require MS and/or movement abilities (arbiter, sekhema, doriyani)

B5 - change it to half cost is life and half is mana. Or all life.

N5 - where else would they put a downside. “Notables shouldnt have downsides” so should small passives? Keystones?

4

u/iconofsin_ 21h ago

Mine would be for everything to not respawn when you die.

1

u/eiris91 19h ago

That only applies to campaign but sure

1

u/AShittyPaintAppears 17h ago

Because endgame doesn't have respawns.

4

u/Powerful_Witness2982 21h ago

Not gonna happen lol

2

u/xyzpqr 19h ago

Jeweller orb use on skill tab makes no sense imo; the skill gem is being crafted/improved and this fuels the economy

0

u/Thorkle13 12h ago

Not everything needs to fuel the economy. As is the current gem socket system kills experimentation for anyone who isn't already deep in end game. Extremely few players will want to get 5 sockets on more than one or maybe 2 gems. I would not be surprised if most of the player base still only has 4 sockets on their main skill. I think having level 20 uncut skill gems be rare, still needing to use GCP for quality, and chasing good corrupted gems is enough. We don't need to tie sockets to gems in my opinion. Also there would still be a ready market for the jewelers orbs, as people make new builds all the time.

2

u/D4M05 Mine Bat 17h ago edited 11h ago

They should heavily nerf MF not remove it

I actually like the 1 portal mechanic for maps. Just adjust monsters and on death effects and give a few more options for multiple defensive layers.

(During waystone progression) If killing the map boss completes the map what's the point of even showing rares? At this point just put a way harder map boss in it with no other monsters.

Wells are completely whatever I mostly don't use them between maps. Using 2 NPCs and a bench to empty my inventory is way more annoying.

Crafting systems will come with time. It's EA.

Cutting the maps in half or skip option will never happen. Instead make them more interesting and give us options to progress through them faster.

Having to find and unlock your hideout is cool imo.

Levers are whatever. I don't understand all the complaints about it.

Slow XP progression is intended and I kinda like it. At least it's something different than poe 1.

Pls don't just add a crafting bench. Give us other systems to fix gear problems. Poe 2 shouldn't just plainly copy everything from poe 1. If they eventually feel the same and have the same mechanics what's the point of having a separate game?

Dodge roll is not a problem. Everyone using blink would just be boring.

Downsides on notables (if reasonable) are fine and give us more decisions to make. Just a balancing thing what the correct numbers are.

1

u/Putus_Templar 17h ago

"Pls don't just add a crafting bench. Give us other systems to fix gear problems. Poe 2 shouldn't just plainly copy everything from poe 1. If they eventually feel the same and have the same mechanics what's the point of having a separate game?"

I'm all for a separate game. In fact. I think if you are going to post about Poe2 do it on a Poe2 subreddit. The Poe1 forums are nothing but Poe2 posts. The Poe1 splash screen always tells us whats up with Poe2. Look at the Poe1 subreddit here. Count the amount of posts about Poe2.

Separate game, I'm all for it.

Poe2 needs to stop crashing on Poe1's couch and get a hotel room or something.

2

u/ExplodingGore 17h ago

So many L takes on this. Let's hope GGG knows how to handle feedback and doesn't trivialize the game before it even releases.

1

u/xyzpqr 19h ago

imo notables could have downsides, but they should be moved to an all-downsides adjacent small passive that acts as a shortcut between rails in the passive tree, so you can take a notable, and, if you want to go straight to the next rail, you can take some downsides; i.e. we're trading downsides for saving passives

1

u/D4M05 Mine Bat 17h ago

Then we would mostly just annoint one of those few notables that have downsides and ignore the small downside passives.

1

u/dorfcally 19h ago

needs a tile for labs

1

u/phobos1515 19h ago

Piggybacking no invulnerable mobs, no mobs immune to effects e.g. mobs that fly shoyld still get tagged by ground effects please

1

u/CanadianTigermeat 17h ago

It's hilarious how much of these I will never encounter playing HC only. Jokes on me, my highest level so far was a 46. Back to the drawing board.

"Split you!"

-Miller

1

u/Thorkle13 12h ago

I agree with most, but not all of these. Although I would definitely be happier if all of these were implemented vs none of these were implemented.

1

u/Ryonnen 12h ago

I thought that middle square was supposed to be a "free" one.

Remove wells fill flasks in town/hideout

Monkey paw curls... you can no longer refill flasks in town/hideout.

1

u/distilledwill 12h ago

Absolutely, no way in hell they do a campaign skip option. POE1 we've been asking for something or this for years and they've actively resisted. So don't hold your breath on that.

1

u/Warwipf2 Champion 11h ago

Isn't the point of runes that they are the crafting bench without meta crafting? Some of this is pretty valid I'd say, I think the towers need a major rework, MF needs to go again, swapping runes should have been in from the start, getting points for a mechanic for actually doing it, charm slots being implicit, and a few others too.

1

u/Snoofos 11h ago

I want all 12 bingos

1

u/Zealousideal_Pass_11 10h ago

Cant agree with making blink mandatory for all builds. Id rather see blink removed because its so against the game they are designing. How did frostblink make it into poe 2 but everything else got nuked

1

u/Mizerka Slayer 6h ago

act skip, my man dreams big

1

u/Boomerwell 5h ago

Blood mage one is so real I feel so bad for my friend who picked that ascendency thinking it was cool and he the day after told me that he had to use 0 ascendency points because it essentially ruined his character and only got slightly better after he got the energy shield orb plus leech.

1

u/7se7 2h ago

That middle option LOL

1

u/asd316X 1h ago

removal of MF would mean more expensive gear for casuals tho

2

u/zedarzy 13h ago

"Bingo" feedback was good when it showed issues, not people pretending to be devs.

1

u/xyzszso Pathfinder 16h ago

Most of these are L takes ngl. And some of these just outright never gonna happen. There’s like three or four things that are reasonable at most on this list.

One thing I’ll agree with tho, the Well thing is just someone’s fetish at the office at this point, although I think I had to use it 10 times in total since I started mapping and I’m nearing 95. Maybe others have different experiences.

-11

u/-ForgottenSoul 21h ago

Disagree with reworking Exp, A skip option, 6 portals, No issue with wells really. Crafting bench is not needed if charms are able to be swapped. Some Notable skills should have downsides but it sucks when all do.

I do think maybe 3 portals for Pinnacles though.

-6

u/cray86 duelist 20h ago

Just email this to Jonathan please

-1

u/JanusMZeal11 18h ago

Alternate to O5: Let me SET the ex to div ratio.

Also, you missed body blocking for minions.

-1

u/Jay298 15h ago

Basically take POE2 and make it POE 1.677777

4

u/Uryendel 10h ago

Right now the endgame is POE 0.8

-1

u/New_County763 14h ago

So you just want to play PoE 1 basically, most of those changes will never happen

-9

u/NERDZILLAxD 19h ago

I can't wait to see all of the crying when they remove MF, and the criers still can't afford anything.

3

u/dorfcally 19h ago

don't shame the lower class man

they just want to have fun too, but it's hard with giga inflated markets because of group/mf/exploit abuse

remember the one scarab market in necropolis? No one was allowed to have fun until the market reset

-1

u/NERDZILLAxD 19h ago

I'm fully aware of this.

But that being said, Affliction was maybe the single most played League of all time in PoE1. People like dropping loot and currency. There is no arguing with the results.

1

u/dorfcally 19h ago

currency and loot is cool when it can be used and isn't just an excuse to inflate the market

as someone in a previous thread discussed, there's nothing to spend the currency on lategame. no bench, metamods, real crafting. So the people that ARE able to drop divines get to set the market price for chase uniques and their hand-me-down rares. If you don't have MF or juicing breaches/rituals, you probably won't see near as many raw divs.

-1

u/EternaLEnV 18h ago

And Settlers is the MOST played league of all time, despite MF was DELETED there, so?

0

u/X_Luci POE2 is mildly DOGSHIT 18h ago

I'm literally the "1% of poe1 player" that gets mageblood every league(some in the first week), craft all my gear for myself, spend 1~5 mirrors min-maxing my build every league and I never run MF on POE1, now I'm running MF on poe2 it's by FAR the worst problem we have atm.

0

u/EternaLEnV 18h ago

I can't wait to see all of the crying when they remove MF, and the criers can not afford pizza anymore :(

-1

u/Uryendel 10h ago

I'm amazed how some people think the need to remove MF is for reducing the prices...

MF need to be removed not for the economy but because making your character weaker to get more loot is a dumb mechanic.

-3

u/NERDZILLAxD 9h ago

No thanks, MF is awesome!

-2

u/AFO1031 15h ago

I ussualy agree with these, and have only things the community generally speaks about

this one is either unrealistic, misunderstands the purpose of something, or is kind of random

-2

u/PiglettUWU 15h ago

“Cut act maps in half or skip option” okay lmao

-2

u/Accurate_Category_72 9h ago

In other words, let's do POE 1 again...