r/OnePieceTC • u/AutoModerator • Sep 30 '20
MEGATHREAD [ENG][JPN] September 29, 2020 - October 06, 2020 Weekly Questions & Advice Megathread
This megathread is to house your questions regarding teambuilding or just questions in general about the game.
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u/GoldFishPony The Next Strawhat Legend Oct 02 '20
Pirate rumble is PvP, you set up a team for attack and one for defense, there’s entirely set of stats and abilities and stuff for this. You boost these abilities and specials with the flags, nothing else levels it up (even dupes). When attacking you choose your enemy team you want to attack and a battle will automatically happen, when attacking you lose if everybody on your team dies or the timer goes to 0 (it’s I think 100 secs). For defense you win if you kill the enemy team or time goes to 0. All you do for defense is make a team, you don’t do anything more than that. The game will tell you if you won a defense, it won’t tell you if you were attacked and lost though.
Kizuna is a mode with tickets, tokens, and a quickly improving boss. There’s a starter stage that you beat to get tokens (it’s Pedro this time), you beat it once normal and after that you just skip it straight to the tokens. It takes stamina to run that island, there’s 5 max stamina, it regenerates 1 stamina every 2 hours so you get 5 stamina every 10 hours. You use those tokens to fight the boss. You’ll fight 3 versions of the same boss, between them it’ll change type and buffs/debuffs/reactions and generally there’s an added thing at about level 32 (it’s actually an hp threshold, that’s just the level the amount happens at). You’ll need 3 teams to beat this stuff as there’s like no chance to beat 2 of them with 1 team. The bosses increase in health over time, it’s an exponential scale so while they start at lv 1 w it’s 7.5 mil (on the hardest difficulty), lv 70 has more than 100 mil hp. The boss drops tickets on defeat, you use these tickets to get rewards (tickets also increase over time but not as fast as the boss does). Spend these tickets in the bazaar, there’s 7 boxes increasing in size generally and in those boxes you’ll get material to max lb units (not big mom kizuna though, I haven’t started on the current one so maybe not carrot either?), gems, and tickets to pull units. There are also tablets and support items in the later boxes. When you reset a box it really means it’s sending you to the next box and there’s no way back so make sure you get everything you want before resetting (you can check what is left). You can farm box 7 infinitely.
There are 3 kinds of limit break keys, rr ones (silver), tm ones (blue), and legend ones (gold). As far as I know you only get gold and blue from tm and that’s mostly from the new world, no idea on lower leagues drops. Silver ones come from garp challenges which are hard stuff that you have to beat with specific team makings (like all 1 class or color, you can combine those though to make it a bit faster). Key lb is super expensive, tm ones are the cheapest because it’s just extra lb stuff from the tm unit’s color, but for rrs and legends it requires a lot from every color of lb material.
Currently we’re getting Japan’s 6th anni units in the sugo, kizuna carrot, colo Kizaru, and raid kaido for new stuff. The pinned comment has good stuff to farm in it like raids and what tm units are worth getting when you get tickets to buy older units with.
You got some really good units, ones that are generally unreplaceable in teams like I assume you were asking with the hoshi example are warco, shiraman, and Brook from the list you gave. The others are of course not really replaceable but for the most part their abilities are fairly generic so a bit easier to change teams to do other stuff. Warco’s swap allows you to stall for long times which is great for hard stuff along with shiraman’s ability to remove 10 turns of any debuff with a symbol (not paralyze or despair or bind as those occur on the units without an icon). Brook has his special captain that is impossible to replace because it allows you to die which is basically a way to clean your slate of debuffs and negative buffs, but unfortunately he doesn’t boost attack very much. You have very good units in lawffy, snakeman v2 (the super type one), bullet, kaido, onami, and v3 law. They’re all just strong and nami is a great conditional applied and conditional attack booster (she’s more of a sub than the others I listed). The other units you have are good but I don’t see them used as much, nami/robin’s boost is great but kinda limited to 2 types and having an hp cut in it doesn’t help because enemies love to react to those, [for clarification, what color is Sabo?], doffy isn’t used much anymore because hard to use and normal attack only made him useless (it can also make kaido useless), tesoro is a good sub but he unfortunately doesn’t have the highest chain lock anymore, and v3 Ray has a unique ability but it’s super annoying to use because it can be the only special used in the turn so bursts aren’t as good as they normally are.