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F2P Roadmap 10.2.0 Edition

Guide written by u/ironreddeath


Preface

 

I have a bit of an obsession with the early game and new player experience of the games that I play. Due to this obsession I tend to look at the new player experience every time something about the game changes, and version 10.2.0 was no exception.

 

Due to the changes made in 10.2.0 I have reviewed nearly every piece of permanent content and created this guide to help new players get into the game through the recruitment of many powerful characters. The goal of this guide is to get you started with the game, use some written guides for content to give you an idea of how team building works, please try to make your own teams when possible, and hopefully provide you a path to building up your box in an organic way that allows you to climb the content ladder with minimal effort.

 

We will have a few strict rules for this guide in terms of the units that we use. All units that you will be using, aside from friend captains, will come from either the permanent raids, the rookie character recruitment section of Extra Island, the clash assist section of Extra Island, or from the story mode of the game. The reasons for this are two fold, first and foremost this is my preferred play style and I am selfish, but more importantly this ensures that the guide is accessible to the most amount of people. I will also be assuming that you have completed the tutorial for the game and gotten access to Extra Island. These assumptions are to help ensure everyone is starting on a level playing field, and to save me from explaining things that you should already know about. If you do have RR or legend units you are free to use them, but the guide will pretend that they are hidden away in area 51 and thus inaccessible at this time.

 

Finally while I won't go into here as this guide focuses on the f2p aspect of the game you should look into rerolling (credit to u/Mr_MattZz, u/achilles10011997, u/xdd-Ray and u/RE-FlyingDonut for the guide) before you proceed with your account. This is to ensure that should you not want to restrict yourself to f2p only you will have solid units to fall back on.

What You Need to Know

Terminology

I will be the first to admit that I may not use the exact same terms as other players when I speak about the game, so I figure that I should at least list some terms that I may use and what they mean, even if they are not the "proper" terms that the community may use.

 

Term Definition
Sockets Used interchangeably to refer to either the specific power that go into power slots, or the number of power slots a unit has. I will try to specify which definition I am referring to and when, but typically I will be using this term for the first definition.
Character A unit that is of a specific character, such as referring to any Luffy unit as a Luffy character
Unit A specific unit with a unique name and ID. This specification is meant to avoid confusion when talking about specific game mechanics like limit break and power sockets
Slots Used to refer to the orb that a character is given such as the 5 colored type orbs
Extra Island The island that is used for most events outside of Kizuna clash and Treasure map. This island was renamed to "event" in the menu with the 9.6.0 update.

Tavern

The Tavern is where players spend gems on expanding the capacity of their box, pulling rare recruits, or pulling random story mode and fortnight units with friend points. For the purposes of this guide our focus will be on the friend point pulls, and the box capacity expansion.

 

In regards to the freind point pulls there will be a few units that you will want to look out for. We will not be relying on these units in our guide due to the random nature of obtaining them, but I will still list the useful units as they can help us later out. Below is a table of the units to look out for.

 

Name Use
Baccarat, Gran Tesoro Concierge A treasure duplicator. She doesn't have much of a captain ability but she can be useful for some content.
Monkey D. Luffy, Dress up for Pirate Festival A fairly powerful captain for STR, QCK, and DEX units. His special also provides them a decent attack boost.
Usopp, Let's go for Pirate Festival A fairly nice 3 turn ATK down reducer.
Zoro, Let's go for Pirate Festival A nice conditional attack booster that is more reliable than the Mihawk unit that you have access to.
"Samurai" Foxfire Kinemon A solid orb booster for free spirit characters.
Smoker Shambles, Autumn Rain Can replace your captain allowing you to avoid certain debuffs, like the captain blow away on raid Fujitora.

Stamina

Stamina is used whenever you clear an island. Your stamina starts out fairly low when you are new to the game, but as you raise your pirate level your maximum stamina will increase. Further raising your pirate level has the added bonus of completely refilling your stamina, and even allowing for a bit of a stamina overflow, if you had stamina left over before you levelled up.

 

There are three other ways to refill your stamina, one of which is by spending gems. This is typically not recommended by most of the community as gems are usually reserved for pulling rare units in the Tavern during a sugo-fest. The other methods to refill your stamina is through a reward from a transponder snail, found throughout the game when changing between islands, such as moving from one story mode island to another, and on the gather island which will be unlocked from the pirate rumble mode.

Power Sockets

Are one of the more simple but vital mechanics to gameplay. Power sockets are a sort of augment that all non-fodder characters have access to with varying availability of 1-5 sockets depending on the character. There are 10 total different types of power sockets which are listed in the table below. Outside of niche cases only the first 5 listed are of any use to the average player. The power of the benefit comes from the sockets level, with the higher the level the stronger the benefit. The number of like sockets on your team determines the level of the power with each specific socket power having a max level. For instance with 24 total auto heal sockets between all units on a team, including the friend captain, your team will reach level 5 auto heal and this will grant them a 1,000 HP heal at the end of each turn.

 

Sockets are gained when a specific unit is powered up by either a tome or more units that share a character. For instance powering up a Luffy character with other Luffy characters. These do not have to be the same unit or from the same evolution family as they have to be with gaining special levels or limit break levels.

 

Name Effect Max Level
Auto-heal Heal your crew at the end of the turn 5
Anti-bind Prevent a certain number of turns of the bind debuff 3
Anti-despair Prevent a certain number of turns of the despair debuff 3
Charge Specials Reduces the entire crews cooldowns by a certain amount of turns at the start of an island 2
Damage Reduction Reduces damage taken by a certain amount 3
Resilience Has a small chance of letting your crew survive an otherwise lethal attack 3
Recovery Boost Allow you to heal more when you consume a recovery orb 5
Poison Resistance Resist or prevent damage from the poison debuff 3
Map Damage Reduction Reduces or prevent map damage 2
Slot Rate Boost Increases the chances of your characters landing on matching orbs 3

Ships

Your ship provides a buff to your team. Typically this buff is an attack boost. Your ships have a level and you need to feed them cola, which is normally gained as a random drop for completing content, in order to try to level up the ship. The main ships that we need to be concerned about are listed below. For now all you need to know is that once you get the Going Merry or the Thousand Sunny you should immediately try to level them up and once they are maxed level they will be your go to ship until you clear a forest of training, buy a ship from Rayleigh's Bizarre, or earn a ship from the unlockable ship islands that come around occasionally and cost 30 gems to access. Some ships also have a special attack that charges throughout the stage like a characters special attack. These specials are usually not that important but they are worth keeping in mind. For the most part until you start completing the forests of training to gain other ships the Thousand Sunny or the Merry Go will be your main ship.

 

Name Effect Where to get
Dinghy Boosts HP by 1.3x, Crew's RCV by 120(only effects how well RCV orbs heal), and makes it slightly easier to hit PERFECT's The ship you start with. It should never be levelled up as that is a waste of Cola.
Merry Go Boosts ATK by 1.5x, Captain's HP by 300, and makes it easier to hit PERFECT's Earned after completing the Syrup Village story mode island.
Thousand Sunny Boosts ATK by 1.5x and has a special attack that deals 50,000 typeless damage to all enemies Earned after completing the Enies Lobby: Tower of Justice - Gates of Justice story mode island.

 

Friend captains

As you should be familiar with the concept of a friend captain thanks to the tutorial I will instead focus on useful friend captains. The goal of this section is to give you an idea of fairly common and popular friend captains that will help make up for the shortcomings you may have in your teams. This will by no means be an exhaustive list and I would suggest checking the character database for more friend captain possibilities.

 

Name Explanation
Kaido, The Strongest Creature With his captain ability providing massive damage at the end of turn and the fact that his special is automatically activated at the beginning of a map, he can single handedly clear a lot of content. This is especially true of Forest of training. However I would caution that you do not rely on him as a silver bullet solution to all content or you will eventually hit quite the hard wall.
Monkey D. Luffy, Overcoming the "Strongest" with his Friends Great for nearly single handedly clearing raids with a INT type boss. Be sure to check the damage calculator first though.
Monkey D. Luffy, Gear 4 - Snakeman An amazing friend captain that provides two solid boosts with their special ability. Further they can often be used to clear a miniboss and then still apply a 2x orb boost on the following stage provided you hit the required 3 PERFECT's.
Jack, Eleph-Eleph Fruit: Ancient Model User Boosts the experience earned from clearing content which makes levelling easier. His special ability is a solid healthcut and his 3x attack boosting captain ability will help if your captain is lacking a solid attack boost.
O-Soba Mask A solid captain with a powerful captain action that allows them to single handedly kill some minibosses. Their special can work in tandem with their captain action to provide an incredibly high attack boost and a full board of matching orbs.
Buggy the Star Clown While not the strongest of captain abilities nor special, he is guaranteed to give you an extra piece of treasure when you complete an island with him as a captain or friend captain. This makes him really useful for content that is not very hard to clear but still gives some decent rewards.
Red-hair Pirates Provides a solid 1.5x attack boost when their switch effect is used, and a solid 3 turns of a 3.5x chain multiplier lock when their special is used. This makes them a very good friend captain for boosting your damage.
Luffy & Sanji Their swap effect makes RCV orbs count as matching and their special gives a huge attack boost and a full board of RCV orbs. Add to this that their captain ability allows you to heal beyond your maximum HP and you have a very strong friend captain to help you through content.
Roger The man, the myth, the legend, King of the Pirates Gol D. Roger is one of the most powerful characters in the game, as he should be. Provides a massive 4.5x attack and 1.3x HP boost, that is further boosted to a 5x attack boost when his special is used. His special deals 1M damage that can't be blocked, and provides a minimum of a 2x attack boost with a maximum of a 3x attack boost, and when his special is used, if he is a friend captain or a cpatain he extends orb boosting effects for an extra turn. He also has a super type special for PSY type characters turning all of their orbs into matching.

Tips

  • If you find yourself in need of berries you can use this team to clear the island as a new player, or this team to clear it for maximum berries.

  • Evolver's can always be farmed on Extra Island or bought from Rayleigh's Bazaar.

  • You can practice tap timings with specific teams by playing forests of training.

  • You can sort your friend captain list by "added" which will show the 3 potential new friend captains at the top of the list. This can make it easier to find a specific new friend captain

  • Many of the characters recruited from Extra Island and friend point pulls can be sold to Rayleigh's bazaar for a small amount of points. These points can add up and are a great alternative use for characters that you would have otherwise sold for berries.

  • Porcs can be bought in Rayleigh's Bazaar for 1 point each. They can then be fed cotton candy and then later be fed to a character to give that cotton candy to another character.

  • The GPU island under rookie recruit can be one of the best sources of Rayleigh bazaar points on a per stamina basis.

  • The success rate of leveling up a special is 36% or roughly a 9/25 chance. To figure out how many copies of a unit you need to farm use this equation, ((m-c) / .36) = n, where m is the max special level, c is the current special level, and n is the number of copies needed. For instance if the max special level is 6 and the current special level is 1 then you would do ((6-1) / 0.36) and recieve 13.8 as an answer so rounding up the answer is 14 total copies.

    If you want an even more accurate calculation that accounts for varience in luck, I would direct you here. To use the calculator tou need to know that n = the number of copies you have, x = how many skill ups you need to max your character, p = the probability of success (0.36). Then select P(X >=x) from the drop down. This gives you the probability of acquiring a max-skill character given your number of copies. Credit to /u/YellsWhenDrunk for the calculator link and the guide on how to use it.

    Also on rare events like an anniversary there may be a skill up event where this rate is higher, usually 100% for anniversaries)

  • For the rarer drop story mode units, like the elusive Miss Wednesday, be sure to farm them when the story mode island is having a double drop rate event. These events rotate daily.

  • Make sure to favourite characters that you wish to keep for whatever reason. When favourited they can not be sold, or used as material for power ups

Helpful Resources

Mechanics

Unfortunantely there wasn't a great way to work this into the guide, so here we are. I will be covering the support mechanic and the sailor ability mechanic here as they are important but fairly simple.

Support Abilities

The support system is another way to help augment your characters abilities. For most f2p units this equates to boosting the supported characters stats or helping reduce damage from a specifically typed enemy. However there are a few notable f2p units that will provide fairly unique support abilities that can help you on your journeys, they will be listed below. To have a character support another character you must select the unit to provide the support from the crew building menu. Supports can be swapped out from this menu at any time that you have access to it. The method to raise a characters support level is to use more of that specific unit on the unit whose support level you wish to use, or to use proof of friendship items on them which can be obtained rarely from certain events. For more on the support system I will direct you here.

 

Unit Location Ability Supported Character(s)
Monkey D. Luffy Gear 2 & Monkey D. Luffy, Gum Gum Elephant: Elephant Gun Given to you at the beginning of the game, super evolved from base unit Adds 5% of this character's base ATK to the supported character's base ATK. All characters
Princess Vivi Twin Cape story mode island chapters 5, 6, and 8, or Whiskey Peak story mode island chapter 4 (drops as Miss Wednesday and must be evolved) Once per adventure, when you reach the final stage, changes supported character's orb into a Matching orb and recovers 2,000 HP. All characters
Raid Boa Permanent raids on Thursdays Once per adventure, when you are inflicted with Chain Coefficient Reduction, locks the chain multiplier at 2.5x for 1 turn. Sandersonia, Marigold and Marguerite
Raid Zoro Permanent raids on Wednesday's Once per adventure, when you reach the final stage, boosts the Color Affinity of Slasher characters by 1.3x for 1 turn. Slasher characters
Raid Shiki Permanent raids on Monday's Once per adventure, when you reach the final stage, boosts ATK of Driven characters by 1.3x for 1 turn. Driven characters
Raid Gild Tesoro Permanent raids on Thursday's Once per adventure, when you reach the final stage, changes PSY characters' INT orbs into PSY orbs. PSY characters
Raid Vergo Permanent raids on Tuesday's Once per an adventure, when the supported character uses their special, amplifies the effect of orbs for the supported character by 1.75x for 1 turn Doflamingo, Monet and Caesar
Raid Ace Permanent raids on Monday's Once per an adventure, when the supported character uses a Damage Dealing or Health Cutting special, changes EMPTY and Badly Matching orbs on Free Spirit and Powerhouse characters into Matching orbs. Edward Newgate
Raid Pica Permanent raids on Thursday's Once per adventure, when the supported character uses their special, Changes EMPTY and Badly Matching orbs on Powerhouse and Driven characters into Matching orbs Doflamingo, Gladius, Buffalo and Baby 5
FN Vander Decken IX Pulled from firend points Once per adventure, when an enemy inflicts you with Bind or Silence, reduces Bind and Silence duration by 2 turns Hody Jones

 

Sailor abilities

Sailor abilities are straight forward, some characters have a special ability that works as either a passive effect or an activated effect so long as they are a non-captain unit on your team, or in other words a sailor. There is a mechanic to cancel sailor abilities called sailor despair or fear. Simply put, as normal despair nullifies your captain abilities, fear or sailor despair will nullify your sailor abilities until it wears off. This can be very powerful when used by enemies in conjunction with something like special bind.

Extra Island

Extra island can be tricky to navigate when you are first starting out, that being the case I figured I should explain things a bit.

Check

This section of Extra Island contains most current events as well as speciality islands like Sugo Fest preview islands.

Power Up

This section of Extra Island contains the super type Straw Hat islands, the rookie character recruitment islands, the manual islands, and the evolver and turtle islands. This will be a very important section for our guide as it will be where we gather most of our units from.

Event

This is where ongoing events, raids, and the clash assist islands are. In particular the raids and the clash assist raids will be very important for us.

Challenge

This is where the Garp challenges, the Recollection Archive, Arena, and the forests of training are found.

Chopperman

Chopperman can be accessed on extra island as well as the main menu and the story mode island screens. He is a superhero that gives you missions that you can complete for rewards. There are three categories of missions starting with one time only missions. These missions can only be completed once and are found on the left column of the Chopperman interface. The rookie missions, much like this guide, are designed to help get you started in the game.

 

The next set of missions are the daily missions. As the name implies they reset daily and they are a great source of rewards for both new and veteran players. These can be found in the center column and the reset at the new day reset

 

Finally we have special missions. These like rookie missions can only be completed once and they change depending on what content has been released. These can be found in the right column of the missions interface.

Roadmap

In this roadmap section I hope to cover the types of content available to you, what advantages or units you should focus on from this content, and a rough guide of the order to go through this content. I will start out with the earliest stages of your journey and try to walk you through the pieces of content as the become relevent. Part of this process will be the Chopperman rookie missions as they work as an early guide for players, walking them through various types of content including different game modes and specific units to farm. As a reward for completing these missions you will earn some one time rewards and a set of exclusive Straw Hat units that are quite frankly amazing for being free.

 

While completing the chopperman missions it is advised to avoid clearing the Chopperman islands as they give a huge amount of experience that is better used later in the game when you need a stamina refill or you have access to experience boosting ships, captains, and friend captains like the Hoe ship, Coliseum Neptune (or his neo form), and Legend Jack respectively.

Starting out

Now that I have explained the chopperman missions we will discuss how to complete them. Extra island is fairly expansive and has a variety of content, but certain pieces of content will be the most beneficial for you. On Extra Island there are multiple pieces of incredibly easy content to complete. These include the rookie recruitment quests, the clash assist quests, and certain unlockable quests from the recollection collection. In the order mentioned we will go over the units to focus on from these quests, starting with the rookie recruitment quests.

Rookie Recruitment Quests

The rookie recruitment quests are by far the easiest and they provide some of the most useful early game units. Below I have listed what units I feel are most useful for the early game, where to find them, and why they are useful.

Name Location Use
Usopp, Dress up for Pirate Festival DEX type rookie recruitment Provides a decent healing special as well as a color affinity boost if your captain is a DEX type. This can make early game content with QCK type bosses much easier to complete.
Nami, Dress up for Pirate Festival Cerebral class rookie recruitment A solid early game captain for QCK, PSY, and INT characters. Provides a way to remove BLOCK orbs and reduces damage taken by a fair amount.
Captain Kid, Supernova Born from the South Blue Driven class rookie recruitment A fairly good conditional captain. Due to his fairly high self attack boost and enemy HP cut he makes a lot of early game content fairly easy.
Wet Haired Caribou, Next Generation Supernova Driven class rookie recruitment Reduces enemies threshold damage reduction by 2 turns and reduces enemies ATK up buff by 3 turns while providing a 1.5x ATK boost for all driven units on your team. Made even better by his sailor ability which reduces his special cooldown by 5 turns when another special is used making it possible to use his special again, if it is maxed, after using two other specials.
Devil Oars, The Resurrected Legend Powerhouse class rookie recruitment Deals fairly large area of effect damage to enemies while delaying them for 1 turn and changing adjacent slots into RCV slots. Can be used in conjunction with Lucci: Beastman, Cat-Cat Fruit, Model: Leopard in order to gain a full board of QCK type orbs if both are your middle row units.
Usopp Golden Pound Shooter class rookie recruitment Often called GPU, he has one of the best delaying specials in the whole game on an amazingly short cooldown of 10 turns.
Nico Olvia, Archaeologist of Ohara PSY type rookie recruitment One of the best paralysis reducers in the game for f2p. On top of that she also reduces damage taken by a little bit and heals you a little bit over the next 2 and 3 turns respectively.
Hawk Eyes Mihawk, Shikkearu Kingdom Site PSY type rookie recruitment A self contained conditional attack booster when your captain is a PSY type. He has a few downsides, like reducing your HP when special is used and being a delay based conditional attack booster when delay is one of the must common debuffs that enemies protect themselves against, but thanks to his conditional attack boost and his typing he will work great when clearing content where the enemy is an INT type. Especially when used in conjunction with super type Luffy.
Sanji, Dress up for Pirate Festival QCK type rookie recruitment A very solid unit that reduces the burn debuff as well as enemies percent damage reduction and damage threshold reduction by two turns.

Clash Assist Quests

These quests were added specifically to make 3 raids easier to complete without requiring limited availability units like rare recruits and one time only characters. Monet was designed to counter Raid Zoro, Paulie was designed to counter Raid Lucci and Blue Gilly was designed to counter Raid Bartolomeo. These quests are slightly harder than the rookie recruitment quests as you will actually require a few skill ups in order to complete them. To give you an idea of what to expect here are some guides I made for these quests. Monet, Paulie, and Blue Gilly These teams may be slightly outed, be sure to check the guide and the damage calculator if you are struggling to find the required friend captain and need a replacement.

Recollection Collection

This is a new feature of the 10.2.0 update. These quests range in difficulty from incredibly easy to insanely difficult. For now we will be focusing on a few quests that are fairly easy. We will be focusing on the Jesus Burgess, Rebecca, and Toko quests. GUIDES GO HERE

What are raids and which raids should you do

As you complete the missions you will encounter your first piece of unique content, the raid. Everyday of the week, except Saturday, a different type of raid is available. These raids are sorted by type, as in color, and like every island they have a difficulty associated with them, denoted by the number of stars marked on the island. A complete list of raids and what days they appear on can be found here. You will notice that many of the raids listed also have guides for completing them, which will make your life easier. I have also created teams for any of the raids that I feel you should tackle throughout your new players journey. These guides will be linked when the relevant raid is mentioned.

 

Now we have the question, what raids should you do for the chopperman missions? Personally I would recommend Monster Chopper, Blackbeard, Mihawk, Doflamingo, Ivankov, Bellamy, Heracles'n, Gild Tesoro, Zephyr, Nightmare Luffy, or Big Emperor.

 

With that being said I will take a chance to mention some of the more useful raids. Not all of them are covered in this roadmap as they are more difficult to obtain then what can be considered beginner level. For now I will just list them and when one of them is mentioned in the roadmap I will link to the guides I have made.

 

Name Use
Doflamingo One of the best orb boosters available to you, works in conjunction with Raid Pica as a support unit to help enable matching orbs.
Bartolomeo One of the best "tank" units in the game. Provides a hefty damage reduction, a large heal, and is able to reduce several enemy buffs by 5 turns.
Rayleigh One of the most useful attack boosters in the game providing a 1.75x attack boost to all members of the team as well as shuffling orbs that are not matching. If limit broken can potentially be used twice in a map.
Bellamy Well arguably less powerful then Raid Doflamingo they have more versatility after being limit broken as they gain a fairly rare limit break ability called double special activation. As the name implies this means Bellamy's special can be used twice in a map. This is particularly useful for content that has a miniboss before the main boss.
Zoro One of the most useful debuff removers in the game. He removes both the damage reduction, often called a rainbow shield, and percent damage reduction, looks like a hit splat being sliced in half, enemy buffs as well as providing a color affinity boost for driven and slasher characters.
Doflamingo Admittedly a more niche, but very powerful unit. If you have a captain that is either of the cerebral or driven class, he will extend orb and attack boost buffs for 2 additional turns. This can be great for getting past minibosses, limit special use debuff, or specific interrupt actions like interupting on orb boost. He like the other Raid Doflamingo also works well with Raid Pica as a support unit.
Pica While an OK unit for their special, cutting an enemies HP by 20% and turning EMPTY and badly matching orbs into matching, his true power comes out as a support unit. As a support unit able to be used with any version of Doflamingo, Gladius, Buffalo and Baby 5, he will change EMPTY and Badly Matching orbs on Powerhouse and Driven characters into Matching orbs. This can be useful not only for gaining matching orbs but also for bypassing interrupts on orb changing specials.
Chopper Another unit that works best as a support. While his special is not bad providing a 1.75x attack boost for STR type characters, where he really shines is as a support. As a support unit, he is able to support any member of the Strawhat crew, except Jinbe because Bandai is behind the times, and he provides a whopping 9% of this character's base ATK to the supported character's base ATK. With a base attack of 1,900 after limit breaking, he is one of the best support units to use on any member of the Strawhat crew when looking for a boost to damage.
Sabo While his raid is a bit too difficult for this roadmap, he is an amazing unit to set as a goal. Providing a base attack boost of 2.75x for STR, PSY, and DEX units, with an maximum of 3.25x as a captain. As well as an amazing special that makes all type orbs count as matching and providing a 1.75x color affinity boost for STR, PSY, and DEX units, while reducing burn and attack down debuffs by 5 turns. This makes him not only a fantastic damage boosting unit, but also a great debuff reducing unit.

Ambush

When completing a raid that is above 8 stars and of the highest difficulty available you may encounter another piece of content called an ambush. Ambushes are a sort of optional extra challenge that can be attempted after raid has been completed. A list of all ambushes can be found here. Due to the nature of ambushes I have not taken the time to create any specific teams for them, although this may change in the future. Most ambushes are fairly old and as such they haven't kept up with the game as it has aged. That being said there are two ambush units that I feel are the most useful. Specifically ambush Young Linlin provides you with arguably the most useful and widely used ambush unit in the game, able to remove various debuffs and providing a strong attack boosting special. Meanwhile ambush Prime Garp is a niche unit with a somewhat unique instant kill mechanic that works well on some pieces of content, especially when an enemy has a revive mechanic that revives and heals them to a certain percent of their original HP.

Chopperman rookie rewards

As I mentioned earlier, part of the rewards for completing these chopperman missions are the exclusive Strawhat units. These units are made to work with the super type Luffy. Each unit serves a purpose, some more then others, and most will be used fairly frequently, not only in the early game, but throughout your OPTC career. A list of these units and their abilities can be found here. These units will also be mentioned throughout the roadmap when relevant.

Super Types

As we just mentioned super type units, now would be a good time to explain what they are. A super type unit is a unit that has the super type ability. When they are your captain and certain conditions are met, like in the instance of super type Luffy where having any of the other members of the Strawhats on the crew, except Jinbe, is the condition, then a super type special can be launched much the same way a normal special is launched, but you drag your finger down instead of up. When this special is launched all units that are of a specified type are given the super type status for the rest of the fight. The super type status allows them to deal more damage to the type that is weak to them. For example in the case of super type Luffy using his special, all PSY types will deal 2.5x more damage to INT type units, as INT types are weak to PSY types.

Missions Complete

Now that our chopperman missions are complete we can move on. At this point I will assume that you have all of the PSY type Strawhat units, the clash assist units, the easy level raid units, the rookie recruitment characters I outlined, and the 3 recollection archive event characters I outlined. With these units you should have a fairly solid box starting to form.

 

Time for a training montage

Our next goal will be to begin tackling the intermediate chopperman missions while progressing through story mode. You should feel free to challange any part of this section, up to the end of the intermediate missions, whenever you feel you are ready. We will do story mode until either the end of 3D2Y island, or when you get bored as honestly most story mode characters are too weak now a days. That being said along the way you may wish to recruit any of the following story mode characters.

 

Name Location Use
Don Krieg Poison Gas Bomb MH5 Baratie Ch. 15 After evolution he can poison all enemies making him good for killing low health high defence mobs like those often encountered on stage 4 in raids
Enraged Arlong Shark On Tooth Arlong Park Ch. 15 One of the highest attack early game strength units. Also as a member of the slasher class he does well on teams headed by raid Mihawk
Smoker Logue Town Ch. 12 While he is a rare drop his special gives you a 50% reduction to damage for 3 turns. This makes him great while waiting for debuffs to end against strong enemies, especially enemies with delay immunity.
Miss Wednesday Twin Cape Ch. 5 Yet another rare drop unit, however after being fully evolved she becomes a valuable support character ensuring that the character she supports receives a matching orb and that the crew is healed by 2,000 HP. A heal which can be the difference between success and failure.
Sir Crocodile Alubarna Ch. 15 A rare drop that you are bound to get easily if you farm his other evolution. He may not be as useful as his other evolution in the evolution tree, but he is a strong poisoner that can poison a single target for 6,100 damage. This can be useful for certain mobs as well as a way to overcome an enemy with a resilience buff. Especially in cases where a physically weaker character like Don Krieg would potentially hinder your success.
Mr. 2 Bon Clay Bombardier Arabesque Alubarna Ch. 4 He is listed here exclusively because he combos with raid Garp for a full board of PSY orbs, which further boolsters Garp's usefulness.
Miss Doublefinger Human Spike Alubarna Ch. 9 She will be your primary DEX type attack boost for a fair while. Her attack boost is only 1.5x for DEX type character's but that is still fairly powerful for the early game.
Sir Crocodile Warlord of the Sea Alubarna Ch. 15 Affectionately refered to as "slasherdile" by many long term players, he possesses a fairly high attack. While not as strong as Arlong he does shuffle orbs giving himself a guaranteed matching orb which helps make him competitive with Arlong if the enemy has no distinct weakness to INT or STR types.
Kami Eneru Upper Yard - Ark Maxim Ch. 12 One of the first PSY type attack boosters you will recruit, he has a fairly good attack stat, deals 6,000 fixed damage, damage that is not effected by the enemies defence, and boosts PSY type characters attack by 1.5x for 1 turn. This powerful ability makes him a strong unit for any early game PSY team right alongside characters like raid Garp
Usopp, Impact Water 7 Ch. 7 A truly elusive rare drop character that is so good he is still on the rare recruit table and can even see play in modern teams. His attack stat is painfully low, but is special is amazing. He provides a 2x attack boost to PSY type characters, putting Kami Eneru's attack boost to shame. To give you a sense of his power, he is one of only two farmable units in the game currently that can boost PSY characters attack by 2x, with the other being a dual raid that just premiered on Global a few weeks before this guide was written.
Jabra: Six Powers, Cipher Pol No. 9 Tower of Law - Gates of Justice Ch. 8 Your first and only real INT type attack booster. However his special also removes 99% of your HP, so he is quite literally a glass cannon. He does however have a silver lining in his captain ability as it deals 9 points of fixed damage which ignores defence. This captain ability can make him useful for farming turtle's on the turtle islands.
Kaku: Six Powers, Cipher Pol No. 9 Tower of Law - Gates of Justice Ch. 9) A rare drop for the unevolved form you need, his special gives you a full board of QCK and DEX orbs. This special combos especially well with friend captains like Luffy \ Law and Monkey D. Luffy, Gear 4 - Snakeman
Lucci: Beastman, Cat-Cat Fruit, Model: Leopard Tower of Law - Gates of Justice Ch. 14 Extremely useful special when used in combination with Oars from the rookie character recruitment islands. When their specials are used together you will be given a full board of QCK type orbs.
Chief Warden Magellan, Undersea Prison - Impel Down Impel Down Ch. 16 Sadly another rare drop unit, but quite the useful one. His special provides a 20% health cut to all enemies, strongly poisons one enemy like Crocodile does and applies regular poison to all other enemies like Don Krieg does.
Jinbe, Fishman Pirates Captain 3D2Y Ch. 05 One of the better specials to come out of the 3D2Y islands providing a 5 turn despair reduction and a 1 turn cooldown reduction for the characters in your top row.

 

Beyond these characters there are also the 5+ skulls required to evolve the story mode strawhat units to their 5+ form. Specifically we have Usopp's skull on stage 06, Chopper's skull on stage 07, Zoro's skull on stage 08, Nami's skull on stage 09, Franky's skull on stage 10, Brook's skull on stage 11, Robin's skull on stage 12, Sanji's skull on stage 13, and finally Luffy's skull on stage 14 of the 3D2Y island. Of these units Robin and Luffy's are by far the most useful in my opinion, but Luffy is now completely outclassed by the super type Luffy once he has been limit broken.

Pirate Rumble

No doubt you will notice the requirement to win a pirate rumble within this set of missions. With that in mind lets discuss pirate rumble. Pirate Rumble, also called PvP mode, is the final unique piece of content introduced by the chopperman rookie missions. In pirate rumble you make teams with unique abilities and specials designed solely for the Pirate Rumble game mode, and then use these teams to fight other players for rankings. The rewards for pirate rumble include some unique units gained through the rumble shop and as rewards for competing in specific "seasons" of Pirate Rumble. I am hardly an expert on the Pirate Rumble game mode so I will point you here, here for a more in depth guide, but I will just go over some basics.

Levelling up in Rumble

You need rumble banners to level up characters for pirate rumble. These can be obtained a few different ways but the main ones are from winning rumbles, buying them from the rumble reward shop, pulling them from the Kizuna Clash reward boxes, or buying them from Rayleigh's bazaar. Thankfully to get your first win you shouldn't really need any of your units levelled up so long as you carefully select your opponent.

 

Specials

Specials in rumble function much like the specials in the main game, in that they have a cooldown and usually provide some sort of buff, debuff, or deal damage. The difference with rumble specials though is that they are different from the units main game special and specials are activated automatically if they are ready. To give an example, after 26 seconds Raid Mihawk will launch his special which will reduce the HP of enemy units in a set range by a minimum of 30% at level one, and by 43% at max level 10.

Rumble abilities

Rumble abilities are similar to captain abilities in the main game, except that all units on the field will have their rumble abilities active at once so long as conditions are met. Most rumble abilities are passive like Raid Mihawk's minimum level 1 attack boost to slashers, or level 6 attack boost at max level. However others are conditional and can change either by how long they have been on the feild, the units level of HP, or other factors. For instance Raid Arlong gains a self attack boost of level 6 when his HP is below 30% regardless of his level.

Teams

At the time of writing this the predominant teams for f2p players doing rumble rely on many slasher raid units like Raid Mihawk, Raid Arlong, Raid Zoro, Raid Rayleigh, and Raid Doflamingo to name a few. Obviously a few of these will be out of your reach to begin with due to their difficulty, looking at you Raid Zoro, but we can make a simple team with some of the easier to get raid units.

 

A team that you can make fairly early would be one made up of the super type Straw Hats, or one using some slashers. However f2p is severely lacking in terms of good units for rumble.

 

New Challanges

By now you are probably noticing that you need some specific debuff removers and more units that have synergy with each other in order to move onto bigger and better things. So I think now would be a great time to challange a few pieces of harder content. We will begin with the following units as they introduce new mechanics and reward you with very useful units. I will also note that like other content you can clear a lower difficulty for a chance of a unit drop at a much lower chance. This is particularly useful for clearing the old coliseum content that is just too hard to complete on the chaos level, or raids that are too hard to complete on their max difficulty.

 

Unit Where to find them New Mechanics Usefulness of the new unit Guide
Gecko Moria Recollection archive under events None Reduces paralysis and attack down debuffs by 3 turns. Like [Burgess}(/str) before him, he was designed specifically to counter a specific island, in this case event Kuma TBA
Zorojuro Recollection achive under events None has a sailor ability to reduce paralysis for the whole crew by 1 turn, like super type Nami, reduces enemies resilience buff by 4 turns and sets their defence to 0 for 1 turn, while reducing paralysis by 4 turns. This essentially makes him tied with colo Eneru when it comes to removing paralysis. TBA
Shiryu of the rain Recollection achive under chaos coliseums The lock target debuff may be new to you. This simply forces you to kill the target before you can kill anyone else. While not seeing much love nowadays Shiryu has what is called an instant defeat special. If an enemy has less hp then 75x his attack, or roughly between 112k or 124k HP depending on if shiryu is limit broken, and he completely removes poison while providing a 3 turn damage reduction of 50%. He can shine on unqiue teams like zombie teams, a team that uses a captain with the ability to avoid defeat if hp is above a certain percentage and only 1 attack was recieved, or teams that are for some reason facing a lot of fodder units. TBA
Akainu Monday raids or unlocked from the normal raids in recollection archive Introduces the no healing mechanic called recovery bind, introduces the captain swap debuff, introduces the blow away mechanic and the revive mechanic. An amazing STR unit that provides all STR slots to STR characters as well as a 1.75x color afinity boost to STR type units, effectively allowing STR units to deal 3.5x damage against DEX units instead of 2x. Guide
Eneru Wednesday raids or unlocked from the normal raids in recollection archive Introduces the enviornmental damage mechanic causing you to monitor your hp more thoroughly An amazing unit for QCK characters providing a 2x attack boost for [QCK]/qck) characters at the cost of nearly all of your HP. Guide
Rayleigh Monday raids or unlocked from the normal raids in recollection archive None if you have done Raid Bellamy before A 1.75x universal attack booster, means he boosts the attack of everyone regardless of class or typing, who also shuffles non-matching orbs providing the potential for more matching orbs on your characters. If limit broken he gains the sailor ability to reduce his special cooldown by 3 turns when a member of your crew uses their special attack. This means you could potentially use him on a miniboss stage and again on the main boss stage. Guide
Bartolomeo Thursday raids or unlocked from the hard section of the recollection archive Class rstrictions on what units can be brought into the fight Barto is probably the hardest fight in this list, but he provides one of the best defensive abilities in the game with a maximum of a 50% of your total HP heal, and a damage reduction ability that is basically unrivaled by anyone else in f2p. However his raid is incredibly hard and should be seen as a true test of your abilities. Guide

 

Finishing up

We are in the final stretch of this guide. Here I will cover the last few things I feel that you should know and suggest where you should go from here. First I will begin with the limit break potions and materials that you acquired throughout this set of missions.

Limit Break

The limit break system is a way to augment certain characters with things like stat increases, sailor abilities, special charge time decreases, unique limit break abilities and in some cases even potentially new or expanded captain abilities and specials. For more on the limit break system see here. For now I will just explain the basics.

 

To use the limit break system you need to go to the limit break option under the crew menu. In order to limit break a character you need two things, the training drinks to give them a set number of mastery points, and the required limit break materials. Below I will list the types of training drinks and limit break materials. Once a unit has enough mastery points you can use limit break materials to unlock specific upgrades based on the character. The materials and drinks listed below can be obtained from treasure map events, and in the case of the drinks, from the training drink island on Extra Island.

 

Name Mastery Points
Training drink: small 20,000
Training drink: medium 100,000
Training drink: large 500,000

 

Material 1 Material 2 Material 3
Crimson Fragment Crimson Crystal Crimson Jewel
Jade Fragment Jade Crystal Jade Jewel
Azure Fragment Azure Crystal Azure Jewel
Amber Fragment Amber Crystal Amber Jewel
Onyx Fragment Onyx Crystal Onyx Jewel

 

Unit Reason
Raid Chopper He gains 400 attack making him one of the highest attack power units you will get for a while. Further he can be used as a support for any other Strawhat unit except Jinbe, giving them a massive attack power boost.
Raid Mihawk His captain ability changes to include an HP boost making him a more usable captain, especially when he has his ship. But we will discuss his ship later. However you may also choose to save your limit break material as Mihawk is rarely used as a captain any more.
Raid Bellamy Raid Bellamy gains a rare potential ability called double special activation. This allows his special to immediatley be used again. This makes Bellamy great for tackling content that has a miniboss and a main boss.
Super type Luffy This is by far one of the most important limit breaks of the early game. After being limit broken Luffy gains an improved captain ability that boosts PSY characters attack by 3.5x, and normal characters attack by 3x, while boosting everyones HP by 1.3x. All while maintaining a 1.25x experience boost. This makes him the perfect early game farming unit. Not to mention that if you have a Strawhat member on your crew, except Jinbe, you can use Luffy's super special to turn all colored orbs into matching orbs on each character.
INT Save the limit break resources as you don't have any units worth limit breaking at this time.

 

The test

Now how do you make sure that you are ready to move on? I propose a test of sorts. There are a few fairly difficult raids and coliseums that will serve as your final test along with a new type of quest, The Forest of Training. First we will discuss the raids and coliseums, I will say that the coliseums I mention are much easier on the lower difficulties like underground, never bother with exhibition as the drop rate is pathetic, and in some cases they will be only completable on their lower difficulty at this point in time. Now in the table below there is a list for you, no guides this time.

 

Unit
Coliseum Nekomamushi a.k.a Cat Viper
Event Kuma
Coliseum Neptune
Coliseum Magellan
Coliseum Eneru
Raid Zoro
Raid V2 Doflamingo
Raid Carrot

 

Managing to complete these quests on their highest difficulty will prove to be a true test of your teambuilding skills and your knowledge of the game. While you are working on these tests remember to work on your master missions. The master missions will introduce our final lesson and challange, The Forest of Training.

Forest of Training

A forest of training is a special quest that can be found under the challanges section. these quests reward you with a new ship should you be able to complete them. These ships can help make your teams stronger with unique specials, attack and HP boosts, and rarely some unique mechanics. Further because the forests have 20 total stage, yes you must fight through 20 waves of ever increasingly harder enemies, you will have to pick your specials wisely, build your teams well, and sharpen your tap timing skills if you want to complete them.

Final Thoughts

As you have reached the end of this roadmap I will just say congradulations and I hope that you have learned a lot and really enjoy the game. If you have questions, concerns, or notice some sort of mistake in the guide, please message me to let me know. I specialize in f2p so I don't know much about RR's and Legend's beyond their use as a friend captain, sorry.