r/OnePieceTC • u/Dragonquiz • Apr 09 '20
ENG Guide Super Evolution Adventure: Perfect Superhuman guide
Prelude
A legend who knows no defeat, the greatest masterpiece of the Charlotte Family is here to confront enemies with his refined Haki and awakened abilities!
"Which should be first? Your hands? Your feet? Tell me the least important parts in order and I will gouge them off of you!!"
Current status about specific units super evos using their own island and their own skull is questionable at best? Well here are the following units that require their own skull (in id order):
Next regular skull super evos (in id order)
^ Currently JPN only for now
* Apparently glb had the bright idea to make it a glb first id number (5000+) instead of the jpn one, wanted to put it here so people know what id she is really, thanks bandai
Bandai and Unit Stats
Apr. 08 (19:00) - Apr. 15 (18:59) PST
Unit Details
Katakuri - Strongest of the Sweet 3 Generals
Classes: Striker/Powerhouse
Socket Slots: 5
HP: 3,804
ATK: 1,683
RCV: 252
Captain Ability: Boosts ATK of Slasher, Striker, Driven, Cerebral and Powerhouse characters by 1.95x, reduce damage received by 20% and makes STR, PSY, RCV and TND orbs beneficial for all characters. Has a chance to delay all enemies by 1 turn based on damage dealt in previous turn.
Sailor Ability: None
Limit Break Sailor Ability 1: Boosts base ATK, HP and RCV of Slasher, Striker, Driven, Cerebral and Powerhouse characters by 50
Limit Break Sailor Ability 2: Makes PSY orbs beneficial for this character
Special: Adds 100x character's ATK as Additional Typeless Damage for 1 turn, changes BLOCK orbs on Slasher, Striker, Driven, Cerebral and Powerhouse characters into Matching orbs and makes TYPE orbs beneficial for Slasher, Striker, Driven, Cerebral and Powerhouse characters for 2 turns. If during that turn you score 3 PERFECT hits, boosts ATK against delayed enemies by 2x for 1 turn.
Cooldown: 16 turns → 11 turns
[30 Stamina]()
[40 Stamina]()
50 Stamina
Stall on turtles and cd based fodders
Stage 1
Enemies | HP | Damage | CD |
---|---|---|---|
2 Chess King | ? | ~4,772 | 1-4 |
Chess Pawn | ? | ~4,772 | 1-4 |
Teen Turtle | 14 | ? | 1-3 |
Elder Turtle | 14 | ? | 1-3 |
Turn 1:
- Chess King: Changes all slots to EMPTY, changes two random slots to BLOCK (each chess king) and locks the chain at 1.1x for 3 turns
Stage 2
Enemies | HP | Damage | CD |
---|---|---|---|
2 Chess King | ? | ~4,772 | 1-4 |
Chess Pawn | ? | ~4,772 | 1-4 |
Teen Turtle | 14 | ? | 1-3 |
Elder Turtle | 14 | ? | 1-3 |
Turn 1:
- Chess King: Changes all slots to EMPTY, changes two random slots to BLOCK (each chess king) and lowers chain coefficient for 3 turns
Stage 3
Enemies | HP | Damage | CD |
---|---|---|---|
2 Chess King | ? | ~4,772 | 1-4 |
2 Chess Pawn | ? | ~4,772 | 1-4 |
2 Croquembouche Homies | ? | ~2,200 | 1-3 |
Turn 1:
- Chess King: Changes all slots to EMPTY, changes two random slots to BLOCK (each chess king) and lowers chain coefficient for 3 turns
- Chess King: Changes all slots to EMPTY, changes two random slots to BLOCK (each chess king) and locks the chain at 1.1x for 3 turns
Stage 4
Enemies | HP | Damage | CD |
---|---|---|---|
Perospero | 650,000 | 6,000 | 1 |
Preemptive
- Despairs ship for 2 turns
- Changes slots to unfavorable
- Locks slots for 2 turns
Stage 5
Enemies | HP | Damage | CD |
---|---|---|---|
Katakuri | 1.5 MLN | 7,500 | 1 |
Preemptive
- Cuts HP by 50%
- ATK down for 3 turns
- Burn (5000) for 3 turns
- Resilience for 1 turn
- Removes beneficial effects
<50% HP(once):
- Blows away FC for 3 turns
Turn 3 (every three):
- Cuts HP by 50%
- ATK down for 3 turns
- Burn (5000) for 3 turns
Delay special interruption:
- Cancels delay effect
When defeated:
- Revives, talks and leaves
Stage 6
(1)
Enemies | HP | Damage | CD |
---|---|---|---|
Brûlée | 1.2 MLN | 7,700 | 1 |
2 Tree Homies | 250,000 | 6,200 | 2 |
Tree Homie | 250,000 | 6,200 | 2 |
Preemptive
- DEF down and delay immunity for 98 turns
- 6 GOOD hit barrier for 98 turns
- Locks target to Tree Homie for 98 turns
- Brûlée DEF up (2.5 MLN) for 98 turns
- Threshold damage reduction for 2 turns
- Silences specials for 3 turns
Turn 2 (every two):
- Threshold damage reduction for 2 turns
When Homies are defeated:
- Brulee is good to go
When Brulee is defeated:
- Gives a 1.05x ATK and Orb boost for x turns
- Removes cumulative damage special and beneficial effects
(2)
Enemies | HP | Damage | CD |
---|---|---|---|
Flampe | 1.2 MLN | 7,700 | 1 |
2 Chess Rook | 250,000 | 6,200 | 1 |
Chess Rook | 250,000 | 6,200 | 2 |
Preemptive
- DEF down and delay immunity for 98 turns
- 6 GOOD hit barrier for 98 turns
- Locks target to Chess Rook for 98 turns
- Flampe DEF up (2.5 MLN) for 98 turns
- Paralyze crew for 1 turn
- Silences specials for 1 turn
Turn 1 (every turn):
- Paralyze crew for 1 turn
When Chess Rooks are defeated:
- Flampe is good to go
When Flampe is defeated:
- Gives a 1.05x ATK and Orb boost for 3 turns
Stage 7
Enemies | HP | Damage | CD |
---|---|---|---|
Katakuri | 9.98 MLN | 13,000 | 1 |
Preemptive
- Immunity for 99+ turns
- Changes all slots to BOMB/TND
- Cuts HP by 50%
- Rewinds FS/Slasher/Driven type specials by 8 turns
On Attack:
- Deals 75,000 damage
<50% HP:
- Changes all slots to BLOCK
<20% HP:
- Seals crews slot for 30 turns
Damage reduction special interruption:
- Removes cumulative damage special and beneficial effects
Links
3
u/Niko005 Promising Rookie Apr 09 '20
Made a pretty easy team to use with Warco and Stampede Luffy which is really easy for both versions of Kata island.
Junisha ship
Warco/Stampede Luffy
Holdem/5+ v1 Reiju
Dex Neptune (psy shira support)/Tm Big Mom (str lrr oven support from the support sugo)
The rest units have stats support. As for oven, i don't think that he is that necessary, cause the reason i use him is to change Big Mom's G orbs to str orbs, but Warco's special changes orbs too, so even though i haven't tried it, it should change G orbs to rcv,psy,int.
Stage 1-3: Kill soldiers, stall on turtles to charge specials
Stage 4: Switch to Marco to have matching slots and kill Perospero (Keep in mind that Stampede Luffy doesn't boost int units, so start attacking from Marco)
Stage 5: Use Dex Neptune special and clear stage (Keep Marco so that you still have matching orbs)
Stage 6: If it's Flampe, use Reiju's special and wait 1 turn to remove the barrier and switch to whitebeard to receive less dmg. Next turn switch again to Marco and clear stage.
Stage 6: If it's Brulee, use Reiju's special and Holdem's and clear stage.
Stage 7: Use Big mom's special, then switch to Whitebeard and use his special and Stampede Luffy's too. Kill Kata and clear.
1
u/ThePeoplesDwarf 589204326 Apr 09 '20
Yes Warco’s special changes G orbs to RCV, PSY, INT. I’m using a similar team with Warco.
Granted not all those orbs end up as matching but it still works for the team I’m using (Kaido with friend Jack).
4
u/I_Goat_You Helloouu Mudafukaa☺️ Apr 09 '20 edited Apr 09 '20
found this easy team while experimenting...not so f2p friendy sorry,😅but the key units are Magellan & TM Big Mom
Hoe Ship or whatever
Straigh forward...just skip attacks till stage 5 and let kaido do the job.
Stage 5:
Turn 1: just swap ViviBecca or Warco every turn for survivability and just hit greats.
Turn 2 and following: Kaido gets blown away...just continue surviving till Kaido is back.
Once Kaido is back again: just hit your greats and the EOT damage should finish him off.
Stage 6:
- Activate Stampede Nami > Activate Magellan and swap for survivability... skip till toxic does the job for you.
Stage 7:
- Activate TM BM > Kaido > Stampede Luffy and attack...EZ win
1
u/Totalyatworkonreddit Promising Rookie Apr 09 '20
Am I daft haha, how are you surviving or removing the 3 then special silence on stage 6? I can’t get past turn two on that
1
u/I_Goat_You Helloouu Mudafukaa☺️ Apr 09 '20
stampede nami removes special silence...maybe you switched your vivi/becca before activating magellans special? use him right after nami to get his better EOT healing😁...i also got some special levels on nami...but i dont think that its necessary🤔...she can be replaced by ts nami
1
u/Totalyatworkonreddit Promising Rookie Apr 10 '20
No sorry I meant that when you arrive onto that round everybody gets a 3 turn special silence. Do I need stampede Namis hidden potential to get that?
1
1
u/I_Goat_You Helloouu Mudafukaa☺️ Apr 10 '20
yes you need to limit break your nami till she gets that second sailor ability.
2
u/mangaka7 Apr 09 '20
Here’s a quick Double Kaido HP Cut team I made.
It’s probably the easiest team. I got all my skulls in under an hour.
2
u/Cha0sRising90 Promising Rookie Apr 09 '20
I'm struggling to build a team. I keep missing certain characters recommended here and on Nakama. Please help?
2
u/RyzeNKing World's Strongest Enemy of the Gods Apr 09 '20 edited Apr 09 '20
Bullet Team I used for 50 sta (credit to Flamevious)
6+ Bullet/6+ Bullet
ShanksBeckman/ShiraMan
TM BM/Magellan 6+ (no Hanna sup needed)
Ship: Up to you, I used the reg Merry Go.
Guide:
Stall on stages 1 and 2 but kill the reg dudes to avoid bad things.
Stage 3: Use one bullet special and clear the room.
Stage 4: Just kill attacking with Bullet last.
Stage 5: Use second bullet special and ShiraMan special to heal and remove Atk down and burn completely. Kill.
Stage 6: Either Flambe or Brulee, swap ShiraMan to get rainbow orbs, attack with only Magellan. If u get Flambe, then once you swap you will be able to activate Magellan special and swap Shanksman for the paralysis removal and let the poison kill her. If Brulee, you have to tank one hit but be sure to swap ShiraMan before u do to reduce the special bind, then swap again to use Magellan special, lastly let the poison do the rest. Heal if possible with meat orbs.
Stage 7: Use TM Big Mom special and then kill hitting with both Bullets last. I don't know if you need the critical hit on Bullet for the max DMG but I'd recommend it just in case. The rainbow orbs should be enough dmg.
2
u/Sammy_Snake Promising Rookie Apr 10 '20
Very easy with this team.
Thanks for posting and thanks Flamevious.
1
u/skinny__panda Swimsuit BM when? Apr 09 '20
Flampe reapplies a 1 turn paralysis every turn. It's also really strong so you won't be able to get past it with regular attacks.
2
1
u/schmooik Apr 09 '20 edited Apr 09 '20
I didn't get my orbs sealed below 20% at the last stage. He just changed all orbs to BLOCK.
2
1
u/Jamonon Promising Rookie Apr 09 '20
!RemindMe 2 hours
0
u/RemindMeBot Promising Rookie Apr 09 '20
There is a 36.0 minute delay fetching comments.
I will be messaging you in 1 hour on 2020-04-09 12:27:14 UTC to remind you of this link
CLICK THIS LINK to send a PM to also be reminded and to reduce spam.
Parent commenter can delete this message to hide from others.
Info Custom Your Reminders Feedback
1
u/Titagnom Started 02/2020 Apr 09 '20 edited Apr 09 '20
Merry, or other ship here
I'm only using stat boosting supports. Stampede Luffy position is important, he should be bottom row.
Tap once every turn until stage 6.
Stage 6 : Colo Magellan, tap once.
Stage 7 : Colo Jinbei, then Wedding Sanji, then Kaido , then Stampede Luffy.
Hit your perfects. If you don't have wedding sanji, a Psy beatstick will work. I personnaly don't need to Kaido on stage 7, but you may have to. If you have neither your Stampede Luffy limit broken with his crewmate ability making TND Matching nor Wedding Sanji, then use Support Story Vivi or Support Shira.
Stolen, then modified from https://www.nakama.network/teams/18316/details
1
u/FenerbahCHE_OPTC Promising Rookie Apr 09 '20
my fast team : https://www.youtube.com/watch?v=BsiGTJ3xzL0&t=43s
1
u/JackelLord ace Apr 09 '20 edited Apr 09 '20
Ship: Germa 66
Fairly Easy team but all units (except Oars jr) need max sp.lv.
Stage 1-4: Boom, Boom, Boom
Stage 5: Activate Donald special and attack without hitting perfects
Stage 6: Activate Magellan special, stall one turn. Then, clear on the next turn.
Stage 7: Activate Big Mom special then the two Kaido special, then clear.
*edit: Oars jr is just on the team for his sailor ability to remove 1 turn of paralysis.
1
u/DanDanfruit Promising Rookie Apr 09 '20
I used:
Kaido, Kaido
Warco, TM Nami
TM Big mom, colo magellan
Tm nami on str katakuri stage
Colo magellan on flampe/ brulee stage
Big mom special THEN kaido special(s), then attack
1
u/Biulz91 Promising Rookie Apr 09 '20 edited Apr 09 '20
F2P sub not fast but safe
Double Warco
TM Eneru / Ex Colo Neptune (Ex Shira support)
Colo Magellan / TM Big Mom
Ship: Moby Dick
Stage 1-3: just kill mob and stall for special if you need
Stage 4: stall ship despair and kill
Stage 5: stall one turn, use Neptune special and clear
Stage 6: swap Warco, use Magellan and Eneru special and clear (With Brulee stall one turn)
Stage 7: use TM Big Mom and both Waco special (swap one) and clear
1
1
u/santivprz Sick Apr 09 '20
All the Katakuri teams require Warco or cat dog. Since I have neither Bout to farm 30 stamina relentlessly.
1
u/Laween8 Apr 10 '20
I beat it with a kata team with tm nami, colo magellan, psy brulee, and stampede luffy(you can replace him with another booster to burst on 2nd turn of boss stage)
1
1
u/OmegaPower24 Promising Rookie Apr 10 '20
Warco/ V2 Kuzan
TM Smoothie&Oven/ Colo Magellan
TM Nami/ Legend Robin
Stage 1: kill chess towers and stall
Stage 2: kill chess towers and stall
Stage 3: kill chess towers and if you can take out the homies too you should try
Stage 4: Change Whitebeard into Marco. Attack first with Marco and then in PSY, PSY, QCK order. It should take you another turn to kill Perospero. Hit the RCV orb with Marco and kill.
Stage 5: Use TM Nami's special. Switch Marco to Whitebeard and Smoothie to Oven. Attack in PSY, PSY, QCK and kill Katakuri. Oven's EoT will bypass his resilience.
Stage 6: Use Magellan's special, switch Whitebeard to Marco. Attack and try to lower Brulee's or Flampe's HP. If not, you can always stall with Warco until Magellan's special is ready again. Just be sure to enter the next stage with Oven up.
Stage 7: Use Robin's special, you should get your buffs removed. Change Marco into Whitebeard, if you already have WB out then no problem. Switch Oven to Smoothie and use their special. Use Warco's and Kuzan's special. Attack in PSY, PSY, QCK and clear.
1
u/Jibril_Sama Apr 14 '20
Thanks for the guide! Typically i don't struggle with figuring out the right comps for these but i'm running up to the deadline so wanted to ensure i got it right.
1
u/Front2battle Promising Rookie May 23 '20
Think I'll just farm the first one then, I have NONE of the units requires for this BS.
10
u/Espadanumber6 Apr 09 '20
Double Bullet Team:
TS Nami
Bobbin
Raid Zoro
TM BM
Stage 1-3: stall as normal for specials.
Stage 4: Perspero will seal your ship for 2 turns and make all orbs unfavourable. Just kill him and clear. You should have 4 QCK type matching orbs from Bullet’s CA.
Stage 5: Katakuri will preemptively cut your HP by half and give burn/ATK down. Use Bobbin and one Bullet Special, then hit greats/perfects up to 10k burn damage (no higher). I had 17k after the HP cut so just manage your HP properly before entering the stage.
Stage 6: Brûlée will have a 6-turn GOOD barrier and put up 99 turn DEF barrier (partial) immunity, and 3-turns of threshold damage.(2 turns after preemptive) she will also special bind your crew for three turns. you’ll be locked to middle row tree homie. Use Nami, Zoro, and your other bullet special, then hit all greats on each homie and brûlée. As long as you have good type matching you should kill the whole stage without issues. Just remember you still have 1-turn of burn at this point so hitting greats is necessary.
Stage 6: TM BM special>hit all perfects (or try too) and clear.
I did 10mil against the final stage even hitting a great, so you should be fine.