r/OnePieceTC Apr 09 '20

ENG Guide Super Evolution Adventure: Perfect Superhuman guide

Prelude

A legend who knows no defeat, the greatest masterpiece of the Charlotte Family is here to confront enemies with his refined Haki and awakened abilities!
"Which should be first? Your hands? Your feet? Tell me the least important parts in order and I will gouge them off of you!!"

Current status about specific units super evos using their own island and their own skull is questionable at best? Well here are the following units that require their own skull (in id order):

  1. CP 9 & Spandam^

Next regular skull super evos (in id order)

  1. v1 Lucy/Sabo^
  2. Robin*
  3. Marco^

^ Currently JPN only for now
* Apparently glb had the bright idea to make it a glb first id number (5000+) instead of the jpn one, wanted to put it here so people know what id she is really, thanks bandai


Bandai and Unit Stats

Apr. 08 (19:00) - Apr. 15 (18:59) PST

 

Unit Details

Katakuri - Strongest of the Sweet 3 Generals

  • Classes: Striker/Powerhouse

  • Socket Slots: 5

  • HP: 3,804

  • ATK: 1,683

  • RCV: 252

  • Captain Ability: Boosts ATK of Slasher, Striker, Driven, Cerebral and Powerhouse characters by 1.95x, reduce damage received by 20% and makes STR, PSY, RCV and TND orbs beneficial for all characters. Has a chance to delay all enemies by 1 turn based on damage dealt in previous turn.

  • Sailor Ability: None

  • Limit Break Sailor Ability 1: Boosts base ATK, HP and RCV of Slasher, Striker, Driven, Cerebral and Powerhouse characters by 50

  • Limit Break Sailor Ability 2: Makes PSY orbs beneficial for this character

  • Special: Adds 100x character's ATK as Additional Typeless Damage for 1 turn, changes BLOCK orbs on Slasher, Striker, Driven, Cerebral and Powerhouse characters into Matching orbs and makes TYPE orbs beneficial for Slasher, Striker, Driven, Cerebral and Powerhouse characters for 2 turns. If during that turn you score 3 PERFECT hits, boosts ATK against delayed enemies by 2x for 1 turn.

  • Cooldown: 16 turns → 11 turns

  • DB

 


[30 Stamina]()

[40 Stamina]()

50 Stamina

Stall on turtles and cd based fodders

Stage 1

Enemies HP Damage CD
2 Chess King ? ~4,772 1-4
Chess Pawn ? ~4,772 1-4
Teen Turtle 14 ? 1-3
Elder Turtle 14 ? 1-3

Turn 1:

  • Chess King: Changes all slots to EMPTY, changes two random slots to BLOCK (each chess king) and locks the chain at 1.1x for 3 turns

Stage 2

Enemies HP Damage CD
2 Chess King ? ~4,772 1-4
Chess Pawn ? ~4,772 1-4
Teen Turtle 14 ? 1-3
Elder Turtle 14 ? 1-3

Turn 1:

  • Chess King: Changes all slots to EMPTY, changes two random slots to BLOCK (each chess king) and lowers chain coefficient for 3 turns

Stage 3

Enemies HP Damage CD
2 Chess King ? ~4,772 1-4
2 Chess Pawn ? ~4,772 1-4
2 Croquembouche Homies ? ~2,200 1-3

Turn 1:

  • Chess King: Changes all slots to EMPTY, changes two random slots to BLOCK (each chess king) and lowers chain coefficient for 3 turns
  • Chess King: Changes all slots to EMPTY, changes two random slots to BLOCK (each chess king) and locks the chain at 1.1x for 3 turns

Stage 4

Enemies HP Damage CD
Perospero 650,000 6,000 1

Preemptive

  • Despairs ship for 2 turns
  • Changes slots to unfavorable
  • Locks slots for 2 turns

Stage 5

Enemies HP Damage CD
Katakuri 1.5 MLN 7,500 1

Preemptive

  • Cuts HP by 50%
  • ATK down for 3 turns
  • Burn (5000) for 3 turns
  • Resilience for 1 turn
  • Removes beneficial effects

<50% HP(once):

  • Blows away FC for 3 turns

Turn 3 (every three):

  • Cuts HP by 50%
  • ATK down for 3 turns
  • Burn (5000) for 3 turns

Delay special interruption:

  • Cancels delay effect

When defeated:

  • Revives, talks and leaves

Stage 6

(1)

Enemies HP Damage CD
Brûlée 1.2 MLN 7,700 1
2 Tree Homies 250,000 6,200 2
Tree Homie 250,000 6,200 2

Preemptive

  • DEF down and delay immunity for 98 turns
  • 6 GOOD hit barrier for 98 turns
  • Locks target to Tree Homie for 98 turns
  • Brûlée DEF up (2.5 MLN) for 98 turns
  • Threshold damage reduction for 2 turns
  • Silences specials for 3 turns

Turn 2 (every two):

  • Threshold damage reduction for 2 turns

When Homies are defeated:

  • Brulee is good to go

When Brulee is defeated:

  • Gives a 1.05x ATK and Orb boost for x turns
  • Removes cumulative damage special and beneficial effects

(2)

Enemies HP Damage CD
Flampe 1.2 MLN 7,700 1
2 Chess Rook 250,000 6,200 1
Chess Rook 250,000 6,200 2

Preemptive

  • DEF down and delay immunity for 98 turns
  • 6 GOOD hit barrier for 98 turns
  • Locks target to Chess Rook for 98 turns
  • Flampe DEF up (2.5 MLN) for 98 turns
  • Paralyze crew for 1 turn
  • Silences specials for 1 turn

Turn 1 (every turn):

  • Paralyze crew for 1 turn

When Chess Rooks are defeated:

  • Flampe is good to go

When Flampe is defeated:

  • Gives a 1.05x ATK and Orb boost for 3 turns

Stage 7

Enemies HP Damage CD
Katakuri 9.98 MLN 13,000 1

Preemptive

  • Immunity for 99+ turns
  • Changes all slots to BOMB/TND
  • Cuts HP by 50%
  • Rewinds FS/Slasher/Driven type specials by 8 turns

On Attack:

  • Deals 75,000 damage

<50% HP:

  • Changes all slots to BLOCK

<20% HP:

  • Seals crews slot for 30 turns

Damage reduction special interruption:

  • Removes cumulative damage special and beneficial effects

 

Links

63 Upvotes

56 comments sorted by

10

u/Espadanumber6 Apr 09 '20

Double Bullet Team:

TS Nami

Bobbin

Raid Zoro

TM BM

Stage 1-3: stall as normal for specials.

Stage 4: Perspero will seal your ship for 2 turns and make all orbs unfavourable. Just kill him and clear. You should have 4 QCK type matching orbs from Bullet’s CA.

Stage 5: Katakuri will preemptively cut your HP by half and give burn/ATK down. Use Bobbin and one Bullet Special, then hit greats/perfects up to 10k burn damage (no higher). I had 17k after the HP cut so just manage your HP properly before entering the stage.

Stage 6: Brûlée will have a 6-turn GOOD barrier and put up 99 turn DEF barrier (partial) immunity, and 3-turns of threshold damage.(2 turns after preemptive) she will also special bind your crew for three turns. you’ll be locked to middle row tree homie. Use Nami, Zoro, and your other bullet special, then hit all greats on each homie and brûlée. As long as you have good type matching you should kill the whole stage without issues. Just remember you still have 1-turn of burn at this point so hitting greats is necessary.

Stage 6: TM BM special>hit all perfects (or try too) and clear.

I did 10mil against the final stage even hitting a great, so you should be fine.

3

u/EspadaStarrk Promising Rookie Apr 09 '20

Thanks for the team build, manage to get all 5 skulls in 10 runs

2

u/Espadanumber6 Apr 09 '20

That’s really good luck! You’re welcome.

2

u/Nagisa_Di Promising Rookie Apr 09 '20

It doesn't work against Flampe, or am I doing skmething wrong?

2

u/Espadanumber6 Apr 09 '20 edited Apr 09 '20

I haven’t come across her yet. What does she do?

Edit: just came across her, but on 40 stam. What are you having trouble against? The paralysis is removed by Nami. Is it the DEF? Ig hitting greats would hinder your damage against the mobs and her. Try running the Hoe ship, and heal during the stage so you can take some burn damage to clear it.

2

u/hody08 There should be a limit to how similar a couple looks like. Apr 10 '20

I can attest for this, I've been doing Hoe and healing. Wait one turn and you should take about 12-13k damage from hits. On the previous stage against Katakuri you just can't take any burn damage at all, but that's no big deal because you shouldn't need to - all greats clears it easy. Zoro special will clear one homie, then just make sure you use the bullets to attack the other two homies and hit perfects to pass the defense. It's a lot trickier than Brulee, but manageable.

1

u/[deleted] Apr 09 '20 edited Apr 09 '20

I'm also having trouble with flampe, 50 stamina she has 99 def and she has a 6 good barrier which makes it almost impossible to kill her I dont understand how you bypass her barrier

Edit:Oh if you kill a homies her barrier is gone I see.

1

u/Espadanumber6 Apr 09 '20

I hadn’t come across her in my first run, that’s why. But yeah, like Brûlée if you kill one of the homies (far right) her good barrier drops. Now thanks to you Ik it’s the same with flampe. Do you remember which mob it was? I’m wondering if it’s the same.

2

u/[deleted] Apr 09 '20

Yes it is the right one

1

u/YumeEwan Promising Rookie Apr 09 '20

This is so useful except for the fact that I have none of the characters XD. I managed to find a sureproof way to pass the forty stamina quest but still can’t beat the fifty. Also what does TM and TS mean?

5

u/tenBusch Actual carrots for Nakama Apr 09 '20

TM = Treasure Map
TS = Time Skip

5

u/[deleted] Apr 09 '20

Treasure map bigmom Time skip nami

1

u/msanjinesv Promising Rookie Apr 11 '20

What’s the sureproof way?

1

u/ZhLawofski Eternal Jester Apr 09 '20

Great team, I have every unit except TS Nami. Any replacements ?

3

u/Espadanumber6 Apr 09 '20 edited Apr 10 '20

Who are your best special bind removers? You only need 3 turns off.

Colo Hody (F2P)

Valentine Shirahoshi (RR)

Mont Dor (RR)

Look through your box and see who you have. Try to bring someone who has a special bind removal Sailor.

If you own her, you can bring Legend Shirasherry and use her special bind removal switch ability (1-turn) and use her special to heal you to full health, so you can tank brûlée’s stage. You could switch, reduce it to two turns>heal, tank/skip turn> then remove the remaining turn of special bind with her switch, then take out brûlée.

1

u/ZhLawofski Eternal Jester Apr 09 '20

Oh, I have STR Raizo, that could work.

2

u/Espadanumber6 Apr 09 '20

Nice. Good luck.

1

u/Party_Boy18 Promising Rookie Apr 09 '20

Have everyone but raid zoro...any replacements?

2

u/Espadanumber6 Apr 09 '20

Any threshold reducer.

STR RR Trebol

RR Carina

Wano Law

Colo Magellan

Colo Jinbe

2

u/Party_Boy18 Promising Rookie Apr 09 '20

Sweet thanks! Carina worked perfectly for me.

1

u/Kaephoon Apr 09 '20

Any replacement for raid zoro? I wasn’t able to max him out and don’t have his special in time for brûlée.

1

u/Espadanumber6 Apr 09 '20

Any threshold reducer.

STR RR Trebol

RR Carina

Wano Law

Colo Magellan

Colo Jinbe

1

u/Raghuman Promising Rookie Apr 10 '20

Not sure what I’m doing wrong. Running double bullet, TS Nami, TM mom, bobbin and RR Carina. I can get to final stage but I never finish him off. My TM big Mom isn’t maxed out, is this a big issue?

1

u/Espadanumber6 Apr 11 '20

It’s not an issue as long as she’s low enough to use by the final stage. Are you hitting all perfects? Who do you have CC’d? My BM and Bullet were the only ones with ATK candy.

Don’t forget suppprt stat boosters, too. That might be why.

2

u/Raghuman Promising Rookie Apr 11 '20

I think I understand, give attack boosts where it’s needed fir that extra punch

3

u/Niko005 Promising Rookie Apr 09 '20

Made a pretty easy team to use with Warco and Stampede Luffy which is really easy for both versions of Kata island.

Junisha ship

Warco/Stampede Luffy

Holdem/5+ v1 Reiju

Dex Neptune (psy shira support)/Tm Big Mom (str lrr oven support from the support sugo)

The rest units have stats support. As for oven, i don't think that he is that necessary, cause the reason i use him is to change Big Mom's G orbs to str orbs, but Warco's special changes orbs too, so even though i haven't tried it, it should change G orbs to rcv,psy,int.

Stage 1-3: Kill soldiers, stall on turtles to charge specials

Stage 4: Switch to Marco to have matching slots and kill Perospero (Keep in mind that Stampede Luffy doesn't boost int units, so start attacking from Marco)

Stage 5: Use Dex Neptune special and clear stage (Keep Marco so that you still have matching orbs)

Stage 6: If it's Flampe, use Reiju's special and wait 1 turn to remove the barrier and switch to whitebeard to receive less dmg. Next turn switch again to Marco and clear stage.

Stage 6: If it's Brulee, use Reiju's special and Holdem's and clear stage.

Stage 7: Use Big mom's special, then switch to Whitebeard and use his special and Stampede Luffy's too. Kill Kata and clear.

1

u/ThePeoplesDwarf 589204326 Apr 09 '20

Yes Warco’s special changes G orbs to RCV, PSY, INT. I’m using a similar team with Warco.
Granted not all those orbs end up as matching but it still works for the team I’m using (Kaido with friend Jack).

4

u/I_Goat_You Helloouu Mudafukaa☺️ Apr 09 '20 edited Apr 09 '20

found this easy team while experimenting...not so f2p friendy sorry,😅but the key units are Magellan & TM Big Mom

Hoe Ship or whatever


Straigh forward...just skip attacks till stage 5 and let kaido do the job.

Stage 5:

  • Turn 1: just swap ViviBecca or Warco every turn for survivability and just hit greats.

  • Turn 2 and following: Kaido gets blown away...just continue surviving till Kaido is back.

  • Once Kaido is back again: just hit your greats and the EOT damage should finish him off.

Stage 6:

  • Activate Stampede Nami > Activate Magellan and swap for survivability... skip till toxic does the job for you.

Stage 7:

  • Activate TM BM > Kaido > Stampede Luffy and attack...EZ win

1

u/Totalyatworkonreddit Promising Rookie Apr 09 '20

Am I daft haha, how are you surviving or removing the 3 then special silence on stage 6? I can’t get past turn two on that

1

u/I_Goat_You Helloouu Mudafukaa☺️ Apr 09 '20

stampede nami removes special silence...maybe you switched your vivi/becca before activating magellans special? use him right after nami to get his better EOT healing😁...i also got some special levels on nami...but i dont think that its necessary🤔...she can be replaced by ts nami

1

u/Totalyatworkonreddit Promising Rookie Apr 10 '20

No sorry I meant that when you arrive onto that round everybody gets a 3 turn special silence. Do I need stampede Namis hidden potential to get that?

1

u/[deleted] Apr 10 '20

He has limit break and special cd on it lmao

1

u/I_Goat_You Helloouu Mudafukaa☺️ Apr 10 '20

yes you need to limit break your nami till she gets that second sailor ability.

2

u/mangaka7 Apr 09 '20

Here’s a quick Double Kaido HP Cut team I made.

It’s probably the easiest team. I got all my skulls in under an hour.

https://youtu.be/X2a3hIk8s9A

2

u/Cha0sRising90 Promising Rookie Apr 09 '20

I'm struggling to build a team. I keep missing certain characters recommended here and on Nakama. Please help?

https://www.reddit.com/r/OPTC/comments/fxxlgt/struggling_to_build_a_crew_for_new_katakuri_skull/?utm_medium=android_app&utm_source=share

2

u/RyzeNKing World's Strongest Enemy of the Gods Apr 09 '20 edited Apr 09 '20

Bullet Team I used for 50 sta (credit to Flamevious)

6+ Bullet/6+ Bullet

ShanksBeckman/ShiraMan

TM BM/Magellan 6+ (no Hanna sup needed)

Ship: Up to you, I used the reg Merry Go.

Guide:

Stall on stages 1 and 2 but kill the reg dudes to avoid bad things.

Stage 3: Use one bullet special and clear the room.

Stage 4: Just kill attacking with Bullet last.

Stage 5: Use second bullet special and ShiraMan special to heal and remove Atk down and burn completely. Kill.

Stage 6: Either Flambe or Brulee, swap ShiraMan to get rainbow orbs, attack with only Magellan. If u get Flambe, then once you swap you will be able to activate Magellan special and swap Shanksman for the paralysis removal and let the poison kill her. If Brulee, you have to tank one hit but be sure to swap ShiraMan before u do to reduce the special bind, then swap again to use Magellan special, lastly let the poison do the rest. Heal if possible with meat orbs.

Stage 7: Use TM Big Mom special and then kill hitting with both Bullets last. I don't know if you need the critical hit on Bullet for the max DMG but I'd recommend it just in case. The rainbow orbs should be enough dmg.

2

u/Sammy_Snake Promising Rookie Apr 10 '20

Very easy with this team.

Thanks for posting and thanks Flamevious.

1

u/skinny__panda Swimsuit BM when? Apr 09 '20

Flampe reapplies a 1 turn paralysis every turn. It's also really strong so you won't be able to get past it with regular attacks.

2

u/ThePeoplesDwarf 589204326 Apr 09 '20

Warco swap takes care of that if you have him.

1

u/schmooik Apr 09 '20 edited Apr 09 '20

I didn't get my orbs sealed below 20% at the last stage. He just changed all orbs to BLOCK.

2

u/KSmoria Apr 09 '20

You weren't below 20% then. He seals crew for 30 turns and you die.

2

u/schmooik Apr 09 '20

Ah my bad. It is on attack. I was using double kata V1 so he was delayed.

1

u/Jamonon Promising Rookie Apr 09 '20

!RemindMe 2 hours

0

u/RemindMeBot Promising Rookie Apr 09 '20

There is a 36.0 minute delay fetching comments.

I will be messaging you in 1 hour on 2020-04-09 12:27:14 UTC to remind you of this link

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1

u/Titagnom Started 02/2020 Apr 09 '20 edited Apr 09 '20

Merry, or other ship here

I'm only using stat boosting supports. Stampede Luffy position is important, he should be bottom row.

Tap once every turn until stage 6.

Stage 6 : Colo Magellan, tap once.

Stage 7 : Colo Jinbei, then Wedding Sanji, then Kaido , then Stampede Luffy.
Hit your perfects. If you don't have wedding sanji, a Psy beatstick will work. I personnaly don't need to Kaido on stage 7, but you may have to. If you have neither your Stampede Luffy limit broken with his crewmate ability making TND Matching nor Wedding Sanji, then use Support Story Vivi or Support Shira.

Stolen, then modified from https://www.nakama.network/teams/18316/details

1

u/JackelLord ace Apr 09 '20 edited Apr 09 '20

Kaido/Kaido

Colo Magellan/RR Oars Jr

TM Big Mom/FN Donald Moderate

Ship: Germa 66

Fairly Easy team but all units (except Oars jr) need max sp.lv.

Stage 1-4: Boom, Boom, Boom

Stage 5: Activate Donald special and attack without hitting perfects

Stage 6: Activate Magellan special, stall one turn. Then, clear on the next turn.

Stage 7: Activate Big Mom special then the two Kaido special, then clear.

*edit: Oars jr is just on the team for his sailor ability to remove 1 turn of paralysis.

1

u/DanDanfruit Promising Rookie Apr 09 '20

I used:

Kaido, Kaido

Warco, TM Nami

TM Big mom, colo magellan

Tm nami on str katakuri stage

Colo magellan on flampe/ brulee stage

Big mom special THEN kaido special(s), then attack

1

u/Biulz91 Promising Rookie Apr 09 '20 edited Apr 09 '20

F2P sub not fast but safe

Double Warco

TM Eneru / Ex Colo Neptune (Ex Shira support)

Colo Magellan / TM Big Mom

Ship: Moby Dick

Stage 1-3: just kill mob and stall for special if you need

Stage 4: stall ship despair and kill

Stage 5: stall one turn, use Neptune special and clear

Stage 6: swap Warco, use Magellan and Eneru special and clear (With Brulee stall one turn)

Stage 7: use TM Big Mom and both Waco special (swap one) and clear

1

u/ToniTabe Apr 09 '20

Should i 6+ him ?

1

u/santivprz Sick Apr 09 '20

All the Katakuri teams require Warco or cat dog. Since I have neither Bout to farm 30 stamina relentlessly.

1

u/Laween8 Apr 10 '20

I beat it with a kata team with tm nami, colo magellan, psy brulee, and stampede luffy(you can replace him with another booster to burst on 2nd turn of boss stage)

1

u/santivprz Sick Apr 10 '20

I don’t have TM Nami either :/ I quit for a year

1

u/OmegaPower24 Promising Rookie Apr 10 '20

Warco/ V2 Kuzan

TM Smoothie&Oven/ Colo Magellan

TM Nami/ Legend Robin

Stage 1: kill chess towers and stall

Stage 2: kill chess towers and stall

Stage 3: kill chess towers and if you can take out the homies too you should try

Stage 4: Change Whitebeard into Marco. Attack first with Marco and then in PSY, PSY, QCK order. It should take you another turn to kill Perospero. Hit the RCV orb with Marco and kill.

Stage 5: Use TM Nami's special. Switch Marco to Whitebeard and Smoothie to Oven. Attack in PSY, PSY, QCK and kill Katakuri. Oven's EoT will bypass his resilience.

Stage 6: Use Magellan's special, switch Whitebeard to Marco. Attack and try to lower Brulee's or Flampe's HP. If not, you can always stall with Warco until Magellan's special is ready again. Just be sure to enter the next stage with Oven up.

Stage 7: Use Robin's special, you should get your buffs removed. Change Marco into Whitebeard, if you already have WB out then no problem. Switch Oven to Smoothie and use their special. Use Warco's and Kuzan's special. Attack in PSY, PSY, QCK and clear.

1

u/Jibril_Sama Apr 14 '20

Thanks for the guide! Typically i don't struggle with figuring out the right comps for these but i'm running up to the deadline so wanted to ensure i got it right.

1

u/Front2battle Promising Rookie May 23 '20

Think I'll just farm the first one then, I have NONE of the units requires for this BS.