r/OnePieceTC Apr 09 '20

ENG Guide Super Evolution Adventure: Perfect Superhuman guide

Prelude

A legend who knows no defeat, the greatest masterpiece of the Charlotte Family is here to confront enemies with his refined Haki and awakened abilities!
"Which should be first? Your hands? Your feet? Tell me the least important parts in order and I will gouge them off of you!!"

Current status about specific units super evos using their own island and their own skull is questionable at best? Well here are the following units that require their own skull (in id order):

  1. CP 9 & Spandam^

Next regular skull super evos (in id order)

  1. v1 Lucy/Sabo^
  2. Robin*
  3. Marco^

^ Currently JPN only for now
* Apparently glb had the bright idea to make it a glb first id number (5000+) instead of the jpn one, wanted to put it here so people know what id she is really, thanks bandai


Bandai and Unit Stats

Apr. 08 (19:00) - Apr. 15 (18:59) PST

 

Unit Details

Katakuri - Strongest of the Sweet 3 Generals

  • Classes: Striker/Powerhouse

  • Socket Slots: 5

  • HP: 3,804

  • ATK: 1,683

  • RCV: 252

  • Captain Ability: Boosts ATK of Slasher, Striker, Driven, Cerebral and Powerhouse characters by 1.95x, reduce damage received by 20% and makes STR, PSY, RCV and TND orbs beneficial for all characters. Has a chance to delay all enemies by 1 turn based on damage dealt in previous turn.

  • Sailor Ability: None

  • Limit Break Sailor Ability 1: Boosts base ATK, HP and RCV of Slasher, Striker, Driven, Cerebral and Powerhouse characters by 50

  • Limit Break Sailor Ability 2: Makes PSY orbs beneficial for this character

  • Special: Adds 100x character's ATK as Additional Typeless Damage for 1 turn, changes BLOCK orbs on Slasher, Striker, Driven, Cerebral and Powerhouse characters into Matching orbs and makes TYPE orbs beneficial for Slasher, Striker, Driven, Cerebral and Powerhouse characters for 2 turns. If during that turn you score 3 PERFECT hits, boosts ATK against delayed enemies by 2x for 1 turn.

  • Cooldown: 16 turns → 11 turns

  • DB

 


[30 Stamina]()

[40 Stamina]()

50 Stamina

Stall on turtles and cd based fodders

Stage 1

Enemies HP Damage CD
2 Chess King ? ~4,772 1-4
Chess Pawn ? ~4,772 1-4
Teen Turtle 14 ? 1-3
Elder Turtle 14 ? 1-3

Turn 1:

  • Chess King: Changes all slots to EMPTY, changes two random slots to BLOCK (each chess king) and locks the chain at 1.1x for 3 turns

Stage 2

Enemies HP Damage CD
2 Chess King ? ~4,772 1-4
Chess Pawn ? ~4,772 1-4
Teen Turtle 14 ? 1-3
Elder Turtle 14 ? 1-3

Turn 1:

  • Chess King: Changes all slots to EMPTY, changes two random slots to BLOCK (each chess king) and lowers chain coefficient for 3 turns

Stage 3

Enemies HP Damage CD
2 Chess King ? ~4,772 1-4
2 Chess Pawn ? ~4,772 1-4
2 Croquembouche Homies ? ~2,200 1-3

Turn 1:

  • Chess King: Changes all slots to EMPTY, changes two random slots to BLOCK (each chess king) and lowers chain coefficient for 3 turns
  • Chess King: Changes all slots to EMPTY, changes two random slots to BLOCK (each chess king) and locks the chain at 1.1x for 3 turns

Stage 4

Enemies HP Damage CD
Perospero 650,000 6,000 1

Preemptive

  • Despairs ship for 2 turns
  • Changes slots to unfavorable
  • Locks slots for 2 turns

Stage 5

Enemies HP Damage CD
Katakuri 1.5 MLN 7,500 1

Preemptive

  • Cuts HP by 50%
  • ATK down for 3 turns
  • Burn (5000) for 3 turns
  • Resilience for 1 turn
  • Removes beneficial effects

<50% HP(once):

  • Blows away FC for 3 turns

Turn 3 (every three):

  • Cuts HP by 50%
  • ATK down for 3 turns
  • Burn (5000) for 3 turns

Delay special interruption:

  • Cancels delay effect

When defeated:

  • Revives, talks and leaves

Stage 6

(1)

Enemies HP Damage CD
Brûlée 1.2 MLN 7,700 1
2 Tree Homies 250,000 6,200 2
Tree Homie 250,000 6,200 2

Preemptive

  • DEF down and delay immunity for 98 turns
  • 6 GOOD hit barrier for 98 turns
  • Locks target to Tree Homie for 98 turns
  • Brûlée DEF up (2.5 MLN) for 98 turns
  • Threshold damage reduction for 2 turns
  • Silences specials for 3 turns

Turn 2 (every two):

  • Threshold damage reduction for 2 turns

When Homies are defeated:

  • Brulee is good to go

When Brulee is defeated:

  • Gives a 1.05x ATK and Orb boost for x turns
  • Removes cumulative damage special and beneficial effects

(2)

Enemies HP Damage CD
Flampe 1.2 MLN 7,700 1
2 Chess Rook 250,000 6,200 1
Chess Rook 250,000 6,200 2

Preemptive

  • DEF down and delay immunity for 98 turns
  • 6 GOOD hit barrier for 98 turns
  • Locks target to Chess Rook for 98 turns
  • Flampe DEF up (2.5 MLN) for 98 turns
  • Paralyze crew for 1 turn
  • Silences specials for 1 turn

Turn 1 (every turn):

  • Paralyze crew for 1 turn

When Chess Rooks are defeated:

  • Flampe is good to go

When Flampe is defeated:

  • Gives a 1.05x ATK and Orb boost for 3 turns

Stage 7

Enemies HP Damage CD
Katakuri 9.98 MLN 13,000 1

Preemptive

  • Immunity for 99+ turns
  • Changes all slots to BOMB/TND
  • Cuts HP by 50%
  • Rewinds FS/Slasher/Driven type specials by 8 turns

On Attack:

  • Deals 75,000 damage

<50% HP:

  • Changes all slots to BLOCK

<20% HP:

  • Seals crews slot for 30 turns

Damage reduction special interruption:

  • Removes cumulative damage special and beneficial effects

 

Links

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u/DanDanfruit Promising Rookie Apr 09 '20

I used:

Kaido, Kaido

Warco, TM Nami

TM Big mom, colo magellan

Tm nami on str katakuri stage

Colo magellan on flampe/ brulee stage

Big mom special THEN kaido special(s), then attack