r/OnePieceTC Apr 09 '20

ENG Guide Super Evolution Adventure: Perfect Superhuman guide

Prelude

A legend who knows no defeat, the greatest masterpiece of the Charlotte Family is here to confront enemies with his refined Haki and awakened abilities!
"Which should be first? Your hands? Your feet? Tell me the least important parts in order and I will gouge them off of you!!"

Current status about specific units super evos using their own island and their own skull is questionable at best? Well here are the following units that require their own skull (in id order):

  1. CP 9 & Spandam^

Next regular skull super evos (in id order)

  1. v1 Lucy/Sabo^
  2. Robin*
  3. Marco^

^ Currently JPN only for now
* Apparently glb had the bright idea to make it a glb first id number (5000+) instead of the jpn one, wanted to put it here so people know what id she is really, thanks bandai


Bandai and Unit Stats

Apr. 08 (19:00) - Apr. 15 (18:59) PST

 

Unit Details

Katakuri - Strongest of the Sweet 3 Generals

  • Classes: Striker/Powerhouse

  • Socket Slots: 5

  • HP: 3,804

  • ATK: 1,683

  • RCV: 252

  • Captain Ability: Boosts ATK of Slasher, Striker, Driven, Cerebral and Powerhouse characters by 1.95x, reduce damage received by 20% and makes STR, PSY, RCV and TND orbs beneficial for all characters. Has a chance to delay all enemies by 1 turn based on damage dealt in previous turn.

  • Sailor Ability: None

  • Limit Break Sailor Ability 1: Boosts base ATK, HP and RCV of Slasher, Striker, Driven, Cerebral and Powerhouse characters by 50

  • Limit Break Sailor Ability 2: Makes PSY orbs beneficial for this character

  • Special: Adds 100x character's ATK as Additional Typeless Damage for 1 turn, changes BLOCK orbs on Slasher, Striker, Driven, Cerebral and Powerhouse characters into Matching orbs and makes TYPE orbs beneficial for Slasher, Striker, Driven, Cerebral and Powerhouse characters for 2 turns. If during that turn you score 3 PERFECT hits, boosts ATK against delayed enemies by 2x for 1 turn.

  • Cooldown: 16 turns → 11 turns

  • DB

 


[30 Stamina]()

[40 Stamina]()

50 Stamina

Stall on turtles and cd based fodders

Stage 1

Enemies HP Damage CD
2 Chess King ? ~4,772 1-4
Chess Pawn ? ~4,772 1-4
Teen Turtle 14 ? 1-3
Elder Turtle 14 ? 1-3

Turn 1:

  • Chess King: Changes all slots to EMPTY, changes two random slots to BLOCK (each chess king) and locks the chain at 1.1x for 3 turns

Stage 2

Enemies HP Damage CD
2 Chess King ? ~4,772 1-4
Chess Pawn ? ~4,772 1-4
Teen Turtle 14 ? 1-3
Elder Turtle 14 ? 1-3

Turn 1:

  • Chess King: Changes all slots to EMPTY, changes two random slots to BLOCK (each chess king) and lowers chain coefficient for 3 turns

Stage 3

Enemies HP Damage CD
2 Chess King ? ~4,772 1-4
2 Chess Pawn ? ~4,772 1-4
2 Croquembouche Homies ? ~2,200 1-3

Turn 1:

  • Chess King: Changes all slots to EMPTY, changes two random slots to BLOCK (each chess king) and lowers chain coefficient for 3 turns
  • Chess King: Changes all slots to EMPTY, changes two random slots to BLOCK (each chess king) and locks the chain at 1.1x for 3 turns

Stage 4

Enemies HP Damage CD
Perospero 650,000 6,000 1

Preemptive

  • Despairs ship for 2 turns
  • Changes slots to unfavorable
  • Locks slots for 2 turns

Stage 5

Enemies HP Damage CD
Katakuri 1.5 MLN 7,500 1

Preemptive

  • Cuts HP by 50%
  • ATK down for 3 turns
  • Burn (5000) for 3 turns
  • Resilience for 1 turn
  • Removes beneficial effects

<50% HP(once):

  • Blows away FC for 3 turns

Turn 3 (every three):

  • Cuts HP by 50%
  • ATK down for 3 turns
  • Burn (5000) for 3 turns

Delay special interruption:

  • Cancels delay effect

When defeated:

  • Revives, talks and leaves

Stage 6

(1)

Enemies HP Damage CD
Brûlée 1.2 MLN 7,700 1
2 Tree Homies 250,000 6,200 2
Tree Homie 250,000 6,200 2

Preemptive

  • DEF down and delay immunity for 98 turns
  • 6 GOOD hit barrier for 98 turns
  • Locks target to Tree Homie for 98 turns
  • Brûlée DEF up (2.5 MLN) for 98 turns
  • Threshold damage reduction for 2 turns
  • Silences specials for 3 turns

Turn 2 (every two):

  • Threshold damage reduction for 2 turns

When Homies are defeated:

  • Brulee is good to go

When Brulee is defeated:

  • Gives a 1.05x ATK and Orb boost for x turns
  • Removes cumulative damage special and beneficial effects

(2)

Enemies HP Damage CD
Flampe 1.2 MLN 7,700 1
2 Chess Rook 250,000 6,200 1
Chess Rook 250,000 6,200 2

Preemptive

  • DEF down and delay immunity for 98 turns
  • 6 GOOD hit barrier for 98 turns
  • Locks target to Chess Rook for 98 turns
  • Flampe DEF up (2.5 MLN) for 98 turns
  • Paralyze crew for 1 turn
  • Silences specials for 1 turn

Turn 1 (every turn):

  • Paralyze crew for 1 turn

When Chess Rooks are defeated:

  • Flampe is good to go

When Flampe is defeated:

  • Gives a 1.05x ATK and Orb boost for 3 turns

Stage 7

Enemies HP Damage CD
Katakuri 9.98 MLN 13,000 1

Preemptive

  • Immunity for 99+ turns
  • Changes all slots to BOMB/TND
  • Cuts HP by 50%
  • Rewinds FS/Slasher/Driven type specials by 8 turns

On Attack:

  • Deals 75,000 damage

<50% HP:

  • Changes all slots to BLOCK

<20% HP:

  • Seals crews slot for 30 turns

Damage reduction special interruption:

  • Removes cumulative damage special and beneficial effects

 

Links

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u/Niko005 Promising Rookie Apr 09 '20

Made a pretty easy team to use with Warco and Stampede Luffy which is really easy for both versions of Kata island.

Junisha ship

Warco/Stampede Luffy

Holdem/5+ v1 Reiju

Dex Neptune (psy shira support)/Tm Big Mom (str lrr oven support from the support sugo)

The rest units have stats support. As for oven, i don't think that he is that necessary, cause the reason i use him is to change Big Mom's G orbs to str orbs, but Warco's special changes orbs too, so even though i haven't tried it, it should change G orbs to rcv,psy,int.

Stage 1-3: Kill soldiers, stall on turtles to charge specials

Stage 4: Switch to Marco to have matching slots and kill Perospero (Keep in mind that Stampede Luffy doesn't boost int units, so start attacking from Marco)

Stage 5: Use Dex Neptune special and clear stage (Keep Marco so that you still have matching orbs)

Stage 6: If it's Flampe, use Reiju's special and wait 1 turn to remove the barrier and switch to whitebeard to receive less dmg. Next turn switch again to Marco and clear stage.

Stage 6: If it's Brulee, use Reiju's special and Holdem's and clear stage.

Stage 7: Use Big mom's special, then switch to Whitebeard and use his special and Stampede Luffy's too. Kill Kata and clear.

1

u/ThePeoplesDwarf 589204326 Apr 09 '20

Yes Warco’s special changes G orbs to RCV, PSY, INT. I’m using a similar team with Warco.
Granted not all those orbs end up as matching but it still works for the team I’m using (Kaido with friend Jack).