r/OnePieceTC Apr 20 '18

JPN Discussion Most underrated units?

I feel like there are some characters in OPTC that get so overlooked nowadays because of new units like Luffy/Ace, Judge and Lucy. I thought of Legend Magellan who(like in the manga/anime)is just kinda overlooked despite how cool he is(imo). Same for characters like g-5 Tashigi and 20th anniversary Nami. So it made me think. Are there any characters that you think desperately need more attention even in todays standards?

24 Upvotes

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-10

u/suddenforce Apr 21 '18

How abt most overated,like Legend Lucci v2, he suck D.

7

u/Doffy-Mingo Mingo!!!!! Apr 21 '18

Why would you say that? He is arguably the best Powerhouse exclusive lead in the game.

-2

u/Kami_Blake_Aur Apr 21 '18

Honestly he’s not even better than V1 6+ Lucci. Sure he gives a boost of 4x for max, but he doesn’t even hit a multiplier above 3.5x until the 4th perfect and the boost above 4x is just for the last hit. This isn’t much better than a constant 3.5x boost (if not better at all. I haven’t actually checked). As for his special he gives orbs for one turn while V1 gives them over three (and that turn if combined with an orb randomizer like TM G4). The damage reduction and heal is really good though. All V2 Lucci seems to be is the most consistent and safe PH lead. I’d honestly say that based off of when he came out and his CA he certainly is lackluster (especially for a v2) and doesn’t deserve the praise I’ve seen him get, though i wouldn’t say he sucks

1

u/[deleted] Apr 21 '18

Honestly he’s not even better than V1 6+ Lucci.

That's simply ridiculous

0

u/Kami_Blake_Aur Apr 21 '18

I love when people read a sentence nd reply with a word instead of actually respond or refuting what I said

1

u/[deleted] Apr 21 '18

Didn't know your joke of a claim needed refuting. Ok, lemme do that then.

First of all, you claim V1 Lucci has a constant 3.5x mulitplier, which is obviously not true. And it's only marginally better when your damage is on the lower end. Once you start using specials (on a burst turn for example) V2 Lucci has the higher output.

Next you say V1 Lucci gives you 3 turns of matching orbs which is also a lie. In no universe is a very high chance to get machting orbs as good as actual matching orbs. Think about colosseums with specific orb shuffles or orb rate boosts.

All V2 Lucci seems to be is the most consistent and safe PH lead

Exactly. You said it yourself. He outclasses V1 Lucci by far in every way. He can heal with food orbs (yes that's a big deal) he has a 1.2x HP boost and his special is outright better, too.

Here are some examples of V2 Lucci clearing content V1 Lucci can't (hint: using V2 Lucci or Judge or other friend captains doesn't count as V1 Lucci clearing content) : INV Garp

Burgess Colo

Kizaru Forest

And the list goes on.

1

u/Kami_Blake_Aur Apr 21 '18

Every claim needs refuting, no matter how much of a “joke” you think it is. To brush it aside for whatever reason just makes you look bad. Its the equivalent of being that one guy in the argument that says “um, yeah but I’m right” without actually why. Now on to the task at hand I thank you for being for kind as to grace with a response.

I never once claimed V1 Lucci to be a constant 3.5x boost. Nor did I think I was required to mention that he needed a matching orb when he’s been around so long. It may have been presumptuous on my part. Either way the point was that as far as damage multipliers went V1 and V2 Lucci were pretty much tied during the optimal burst. Whereas V1 gives a 3.5x boost for matching orb, V2 gives a gradully increasing boost that doesn’t hit 3.5x or higher until the 4th perfect.

Have you actually used V1 Lucci’s special? I have constantly and even against maps that increase the rate of certain orbs V1s lucci special will still get me matching orbs. As for specific orb changers you can once again bring any orb randomizer. I’d argue that a high chance for matching orbs over 3 turns is better than a one turn orb changer in that the orbs are more consistent over multiple turns which better allows for multi turn bursts whether than single turn.

Once again V2 Lucci is a more consistent and safer captain, that’s about it. In many ways this does allow for a better PH captain with safer runs and more stalling. I never refuted this, but the idea that V2 Lucci is some god level PH captain when his multiplier isn’t much better and all he is is safer.

Also showing V2 Lucci clearing content doesn’t prove v1 can’t. Not to mention the idea that using a friend captain doesn’t count is ridiculous when they are a f2p option that compliments a certain captain. For that matter if you want to not count a clear unless you use double of the same captain you might as well drastically decrease a lot of clear rates

For reference V1 and V2 damage wise using the same team.

Once again V2 Lucci is safer and more consistent (depending on your perfect track record) and thats it. The idea that he’s “better in everyway” is ridiculous.

2

u/[deleted] Apr 21 '18

Ok since this is pretty much getting nowhere, let's boil it down to one simple question, in which scenario would you realisticly use v1 lucci over v2 lucci?

Also showing V2 Lucci clearing content doesn’t prove v1 can’t.

Kinda does if you can't find a single example of him clearing it.

Not to mention the idea that using a friend captain doesn’t count is ridiculous

No, it's 100% needed when comparing Captains. Saying V1 Lucci is a great Captain because he can leech off of Judge or V2 Lucci to clear content doesn't mean he's doing the work. Would you say 6+ Shanks is great because V2 Shanks makes him clear lots of content? Where would he be without those friend captains?

-4

u/suddenforce Apr 21 '18

idk, i just think he is bad , like ppl tell beginners to start with him, and I was like what the f? Even gamewith stated it that he is not that good while global and non native japanese player rate him like s tier.

3

u/LauXiah Apr 21 '18 edited Apr 21 '18

Because PH in GLB right now is probably the strongest class aside from Striker and has the most utility. You got Hody batch, Hody himself, boa sisters, you got 2x straight boosters like Raid Sanji and Raid Fuji, all F2P, and even some of the judge kids batch.

Look at v2 Boa. I'd call her underrated because in paper, she is damn amazing. 2.5 to 3.25 boost not RNG reliant (it is low now, especially post Luffy/Ace, but back when she was released, that was a pretty relevant boost), she also made TND/RCV beneficial and heals. Her special delays, gives hits which is good for hit barriers and she made type orbs beneficial for 2 turns. That's solid, but shooter has got the worst utility in game right now. Same with Ace as a captain.

That's not even saying how he is as a unit. His max multiplier is 4x, which is as high as the new legends, and he himself already gave so many utilities. Fully limit broken, he resist paralysis, probably the most annoying debuff there for a straight up wrecking team. His special is also pretty nice, coupled with Marigold, Fuji and Sanji, you already got 1.7s atk boost, 2x atk boost and 2 orb boost. A chain multiplier like Zeo gave you one more all matching orb turn and 2.5 multiplier and you're done.

A captain is as good as their subs, and with the overwhelming amount of time these good PH units are being boosted these last couple of sugos, of course you'd get recommendation for a captain that can utilize all of them well Unless you're overpowered to hell like v2 Akainu.

0

u/suddenforce Apr 21 '18

Ok, nice effort explaining though lol, didnt expect this. But I just want to say he is just not that good, compare to Lucy, Franky, Aokiji, Akainu, or any character along that line (that boost everybody or most units). He is good, just not that great, Gamewith gave him the tier and the score for a reason. People just overrate him too much, even saying that he is better than legend Franky which is a joke.

2

u/yorunomegami Apr 21 '18 edited Apr 21 '18

All those legends you mentioned were released after him though and 3 out of those 4 are arguable top 5 legends right now.

He's, like already said, biS for powerhouse teams in terms of raw damage output and he doesn't get crippled by using non boosted units like a lot of those other highdmg output captains like Doffy v2, Lucy, Franky. He might not be the most powerful captain, but he can clear a lot of different content. I think gamewith had a team for nearly all content that was released since his release until now. His main downside is barrier content, but in theory he can easily be paired with BB, nowadays not really recommended through the huge amount of dmgloss.

edit: i'm torn between suggesting him for beginner and not doing so. Mainly because i don't like recommending a taptiming captain for beginner. But his plus side (having access to all characters) is a huge plus as every new (utility) char a new player gets can have its usage in a Lucci team. Lucci has access (read: can use without crippling his damage) to Shirahoshi, RaidBarto, 6* Robin, v2 Ray and so on. Ofc the sub might end up not being boosted, but Lucci's first hits don't contribute that much to his damage.

0

u/suddenforce Apr 21 '18

To add his max multiplier is indeed 4 but the damage is not that high, you could even compare him to law 6+, but even worser. Yes he reach 4x, but Mr4 also reach 4x. You need to average them out to find the exact damage. Lucci is around 3.4x average not 4.

3

u/LauXiah Apr 21 '18

http://optc-db.github.io/damage/#/transfer/D1763:99:100:100:0,1763:99:100:100:0,1595:99,1743:99,1815:99,1840:99C37,10B0D0E1365Q0L0G0R47S100H

idk, dude, no matter the multiplier, that looks pretty alright to me.

he is just not that good, compare to Lucy, Franky, Aokiji, Akainu, or any character along that line (that boost everybody or most units)

My guy, are you familiar with the concept of newer legends being stronger than the older ones, also known as powercreep? No shit they are stronger, G4 is now stronger than OG Fighter Legend Jinbe, and he used to be one of the best legends around. That doesn't make older legends like Lucci bad by default. That's just ignorant.

1

u/yorunomegami Apr 21 '18

I wanted to compare him with 6+ Law in my other reply but you posted this before i mentioned him so i thought answering here (again) might be the way to go.

Comparing him with Law is overall a pretty good comparison imo. Both max ~roughly around the same multiplier, both can use non boosted units in their teams for the first few hits - at least i think both can, i'm not sure about Law, can't remember a team i haven't used full slasher/FS with him so...

Law's heal is huge, he can be paired with various leads etc and overall i think 6+ Law has a better captain ability (at the current state of the game, but FS just got buffed through the ceiling with v2 Ray and Luffy/Ace) but the point stands that Lucci is the best PH captain available. Also Lucci's special is better than Law's almost always, and if Law's special makes the difference than using a setup with Law (either as sub or lead) might be the way to go anyway.

Having said this, i don't like tap timing captains in general, with those tap timing ships their downside is easier to compensate, but i just don't like them, but out of those available like LL, v2 Fuji, Lucci and Law Lucci and Law are the ones i tend to use from time to time - i just recently pulled Lucci though, so maybe i'm biased here, but i ran Raizo coli with him just for fun and his coli is close to being the most annoying ever and i still enjoyed using Lucci.