r/pathofexile • u/Ynead • 4d ago
Game Feedback Poe2 review after beating all bosses - 1 step forward 2 steps back.
I'm kinda done with poe2 EA as I beat all bosses available, multiple times. So here's my review :
The Good :
Stunning environement and SFX. Everything truly looks good.
90% of bosses are really fun to fight.
Killing mobs feels really good with most skills. Comet shattering packs, shock sfx on bodies afterward, etc.
Amazing soundtrack as usual.
Meeting character like Doryani & Balbala is awesome after hearing so much about them in poe1.
The campaign map is pretty good, seeing boss kills permanent bonuses is helpful.
The atlas map looks cute.
Vaaling is more fun, as the risk is inherently lower than in poe1.
The weapon swap system is a brilliant idea, aside from the slight delay when swapping weapons.
Pausing
WASD movement is incredible.
The Bad
On-death effects are exhausting. I say that as a spark spellweaver, with a massive ehp pool + CI , so I can facetank all on-death without issue. I can't imagine what people playing life-based char are feeling right now.
Mobs' speed is frustrating. I feel like deleting whole screens at once is the best way to survive because you WILL meet a pack of hasted rare that WILL bodyblock and stunlock you to oblivion.
Combat was advertised as methodical. It isn't after like act 3. Mobs are no different from poe1 while most builds are stuck at poe2 powerlevel.
Ascending isn't very fun. I'm glad I crushed all trials with CoC comet before it got destroyed. "Sanctum" is blatantly unfair to some builds, while Ultimatum is absurdly overtuned. The biggest issue is that both of those are so full of RNG from afflictions / mods. I can't believe this is worse than lab.
The gem system is strangely restrictive. Most spells and support aren't available until very late in Cruel. 6L are very expensive for casual players, and discourage experimentation since they're linked to a single gem.
The Ugly
Mapping
- Horrible map layouts being forced on players. I feel that not being able to set-up a 50 maps farming session, with a good tileset is 60%+ of the reason why poe2 mapping is so exhausting.
- Augury and Myre. Maps need to be shortened by at least 50%, and add a boss to every map.
- Backtracking for a single rare. Having to kill every rare.
- Towers feel like a complete waste of time. They should either be "open" whenever an adjacent map is completed, or be a single boss fight room. Imagine being forced to run a Pillars of Arun in poe1 everytime you want to use a sextant.
- Having to scrolls for 40s in the new atlas. No search bar, no way to zoom out to see everything in graph form.
- Atlas skill points being locked behind their respective boss fight. Why ? It feels awful. You're forced to gamble on an expensive invitation 4 times to not lose currency. With 1 portal. You should simply have to complete league encounters in higher and higher tiers maps...
MF returning is 100% a mistake, especially in its current form, affecting currency as well as item drops. Poe1 finally (partially) excised that tumor in 3.25 by removing quant. Please do the same. I won't launch into a 50k word manifesto on MF and its numerous shitty side effects, other people have already done it on this sub.
1 portal for pinnacle bosses is absurd. I don't care about bosses being fully healed after 1 death, but ONE try, for an unknow boss with requires hours to farm? Come on.
The Arbiter fight needs fixing. Sometimes you can't avoid death without a weaponswap blink. As usual , the best way deal with this is just to delete him before he does anything.
Crafting
- Slamming orbs while closing your eyes is gambling, not crafting. 99% of players are priced out of targeting omens so the crafting system is just a wisdom scroll with extra steps. Fractured items should be reintroduced asap.
- Greater Essences are far too rare.
- Targeting omens are far too rare.
Build balancing. I'm sad that GGG is back to their old way of deleting builds rather than taking the time to balance them (CoC, CoF..). I think it's very telling that the most popular builds are those that play the most like poe1 (spark, gaz arrow deadeye, LA deadeye). 1 button, screen clear builds. I'm convince that if GGG makes builds like those unplayable, the game will be hemorrhaging players in the endgame.
Trade. I don't really need to say more.
Frankly, my main problem with all those issues is that most of them have already been dealt with in poe1. That's what make is so infuriating.
Atm I would give poe2 a 9/10 for visuals, sound effects, etc. But a 4/10 for system design. It feels actively hostile, like the devs don't want players to have fun. Poe1 and 2 teams need to speak with each other.
Most of all, GGG needs to understand that you can't be on your toes for 5h in a row. The game requires some chill farms and builds. Poe2 is just stressful in a way very few games are.
edit : correcting grammar mistakes + added wasd & pausing to Good