r/alienisolation • u/MattFiler Mod • Apr 26 '23
Modding OpenCAGE now supports custom maps: here's Dust 2 from Counter-Strike!
https://www.youtube.com/watch?v=QJqn9duwNCE8
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u/Drayux Unidentified creature. Apr 26 '23
Matt your tools become more legendary by the day! This is a absolutely awesome!
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u/GroundhogGaming Apr 26 '23
Now we need Source maps.
Black Mesa.
City 17.
GM_Construct. (Coming full circle with the Motion Tracker on this one.)
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u/RooLondonSounds Apr 29 '23
Wow - this is absolutely incredible! Well done - we can’t thank you enough for continuing OpenCAGE and making it better and better all the time. This is incredibly exciting and opens up so many possibilities and opportunities!!
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u/barrydennen12 May 07 '23
I suppose this might be a dumb question but could this tool one day see motion controllers working properly in VR? I really want to wave my little Alien detector around like an idiot while I'm on the run
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u/Elieftibiowai May 06 '23
I read that there was code for multiplayer implemented in early versions and is still present. Is there any modding possible to create something?
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u/MattFiler Mod May 19 '23
Yeah! The game was developed with the intention of having multiplayer, but SEGA conducted a review after the A:CM fallout and removed it from the game (which also delayed it by a year and caused a big story rewrite that scrapped a load of content). The MP seemed to be developed up until around 2013, and a lot of components in the engine are designed with networking in mind. It utilised NETZ & was apparently working but a bit janky. A lot of the code still exists in the game, including the ability to launch a level in MP mode, but unfortunately the actual backend NETZ library didn't ship, so it's not fully functional. It appeared that lobbies in the game were client hosted though rather than being hosted on dedicated servers, so there's a chance that with some work it could be fixed into a working state.
Also, fun fact, after they shipped A:I, they updated the networking in the Cathode engine to make it more functional with the intention of using the engine for Hyenas (their new MP FPS project), but by the point they'd finished a lot of the team that were familiar with Cathode had left and been replaced by people who preferred Unreal, and so they ended up ditching the upgraded Cathode in favour of UE4.
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u/Excellent_Lynx5185 Jun 22 '23
It would be cool if they had an update for the game based of this mod for the 10 year anniversary.
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u/VitexHD May 27 '23
That's actually awesome.
I love seeing people make mods for this game, I might have to check it out at some point as well.
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u/Infrah Apr 26 '23 edited Apr 26 '23
Thanks Matt. The Alien Isolation fan community may be a small cult following at this point but we all greatly appreciate your hard work here.
Hopefully many more players and modders alike realize the new life that OpenCAGE tools breathe into A:I, and that we can see a lot more new content and experiences to extend this great game and engine.