r/worldbuilding Jan 15 '23

Meta PSA: The "What, and "Why" of Context

605 Upvotes

It's that time of year again!

Despite the several automated and signposted notices and warnings on this issue, it is a constant source of headaches for the mod team. Particularly considering our massive growth this past year, we thought it was about time for another reminder about everyone's favorite part of posting on /r/worldbuilding..... Context


Context is a requirement for almost all non-prompt posts on r/worldbuilding, so it's an important thing to understand... But what is it?

What is context?

Context is information that explains what your post is about, and how it fits into the rest of your/a worldbuilding project.

If your post is about a creature in your world, for example, that might mean telling us about the environment in which it lives, and how it overcomes its challenges. That might mean telling us about how it's been domesticated and what the creature is used for, along with how it fits into the society of the people who use it. That might mean telling us about other creatures or plants that it eats, and why that matters. All of these things give us some information about the creature and how it fits into your world.

Your post may be about a creature, but it may be about a character, a location, an event, an object, or any number of other things. Regardless of what it's about, the basic requirement for context is the same:

  • Tell us about it
  • Tell us something that explains its place within your world.

In general, telling us the Who, What, When, Why, and How of the subject of your post is a good way to meet our requirements.

That said... Think about what you're posting and if you're actually doing these things. Telling us that Jerry killed Fred a century ago doesn't do these things, it gives us two proper nouns, a verb, and an arbitrary length of time. Telling us who Jerry and Fred actually are, why one killed the other, how it was done and why that matters (if it does), and the consequences of that action on the world almost certainly does meet these requirements.

For something like a resource, context is still a requirement and the basic idea remains the same; Tell us what we're looking at and how it's relevant to worldbuilding. "I found this inspirational", is not adequate context, but, "This article talks about the history of several real-world religions, and I think that some events in their past are interesting examples of how fictional belief systems could develop, too." probably is.

If you're still unsure, feel free to send us a modmail about it. Send us a copy of what you'd like to post, and we can let you know if it's okay, or why it's not.

Why is Context Required?

Context is required for several reasons, both for your sake and ours.

  • Context provides some basic information to an audience, so they can understand what you're talking about and how it fits into your world. As a result, if your post interests them they can ask substantive questions instead of having to ask about basic concepts first.

  • If you have a question or would like input, context gives people enough information to understand your goals and vision for your world (or at least an element of it), and provide more useful feedback.

  • On our end, a major purpose is to establish that your post is on-topic. A picture that you've created might be very nice, but unless you can tell us what it is and how it fits into your world, it's just a picture. A character could be very important to your world, but if all you give us is their name and favourite foods then you're not giving us your worldbuilding, you're giving us your character.

Generally, we allow 15 minutes for context to be added to a post on r/worldbuilding so you may want to write it up beforehand. In some cases-- Primarily for newer users-- We may offer reminders and additional time, but this is typically a one-time thing.


As always, if you've got any sort of questions or comments, feel free to leave them here!


r/worldbuilding Jul 31 '24

Meta Announcing r/Worldbuilding's New Moderators for Spring 2024!

34 Upvotes

Good news, everyone!

After a bit of a delay due to a health scare (read 2 months late because I have horrible luck), we're ready to announce our new moderators for 2024!

We got just under 20 applicants for moderator positions, and in the end, four applicants stood out, passed through the vetting, and joined the team.

If you didn't make it, or you missed the window to apply, we anticipate a new round of recruitment in October and November this year. We're up to 27 team members, and we hope to get up to the mid-30s by the end of next year so we're able to offer you all the round-the-clock coverage and responsiveness a community of this size deserves.

That said, let's congratulate our new Mods-in-Training!

Joining the /r/worldbuilding Subreddit Team:

Joining the Discord Team:

Congratulations to our new Mods-in-Training!

In addition, two discord team members are joining the subreddit team:

With these new team members, we hope to improve our responsiveness to concerns and hopefully prevent mod queues from spilling over, catching issues before they fester. In the future, we even hope to have the manpower to offer new activities and events on the subreddit and the discord.

Once again, thanks to everyone who applied, and congrats to the new mods!


r/worldbuilding 6h ago

Question Is this somewhat plausible?? Is there a better way to explain this? For my fantasy sci-fi universe

Post image
2.3k Upvotes

I am trying to somewhat explain a planet where life can thrive in this massive trench, but the rest of the planet is uninhabitable. I think my explanation is flawed and was wondering if there’s a more grounded way this could happen? Maybe something to do with temperatures? Otherwise I’ll just settle with my more fantastical explanation. :)


r/worldbuilding 5h ago

Prompt What's an average day for an average person in your world like?

Post image
178 Upvotes

r/worldbuilding 9h ago

Discussion What’s your least favourite worldbuilding thing that comes up again and again in others work when they show it to you

285 Upvotes

For me it’s

“Yes my world has guns, they’re flintlocks and they easily punch through the armour here, do we use them? No because they’re slow to reload”

My brother in Christ just write a setting where there’s no guns


r/worldbuilding 1h ago

Visual Aetherians – Translucent Alien Sapients of Aethoria's Atmospheric Realms

Post image
Upvotes

r/worldbuilding 2h ago

Visual A Fairy Switch. A hypnotic device to rewire the brain and allow one to use magic.

Thumbnail
gallery
45 Upvotes

In my world, the brain is a complex organ capable of more than just controlling the body. It's unique design allows it the ability to manipulate magic. Over time as the mind develops it will craft special nodes in the neural works of the brain that, when stimulated, can cast magic.

These powers are technically innate but evolve in certain directions over time. But you don't typically start out knowing these abilities. Instead you need to have your first stimulation, typically this occurs in a dream, but can be pushed into activation through mindful meditation. One can even choose how it evolves through rigorous meditative practices.

Almost anyone can have these powers.

Later in the future, humans design a form of hypnosis using spinning devices called fairy switches. These tools could be used to alter neural circuitry and reprogram the mind. Each fairy switch has pegs adorning the sides that form an irregular pattern. And a strange spiral symbol at its center. When these pegs rotate around the center piece, they create a hypnotic pattern that alters the brains neural pathways.

This allows for universal spells to be learned. Amd through this anyone, even those who still have dormant magic, can access these simple spells. However, doing this degrades the dormant nodes within the brain, making your Innate magic less potent.

When using fairy switches, the neural pathways are changed over time to allow for the use of magic without repercussions.

Another method, however, activates multiple neural pathways simultaneously. This allows the hypnotized to use magic without the training (for a short while), but the overstimulation is agonizing and sometimes even paralyzing.

These two fields of hypnotism are often pursued by psychologists and therapists.

Eventually, people also learned of demons. These are basically infected nodes that are tied to traumatic events in the user's past.

While these demons rarely affect the world around them, instead preferring to torment a single victim, there are demons strong enough to actively cast curses on the surrounding area.

Curses are typically the warping of perception. Almost like hallucinations that attach themselves to a person rather than induced by drugs. These hallucinations can be objects, entities, or environments.

Hypnotists also specialize in demons, though there are conflicting schools of thought on how to approach them. One is repression. A quick method that suppresses the demon within the person for a time, but never really deals with it. Then, there is extended care, where the demon is slowly unraveled over several sessions of hypnotic healing.

While innate powers are much less constrained, universal spells often have to do with the following.

Enhanced perception/ strength/ endurance: those who experience the proper hypnotic treatment can use their awakened mind to alter their body and mind significantly. Surviving poison. Supercharging organs or muscles. Slowing blood flow. Even having the mind process more information at a faster rate.

There is a group of individuals that learn to control their demons through meditation and elixirs. While their methods are effective, there are those who believe that to harbor a demon at all is evil.

Eventually, in the future humans design kindred spheres, tools that can replicate a brain and thus spells, but are modular enough to be changed on the fly and used much faster than a fairy switch. Meaning multiple spells can be cast from this device, so long as it has a scan of a brain in the first place.

However, due to how this technology works, only those who provided the brain scan can use the kindred sphere.


r/worldbuilding 22h ago

Discussion What's your magic system flaw.

Post image
1.8k Upvotes

A magic system flaw isn't, a weakness added on to it. Think Earth bending not working on platinum in Avatar.

A magic system fall, is something where even if the power is working properly. There are still risks. Think how Fire bender can kill themselves, if they bend lighting through thier chests, or if you can turn your body into stone, you are kind of dead if someone can already damage it.


r/worldbuilding 1d ago

Prompt Enough about how original your world is. What's something you completely ripped off?

806 Upvotes

Not to say it's a bad thing to take inspiration because, that's the whole freaking point of writing. But we're all guilty of ripping off something cool.

And dont tell me your world is 100% original because that's literally not freaking possible. I'm calling bs immediately.


r/worldbuilding 2h ago

Visual A bit from NED the Knight, a fantasy worldbuilding project I've been working on!

Thumbnail
gallery
11 Upvotes

r/worldbuilding 2h ago

Map Ongoing work of the map of the Meso-AEthan Kingdoms

Post image
11 Upvotes

r/worldbuilding 2h ago

Lore How many layers have you built into your worlds?

10 Upvotes

Hello! First post here, please be gentle 🙂 I have been carrying the concept of my novel-which I am now writing- for almost 10 years and in that time, the layers of my fantasy Mer-realm have grown. There’s types of magick, an ancient battle that triggered the separation of these magicks, general rules about the usage and so on. What I’m curious about is this: there will need to be names, spells, ancient warriors that may be referenced throughout this work (I’m planning on a trilogy). How much of the lore, the foundation of the system, the battle, the bits that make the magick so important-how much would you drop into the first part of the first book? I’d like it to not read as a lore dump, and I’d like the reader to discover things in bits but also not be confused by the mention of someone or something. How subtle or explicit would you write it?


r/worldbuilding 2h ago

Map Northern Bereikia, Yavamana Basin, and Lake Sibbur | Aemar Atlas Tile #13

Post image
7 Upvotes

r/worldbuilding 5h ago

Discussion Real-World phenomenon that happen in your world

13 Upvotes

I mean things that are so weird that they *appear* supernatural or just a writer writing stories. But the phenomenon is 100% real. In a way, you're kind of teaching people about things they wouldn't have known otherwise.

I have three examples:

  1. A character hallucinating about his home while exploring a cave under a desert. Cave hallucinations are real and you can see and hear things that aren't there.

  2. Singing sand; a phenomenon where sand falls down a dune at the perfect frequency to hum and rumble. It is creepy. I recommend checking out videos on it. https://www.youtube.com/watch?v=KwZeTs2WtUU

  3. Random pillars comprised of different lengths, thicknesses, and angles. This is an example of nuclear semiotics placed into a fantasy setting.


r/worldbuilding 8h ago

Question Is it possible to do hard sci-fi but still have FTL travel?

24 Upvotes

FTL stuff is kind of a big no-no in most hard Sci-fi stuff, I feel, because of how FTL travel of any kind violates a bunch of big universal laws. And while I like hard sci-fi and want to do it for my world, I also feel that FTL travel is able to spice stories up a lot. So what kind of compromise could be found?


r/worldbuilding 8h ago

Prompt what is the coffee of your world?

22 Upvotes

does your world have any widely spread beverage drunk on daily basis by all creature no matter their social status or religious beliefs? what are the regional ways of consuming and preparing of this drink? where does it come from and how has it reached your entire world?


r/worldbuilding 1h ago

Visual Bezoar, Lord of all Slimes! We made a legendary monster for our world. its also a multi-phase boss that you can turn on your players! sadly too much info to put here so if you want the phases check the link in comments! Easier to read too lol. Tell me your thoughts!

Thumbnail
gallery
Upvotes

r/worldbuilding 4h ago

Meta being religious vs worldbuilding religions

10 Upvotes

In the comments under another post, someone said something to the effect of "I can always see when an author is atheist, because their religions lack depth". And I can certainly see how someone who has never had much contact with organized religion may struggle writing authentic religious experience.

On the other hand, I can also imagine how someone who is religious can struggle with writing religions other than what they consider the truth this was for instance an issue for Tolkien, who didn't really portray organized religion in his writings, save for passing mentions of Numenorian practices (both in their worship of Eru/Valars and later of Morgoth).

So... I'd love to see some data on how religious experience correlates with one's enjoyment of writing religions. I tried to make options readable and that led to some simplifications.

By "religious", I mean a person who understands the tenets of their faith and is actively involved in its practices. If the extent of your religious experience is being dragged to Church a few times when visiting your grandma, you (probably) should select "I was never religious". If you follow some school of thought that can't be characterized as a classically understood religion, I leave it to you to determine how closely you feel you can relate to the religious experience. I also fully accept that there are different modes of religiosity depending on faith, culture, congregation, and person.

By "enjoy building religions", I mean... well, generally just that, but extra points if you think you can actually pull them off by adding a decent amount of depth to the metaphysics, lore, morals, institutions and practices.

Sadly, there isn't an option to add more than 6 answers in a single poll (or if there is, I can't figure it out), so no "other/it's complicated/see results" for this one, sorry! If you want to see results without answering, you can tell me in the comments and I'll try to answer later.

Finally... I'm asking out of pure curiosity and not trying to prove any point here. Feel free to discuss how your religious experience of lack thereof impacts your worldbuilding in the comments if you want to, but please let's keep this civil. Please refrain from proselytizing, as well as from the stereotypical "Reddit atheist" comments. Also, if possible, please refrain from downvoting the comments of people whose religious views you disagree with but who aren't actively hateful.

EDIT: also, I know one answer is poorly written, I was rephrasing them and forgot to remove a single word. Sorry for that, but hopefully you catch my meaning!

134 votes, 2d left
I am currently religious; I feel enjoy building religions
I am currently religious; I don't enjoy building religions
I am formerly religious; I enjoy building religions
I am formerly religious; I don't enjoy building religions
I was never religious; I enjoy building religions
I was never religious; I don't enjoy building religions

r/worldbuilding 13h ago

Visual The best food in the Ashlands. (It's not very good)

Post image
50 Upvotes

r/worldbuilding 11h ago

Prompt What are your setting's Orcs like?

33 Upvotes

I'm curious to hear about everyone's Orcs.

Personally in my setting, I imagine Orcs split off from the other races on the evolutionary line a very long time ago and became one of the first species to independently achieve a Neolithic-like Civilization, filling up the hole that the Giants left after their population diminished. Discovering things like agriculture and domestication and the such before Halflings and Humans. This was eventually uprooted when the early Elves migrated to the Mortal Plane from the Fey Realm and left the Orc civilization to be uprooted.
Orcs were pushed back to the deserts, steppes, and plains. Forced to become a nomadic people, the Orcs weren't able to farm crops efficiently and resorted to forcefully teaching the other species how to farm. This gave the Orcs a source of food they could resort to for survival if their livestock were to fail.

Another little tidbits I have is that in my setting Ogres are actually distant cousins to Orcs, like how humans and gorillas are cousins. Additionally, Goblinoids in my world refuged to the Mortal Plane due to Elven hijinks, and such often form bonds with the Orcs due to their similar experiences with Elven Colonization.


r/worldbuilding 17h ago

Prompt Do people worship "evil deities" in your world. If so, why?

95 Upvotes

GUIDELINES AND ETIQUETTE

  • Please limit each item's description to three or five sentences. Do not be vague with your description.

  • If someone leaves a reply on your comment, please try to read what they post and reply to them.


r/worldbuilding 22h ago

Discussion What are the most Creative uses of Ice or Cold power you've seen

188 Upvotes

For like inspiration and such, if you wouldn't mind


r/worldbuilding 5h ago

Map Earth 50 years after the Invasion

Post image
7 Upvotes

r/worldbuilding 2h ago

Map The Republic of Atlantis, a fictional Portuguese-speaking archipelago nation in the South Atlantic

Thumbnail
gallery
4 Upvotes
  • Slide 1: Map of Atlantis
  • Slide 2: Flag of Atlantis
  • Slide 3: States of Atlantis
  • Slides 4 and 5: Population of Atlantis, including a breakdown by state
  • Slides 6–20: History of Atlantis from 1837 to 1966

Atlantis was uninhabited before being discovered by the Portuguese (alongside Brazil) in 1500. Colonization of the islands began in 1540, with Atlantis becoming a major producer of rice before gold was discovered in the 17th century. The colony was initially very wealthy, but when gold was found in Brazil in the 1690s and Atlantis's gold deposits ran out, the colony entered a slow decline until cocoa began to be produced in the 19th century.

In 1832, Atlantis became independent with Felipe Cândido, a planter and independence activist, as president. The country has gone through several changes of government throughout its history, including a monarchy between 1845 and 1852 and military dictatorships from 1931 to 1946, 1953 and 1962, and 1973 to 1982. The current president is Antônio Silveira from the Atlantis Socialist Party.


r/worldbuilding 8h ago

Discussion What are your favorite things to write/talk about in regards to worldbuilding?

12 Upvotes

Because a spoonful of sugar will balance out the salt.


r/worldbuilding 7h ago

Prompt How does mining work in your setting?

9 Upvotes

Y'know, extracting resources from the ground-type stuff.

Is it fairly conventional to our universe's Earth? Do, say, open pit mines encounter different challenges? What resource do they extract, and what considerations do operations need to make?

If it's a fantasy setting is magic used in removing chunks of rock to get at ore seams? Do miners need to take care to avoid disturbing buried evils balrog-style?

How about sci-fi, with asteroid mining and other exotic materials, maybe only found on other planets (or stranger - nuclear pasta, anyone?)

It's probably not something that gets the most thought (goodness knows I'm guilty, I only just thought of this, after all), but being a very important part of heavy industry it honestly deserves a bit of attention, seeing as it affects supply chains, economies, the environment, employment, and probably more things I haven't thought of at this moment.

As for my own stuff, across its three current main arms...

Soviet is straightforward Earth stuff, nothing too special here.

Anstrake would need to mind the density of the compressed rock in mountain ranges, the rapid tectonic shifting, and the unstable nature of just about everything, with chlorine gas being an especially prominent risk deep underground. Flood basalts are noticeably resource rich, most likely full of heavy radioactive elements. How this mining looks is... unclear. I haven't given it much of a look, only mentioned in passing.

Soian is funny case, since the all-powerful empire need not gather resources at all should it desire not to. But it does anyways, just to have something to do (this lead to problems on Anstrake when an extremely rare compound was found in its soil). Valuable UD (Ultra Dense/Durable) materials, non-matter formations, are mysterious in their origin and source. Whether they're created artificially, collected, or made out of pieces is unclear. The ones the Soians use, that is. Natural UD is a thing, it just might not always be the most useful thing.

What do you have on this area?


r/worldbuilding 1d ago

Prompt Does necromancy differ than the usual, in your story?

Thumbnail
gallery
199 Upvotes

If you don’t know what Tower Dungeon by Tsutomu Nihei is, I suggest you go read the 14 chapters right now.

But, I wanted to say the way they do necromancy is pretty cool, necromancers create “larvae” that infect and then control corpses with these worm like beings.

Does your necromancy differ than the usual covered in skulls and controls skeletons cliche we see?