Regular: Boosts HP & RCV of all units by 1.20x. Boosts ATK of all units by 2.00x + 0.10x for every class in your team (so up to 3.00x). Makes RCV orbs count as matching.
If she doesn't consume at least one RCV for 10 turns she enrages.
Enraged: Boosts HP & RCV of all units by 1.20x. Boosts ATK of every other unit by 2.00x + 0.10x for every class in your team (so up to 3.00x) boosts her own attack by x6. Makes RCV orbs count as matching. You lose 20% of your max HP every turn.
Consume 1 RCV orb to switch to her regular form.
Special (life steal)
Single target 20% HP cut that bypasses all barriers. Heals 20% HP. Delays that enemy for 1 turn ignoring delay prevention.
Really like this concept! Not OP in the current meta imo. Although i think her special is a bit underwhelming maybe a higher hp cut since its single target.
64
u/Farpafraf This is what PTSD looks like May 03 '18
If she won't be the best F2P character I'm gonna be disappointed