r/HoneySelect • u/4EvaDanked • 13h ago
Honey Select 2 can't load outfits in studio neo v2. CharCustom and AccCustom doesnt work either NSFW
[Error : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
MessagePack.MessagePackBinary.ReadBoolean (System.Byte[] bytes, System.Int32 offset, System.Int32& readSize) (at <3b5b6200ae634ac4bed755d3ff835ff7>:0)
MessagePack.Formatters.AIChara_ChaFileAccessory/+PartsInfoFormatter16.Deserialize (System.Byte[] , System.Int32 , MessagePack.IFormatterResolver , System.Int32& ) (at <46c0c1d558e649b69d14059fa2e1a7eb>:0)
MessagePack.Formatters.ArrayFormatter`1[T].Deserialize (System.Byte[] bytes, System.Int32 offset, MessagePack.IFormatterResolver formatterResolver, System.Int32& readSize) (at <3b5b6200ae634ac4bed755d3ff835ff7>:0)
MessagePack.Formatters.AIChara_ChaFileAccessoryFormatter15.Deserialize (System.Byte[] , System.Int32 , MessagePack.IFormatterResolver , System.Int32& ) (at <46c0c1d558e649b69d14059fa2e1a7eb>:0)
MessagePack.MessagePackSerializer.Deserialize[T] (System.Byte[] bytes, MessagePack.IFormatterResolver resolver) (at <3b5b6200ae634ac4bed755d3ff835ff7>:0)
MessagePack.MessagePackSerializer.Deserialize[T] (System.Byte[] bytes) (at <3b5b6200ae634ac4bed755d3ff835ff7>:0)
AIChara.ChaFileCoordinate.LoadBytes (System.Byte[] data, System.Version ver) (at <f42641e4193742afa1c79de0438b6fed>:0)
(wrapper dynamic-method) AIChara.ChaFileCoordinate.DMD<AIChara.ChaFileCoordinate::LoadFile>(AIChara.ChaFileCoordinate,System.IO.Stream,int)
AIChara.ChaFileCoordinate.LoadFile (System.String path) (at <f42641e4193742afa1c79de0438b6fed>:0)
(wrapper dynamic-method) Studio.MPCharCtrl+CostumeInfo.DMD<Studio.MPCharCtrl+CostumeInfo::InitFileList>(Studio.MPCharCtrl/CostumeInfo,int)
(wrapper dynamic-method) Studio.MPCharCtrl+CostumeInfo.DMD<Studio.MPCharCtrl+CostumeInfo::InitList>(Studio.MPCharCtrl/CostumeInfo,int)
Studio.MPCharCtrl+CostumeInfo.UpdateInfo (Studio.OCIChar _char) (at <f42641e4193742afa1c79de0438b6fed>:0)
(wrapper dynamic-method) Studio.MPCharCtrl.DMD<Studio.MPCharCtrl::OnClickRoot>(Studio.MPCharCtrl,int)
UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at <a43c47796b1b4dc78509dc74aec2356b>:0)
UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) (at <a43c47796b1b4dc78509dc74aec2356b>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <a43c47796b1b4dc78509dc74aec2356b>:0)
UnityEngine.UI.Button.Press () (at <f0cd79bc997b4fdfbb94781bafee7971>:0)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <f0cd79bc997b4fdfbb94781bafee7971>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <f0cd79bc997b4fdfbb94781bafee7971>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <f0cd79bc997b4fdfbb94781bafee7971>:0)
UnityEngine.EventSystems.EventSystem:Update()