r/Games • u/BisuGrack • Sep 14 '24
Preview UFO 50 recaptures the lost joy of the 8-bit era
https://www.digitaltrends.com/gaming/ufo-50-interview-save-state/7
Sep 15 '24
This has been on my wishlist on Steam for years at this point I'm pretty sure. It's hard to believe that it's actually coming out.
It's weird how many great games are coming out this month. Definitely the most stacked month of the year IMO. Astro Bot, Plucky Squire (I hope it's good), UFO 50 (also hope it's good), and of course Zelda (which, come on, will be good).
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u/giulianosse Sep 14 '24
It's such a shame people are sleeping on this. It's probably one of the most creatively ambitious projects I've seen in recent years - developing just one of these games would already be something of note but fifty of them?
Of course I'm not implying every one of them have the same level of complexity. Much like in older platforms, for every Atari 2600's Solaris and Pitfall you had a bunch of Fire Flys. Still, it takes a lot of effort to think of so many different concepts for each title.
This is the closest we've got so far of a gaming equivalent of Love, Death & Robots.
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u/redfaction99 Sep 14 '24
It was revealed 7 years ago, a lot of people have probably thought it was just never coming out
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Sep 14 '24
[deleted]
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Sep 15 '24
Owlboy came out like eight years ago, didn't it? I remember really disliking it. Gorgeous pixel art, but the actual gameplay was excruciatingly dull.
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u/blackamerigan Sep 15 '24
Not bad looking game I played it all the way through I think. If the art wasn't great probably not. Decent though
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u/pixeladrift Sep 18 '24
It came out eight years ago, but it was in development for nine years before that.
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u/CheesecakeMilitia Sep 15 '24
I feel like a RegularNormalAdult like yourself can find other things to occupy themselves with. Not like there's a dearth of other games coming out.
Some games have long dev cycles (be it initial ideas not working out, needing extra iterations of polish, or plain old dev burnout), and I'm fine with devs being open about that. Kinda sad that internet hate mobs have made it unfashionable - is it better to know a game idea became vaporware than to never know it was in development at all?
I personally say yes, even if it sucks to still be wondering if Miegakure will ever release after 15 years. Even an outright cancelled project (like Hitbox Team's "Spire") can still influence future games (like Devil Daggers), and it's cool to trace that development lineage.
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u/MyNameIs-Anthony Sep 14 '24
Also this game was announced during the peak of the indie retro revival that's no longer here anymore.
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u/InsaneLuchad0r Sep 14 '24
I was looking forward to it after hearing about it off and on over the years and most recently during the summer games showcase. I found out yesterday that it was coming in a few days. People have no idea it’s coming.
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u/Mejis Sep 14 '24
Launches on Steam on September 18th, in case you're like me and had no idea when it was actually coming out.
https://store.steampowered.com/app/1147860/UFO_50/