r/OnePieceTC Jul 29 '20

MEGATHREAD [ENG][JPN] July 28, 2020 - August 04, 2020 Weekly Questions & Advice Megathread

This megathread is to house your questions regarding teambuilding or just questions in general about the game.

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u/GoldFishPony The Next Strawhat Legend Jul 29 '20 edited May 03 '22

For dupes it kinda depends on the type of units.

Post LLB update (April 2022) at bottom

An update at the end of 2021 changed this a lot, for rrs and f2p just jump to the bottom.

If you can afford it and have the materials for f2p units at least ideally you max one of the unit’s limit break then feed the rest of the dupes to them to level up their special, lb ability, and support (while getting some sockets). Also tm will give you an excessive amount of the unit, once you’ve maxed the trickier things (lb, support, special) you’ll probably have extra copies which you can use for sockets or just rayshop them.

Rrs are basically the same, you’ll probably just have less dupes. I would not personally recommend feeding dupes to rrs that aren’t limit broken and either don’t have a support or have a maxed support. I would not limit break RRs that you haven’t and likely won’t ever use. You can limit break rrs for better stats on support but keep in mind that number will likely only boost the supported stat by maybe another 20 or so points generally at most.

Legends however are different, you’ll want up to 3 copies of the same legend, 1 that goes all the way to the 6+, one that is a backup in case the 6+ is a sidegrade. Sidegrade means the 6+ boosts something different from the 6*; examples include v2 law who goes from boosting striker to boosting cerebral, v2 lucci who was good for powerhouse to a shooter booster, and v2g4 who is a rainbow attack booster to snakeman who is a rainbow orb booster. So the second dupe is the one to keep as a 6* if the 6+ is a sidegrade, also keep these dupes in case we don’t know what the 6+ is yet. The last dupe is there in case of cost limited content, keep a copy of unevolved legends because some islands require the entire crew cost to be less than 180 or individual units to cost less than 50 which legends cost too much when evolved. It’s possible that this is being phased out in the future but they still work for older content so I’d still hold on to them for now.

So a quick(ish) summary: for f2p you limit break if possible and feed dupes until all desired things are maxed (limit break, support, special level, and sockets if relevant).

For rrs it is mostly the same as f2p, except you’ll get fewer copies so they’ll take longer, you shouldn’t really bother with units that aren’t strong, unique, or good supports, and if the unit is maxed sell the dupe to the rayshop.

For legends you might want 3 copies, one as the legend, one as the legend’s sidegrade 6+ (or a backup for legends without 6+ yet), and one for PvP bait (they have the same abilities but are unevolved so look weaker and have worse stats) or cost limited content (which may not be necessary but I’d recommend keeping for now just in case) .

I have edited this to ideally help formatting so it’s not just a blob of text.

Edit end of 2021: For last tap legends it’s a bit different.

For last tap legends you can feed the dupes whenever, (for all of them but kid, he’s debatably better at LT lv 1 because you can potentially get chain higher than he provides) just make sure to power up their last tap lb ability and get that maxed before focusing on the other lb abilities.

Also some legends can be good as an unevolved dupe for PvP as a way to lure people in even though the PvP abilities are exactly the same when unevolved (super evolutions do change the abilities though), it’s just a matter of stats.

End of 2021 update: the legend stuff holds true but for anybody you’re feeding, just feed them whenever, you no longer need to wait for lb or lb+ as you can upgrade the abilities before lbing so it’s safe to just feed rr and f2p dupes.

LLB update: just feed them for anybody without a sidegrade or waiting on a sidegrade. The unevolved dupe is the lowest priority to the point of not really worth it at all.

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u/Snowcrest Best Girl Jul 30 '20

is v1 judge worth keeping dupes for..?

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u/GoldFishPony The Next Strawhat Legend Jul 30 '20

I would, his 6+ is a complete sidegrade so there’s at least that, for unevolved he may not be as useful but he does give a rainbow 2x orb boost. Kinda depends on how useful unevolved legends will be in the future. But it’s true judge doesn’t see too much use nowadays but I’d say that’s more because people don’t want to use him, he can beat stuff generally, maybe not the newest stuff but still a good amount of stuff.

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u/chickenwithanonymous Promising Rookie Aug 09 '20

What would I do with a second sangoro?

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u/GoldFishPony The Next Strawhat Legend Aug 09 '20

Hold on to it, we don’t know what his 6+ is going to be so just hold a copy until then.

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u/chickenwithanonymous Promising Rookie Aug 09 '20

Alr

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u/Busy_Possible2644 Promising Rookie Jan 02 '21

I read the entire answer,thanks but i wanted to know what to do after getting 3dupes of a legends.Sell to ray or feed for limit break?

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u/GoldFishPony The Next Strawhat Legend Jan 02 '21

Sell to Ray unless you have an excessive amount of raypoints

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u/noyougay5 Promising Rookie Jan 12 '21

I just pulled a total of 3 int katakruris im pretty new and what is lb ability and a 6+ and should i keep them all?

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u/GoldFishPony The Next Strawhat Legend Jan 12 '21

Hmm 3 of him. For sure keep 2 copies, keeping a 3rd copy at this point may be excessive but just in case maybe hold on? Once we know what his 6+ (which may be a long time away), then it’ll be easier to determine how many are necessary.

6+s are legends that get a further evolution, often boosting their stats, captain abilities, and special ability by a bit. Some super evolutions are major upgrades but most nowadays seem to be minor upgrades so they don’t matter too much. The reason to keep at least 2 copies of a legend is in case of a sidegrade. Most legends will have straight upgrades with their 6+ but some change in a noteworthy way that makes it worth it to keep the 6* and the 6+. Examples would be v2 law (he changes from boosting strikers to boosting cerebral), v1 kata (classes he boosts change a decent amount and his special now requires perfects but gets added damage), and v2g4 (goes from a rainbow attack booster depending on meats eaten to a rainbow 2 turn orb booster that doesn’t need to eat meat).

Lb is short for limit break, once you max a character’s evolution (not including super evolution) and level, you can limit break them. Limit breaking requires potions to gain mastery points and lb materials to spend to limit break that unit. You’ll see a winding line of varying length (depends on the type of unit) that requires a varying amount of materials/potions (also depending on the unit type). You use the potions up to the max amount to unlock the nodes which you feed the materials into to unlock those things. You can also get mastery points by using units during treasure map (tm).

The unlocked things from lb are mostly stats, some units may get 1-2 turns of a shorter special cooldown, some may get sailor abilities (abilities that activate when the unit is on the crew and not captain), some open socket slots (don’t remember the in game name for sockets but I think it’s like unlocked powers or something), and all of them should unlock at least 1 lb ability (I think called potential ability in game?). Once unlocked you can use a dupe of the character (in the same evolution line, you can tell if the unit you’re going to feed has a yellow/red border when selecting them) to level up these lb abilities, or use tablets for a chance to level these abilities (tablets are gained from tm and kizuna). The usefulness of these abilities varies a good amount so some are basically worthless while a couple are essential for that unit to function.

Hopefully this helps explain some of what you were wondering.